Is this the weirdest way to tie two games together and call it a sequel?

Is this the weirdest way to tie two games together and call it a sequel?

I dont hate it but its very odd. I thought it was cool exploring the remains of the old world.

Attached: klaus.png (1160x633, 647.3K)

I liked this a lot fight me Zig Forums

If we're talking "weirdest way to tie two games together and call it a sequel," I would say Kingdom Hearts 3 and Final Fantasy XIII Versus. I know the quality of the game is up for debate, but I'd be lying if defeating Yozora wasn't a huge "holy shit what the fuck?" moment

XB2 has a lot of good stuff in it especially the combat improvements over 1. But 1 is just more consistent in quality and tone.

I dunno if XC2 can really be called a sequel since it takes place at the same time as the first game. I think it's really a sidequel since it takes place alongside the first game.

You mean the most kino?

>First game has a really tame story
>At the very last minute drop some Xeno plot tweests that completely change the meaning
>Sequel is framed as a spiritual sequel with a more lighthearted tone
>Halfway through it goes hard on the Xeno tweests and reveals itself to be the real sequel also fucking Zohar from Xenogears/saga is the cause of everything
>Ultimately everything falls in line with the Gnostic themes of the metafranchise

Kinoblade

It makes perfect sense if you have a little knowledge of the original Gnostic form of Christianity. Encountering the original primordial man who has been dismembered by fragment of himself forming a new material universe makes perfect sense in that context.

Its really a shame that the story of the game, that blades are people too is undercut by the gatcha system that forces you to treat them as disposable.
Still, they really improved both the story telling and gameplay with Torna so I'm hopeful XBC3 will build on that.

>MONADO
>BUSTER!

Seriously though, this fucking moment

Attached: 1521588808462.jpg (658x1024, 159.32K)

I was half expecting them to add a voice clip from 2 into the remake of 1 during the Zanza fight but im glad they didnt.

Say what you want about anime tropes but XBC2 was alot better than XBC1
At least you didnt have to fucking kill God in the second one and you actually fight the main antagonist established from the beginning instead of pulling a FF9 Necron switch

muhnado

Gnostics weren't OG Christians tho

>At the very last minute drop some Xeno plot tweests that completely change the meaning
Its really not a last second thing, so much of what happens later is foreshadowed by what is said and shown earlier.
Its just such a long game by the time you get to that point you've probably forgotten Shulk talking about a voice in his head that isn't his own, Homs returning to the bionis when they die, Melia being relatively free of 'corruption', etc.

On my most recent playthrough for instance it finally clicked with me that the Telethia you fight for the first time in Makna, the 'spawn' of the primary Telethia, are Melia's subordinates she watches 'die'.

The moment this happens, that gave me the willpower to keep playing since a good chunk of the game is such a slow start compared to XB1.

I’m pretty sure he’s talking about the revelation that the world was made as a result of an experiment, which is literally within the last minutes of the game.

The debate as to whether the several sects that appear to lie at the base layer of Christianity were actually inspired by an actual historical figure or were purely a visionary gnostic sect is an endless one. It really doesn't matter in the end because nothing of the historical figure survives in later Christian belief. "Christianity" as it exists today seems to be the version of Christianity that existed for the out-group, while the hidden version for the in-group was lost until surviving texts later Church elders attempted to destroy were found and read using modern techniques.

In the case of Xenoblade Chronicles, its the Gnostic versions of Christianity that is the source.

Why does that geezer look like an old man forced to go to an anime convention with his grandson and that was the only costume they could find because gramps was too lazy to get one until the last moment.

We're gonna make em give back our Versus.

Damn, Shulik has really let himself go.

Attached: xenoblade-shocked-face.jpg (470x259, 53.25K)

>Egil and Zanza are your main big bads introduced super late into XB1 and dont get much time beyond what theyre given

I dont get why Egil is introduced so late or why hes so one note compared to Malos in 2

Attached: 1588890332159.gif (280x302, 3.75M)

Like I said, the whole idea of the world being the result of some kind of mistake by a fool is right in line with Gnostic doctrine, which is why there's a similar story in the Matrix.

Yes but this twist itself is hardly foreshadowed prior. The most you could argue is the setting of the memory space but even that is already during the end of the game.

Honestly the most interesting aspect of the twist is that Xenoblade 2 isn't even a "proper" sequel, it's a sidequel. For me at least the idea of two separate adventures happening simultaneously in parallel universes and ending up being connected is an entirely new concept I haven't seen done even in fictional universes with canon multiverses and I love how it puts the events of both games under a new light once the twist is revealed.

He created anime.

Attached: 69955028_p0.jpg (1600x1131, 1.09M)

What I'm saying is its not a 'twist' at all, its to be expected given the source material.
That's like calling Shulk's death and recovery a 'twist'.

I can think of exactly one other work with a sequel that does the same sort of thing in the ending, Gunbuster/Diebuster. Knowing Takahashi's boner for sci-fi anime it might have even been the inspiration.

Unfortunately it’s because of the twist structure which drastically changes the context goals of the story. It’s basically divided into three parts
>Revenge story
>Stop the (fake) big bad story
>Stop the (true) big bad story.
And Egil and Zanza’s characters can only be thoroughly explored during this last part or else it would ruin the twists, and this last part is unfortunately very short compared to the rest. They should have made the structure of the story completely different if they wanted compelling antagonists.

That’s assuming the player has already played a Xeno game, but most people who first played it when it came out didn’t have any prior knowledge of the series.

Imagine if they did some bioshock infinite shit where the architect looked into zanza's world and took ideas/people from it to help with his world. So many other awful story possiblities.

The result we got in the actual game is far better than anyone can ask for.

Attached: zyioWIE.jpg (1024x1024, 76.38K)

>scene in Tephra Cave where they find the bodies
>Shulk spaces out for a minute
>suddenly tells Reyn to "send them back to Bionis"
These motherfuckers.

Not him, but while I didn't have any prior knowledge of the series, if you're familiar with JRPGs and anime in general it was incredibly easy to see it coming. Talking to NPCs makes it even more obvious.

Makes me wonder if that was an instinctual thing zanza coded into all life. I do get what youre getting at though.

If theres one thing i absolutely hate in 2 its Rex constantly jobbing to villains during cutscenes even if you won the fight easily during gameplay.

Attached: 1535461156405.jpg (680x765, 110.78K)

What really gets me was playing DE.

I don't remember it at all because the first time playing the game I didn't know what I was doing but it's the same damn thing.

The whole game is like woooouu Mechons are so dangerous, faces are invincible, you can't fight the apocrypha but all of these fights that are either supposed to lose or you inflict a certain amount of damage then the cutscene where you get your ass kicked plays are all super easy with just a basic understanding of toppling and chain attacks.

We know Zanza's disciples had been working for thousands of years to further his goals, and that Zanza himself had even been incarnate at least twice.