How can a fucking puzzle game be so pretentious?
How can a fucking puzzle game be so pretentious?
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If you think that a simple collection of interesting and insightful quotes is pretentious, you've got some issues.
The point of the game is that story doesn't matter and games are always about gameplay no matter what
The Witness desperately tried to do what The Talos Principle did. The problem is that The Witness failed to have SOUL.
true
Take the talos pill.
>maze game with built-in podcasts gets people this mad
>Page 7 with like 8 IPs
>Mad
The only thing that stops me from playing The Witness is how it establishes rules for a puzzle then immediately breaks them
Spreading across the map recorders with quotes from real people with some vague relationship with what the player is doing in the game (observing patterns in a long and repetitive IQ test).
Seriously, if it weren't for the quotes (and the videos you unlock in the cinema), the game wouldn't have anything pretentious, it would just be a cute island with some interesting things that use perspective in a creative way.
what the fuck are you talking about? the game is perfectly consistent.
>how it establishes rules for a puzzle then immediately breaks them
it doesn't actually break rules as far as i remember
worst thing is purposely deceiving you in thinking how a rule works and then proving you wrong by presenting you with a puzzle that breaks the previous perception.
but the rules all work in the same way
The environment puzzles in the witness were good.
The problem was the pointless 600 'DRAW LINE ON IPAD' puzzles
Ultrakill did it better.
Have JBlow as a producer and designer
>You have to be frothing at the mouth with rage to post a sentence and an image
The Talos Principle is miles ahead of The Witness, and incorporates philosophy without feeling like the dev has his head up his ass. If I could play Talos without getting nauseous it would be a 10/10
What are some other games like this in which the difficulty comes from your understanding of rules/laws/iconography etc. with minimal hand holding? Shit like Riven, Fez, La Mulana and the post-game of Environmental Station Alpha have offered me some of the most engaging and immersive experiences I've had - I love having to draw maps and make notes.
The only thing pretentious about The Witness is the random quotations you find around the place which don't really seem relevant to anything.
Making pretty dioramas isn't pretentious, that's just you being a retard.
>without getting nauseous
turn the field of view up to 90 or 100
the maker literally compared The Witness to Gravity's Rainbow, as if his iphone puzzles are the pinnacle of game design
that's what makes it pretentious
The maker can say whatever the fuck he wants, it's not included in the game.
The Outer Wilds has similar elements, not really many traditional puzzles but the only barriers in the gane come from not having the information you need to proceed, meaning you have to look elsewhere until you find the missing piece of information and return basically. Cool story and atmosphere too.
Talos Principle was pretty nice and could've gone pretentious but they largely avoided it. Good message there, let people think for themselves instead of going HURR DURR I AM SO DEEP.
And the hidden levels where they flesh out how Humanity got wiped out and the mad scramble against destruction and refusing to give in to nihilism so they can finish the goddamn project and leave behind robochildren to inherit the earth. very mythical.
Wow someone's mad. Is this your 4th thread OP?
Outer Wilds basically has only one puzzle, which is literally just a Witness puzzle.
This is why most games are kids games. Any time somebody tries to make something mature, it's attacked for not being Hamlet.
I'm so tired of the world "pretentious". Whether something is pretentious or not isn't the issue, but it doesn't clarify what aspects caused you to deem something pretentious and why. Along with the fact that we know nothing about you, so you could likely be below-average and assume something that isn't pretentious is because you misunderstand the context of an idea being used.
The problem with Talos Principle is that the puzzles are not very good, in my opinion. They are somewhat easy and the only way to increase the challenge is to make everything very cryptic. The expansion of the game is much more difficult than the normal game, but it is less enjoyable because you often need to use trial and error.
The game itself, however, is incredible. The environments, the music, the story... everything comes together in an incredible way and is one of the few games I ever played that really provides me a deeper satisfaction.
Obduction is a great game from the creators of Myst. There's 0 hand holding, everything is weird and you need to piece everything together yourself.
Totally agree, but the stars definitely had some thought put into them which I can appreciate since there's so many of them. At the very least, most of the later puzzles feel satisfying to complete since there's so many moving parts involved.
Have you ever watched a video by the creator of The Witness? The guy radiates pretentious annoying programmer.
What the fuck are you talking about? Talos Principle is much more far up in it's ass than Witness. Literally the most pretentious game I ever played. Whoever wrote all that pseudophilosophical bullshit is actual retard. Not to mention that in order to solve some of the puzzles IN GAME you need to pause and go google some shit OUTSIDE THE GAME. What a stupid fucking game it is. Meanwhile in Witness you just doing puzzles and explore.
>Not to mention that in order to solve some of the puzzles IN GAME you need to pause and go google some shit OUTSIDE THE GAME
Sounds like you got filtered. No wonder you prefer The Witness, it's more suitable for dumb and uneducated people like you.