WHY THE FUCK NO PS4/SWITCH PORT
WHY WHY WHHYYYYYYYYYY
WHY THE FUCK NO PS4/SWITCH PORT
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If you don't want to play it on Vita then just buy the Wii original. Game's fucking cursed, user.
>They port
>no genroku legends
>They port
>It's on fucking Stadia
More likely than PS4 or Switch given how things have gone.
Best way to play is via a PS Vita TV.
Probably no port because not enough sales of Odin Sphere Leifthrasir PS4 port.
Maybe because too much dev time and effort on pic related too?
>odin sphere remake, muramasa rebirth and princess crown trapped in kusony consoles
>the only one you can emulate didn't get translated
>it's a shit port anyway, and the faggot working on the saturn translation patch fucking died
just
w-why is her ass so big???
And miss out on half the games content.
*his technically
And because Jinkuro knows how to use hips to swing sword with full power.
Wrong. The OLED screen on the 1k models makes it look amazing.
The dlc is good, but not very long. Having to refight every fucking boss and cave gauntlet with each DLC character to get their special endings is a pain in the ass.
Any playing on an OLED or other decent modern TV doesn't?
Maybe you can't tell because you're too distracted by the pain of the early onset rheumatoid arthritis aggravated by trying to playing a vita with claw hands.
i'd love to play this again, good artstyle too. I'd wish they'd port it somewhere too
There's more to the Vita version than the DLC though. Wii's version has extremely shit controls that were fixed in the Vita version, not to mention it looks and performs much better.
Wii version is just really subpar.
lol get fucked
go play P4G on steam faggot
>it's a shit port anyway
I beat the PSP version and it was pretty perfect all the way throughout, don't know why anyone would call it a shit port.
>clawing with a vita
Bro, what? Also the game plays wonderfully on the Vita's dpad.
Too bad Muramasa's a great game with one huge flaw that legitimately kills any desire of replaying it I might have: the random encounters suck dick and you can only stock up on so many smoke bombs (and you also need the money and souls they give to craft all swords and buy whetstones to save your ass on the caves of evil). Even if the encounter rate isn't that high fighting the same 5 enemies over and over for 20 hours gets super grating. Wish George would've focused less on drawing a beautiful, consistent world and more on drawing a few more enemy types to not make the game a pain in the ass to go through.
This is gonna be obviously their next project.
They don't have money for a original game, and DC and OS are already remastered. This is their only way to make shekels.
Or GrimGrimoire, but that aint happening lol.
>Implying they won't revisit Grand Knights History
they already teased their new game
youtube.com
Man, totally forgot about that one.
Downloadin time.
>bullet girls 1 and/or 2 haven’t been ported to Switch yet
fuck this gay earth
Vita tv version looks good if you set it to 1080i and use the screen sharpening mod for 2x integer scale. Vitas internal resolution is like 544p, so you lose out on like 4 pixels that are cropped out to fit a 1080p display.
hows that vita emulator
Found a video guide with examples of how it looks/works. It really is night and day for muramasa
m.youtube.com
PC port when?
>More likely than PS4 or Switch given how things have gone.
Really? Did something go wrong with Sony and 13 sentinels?
You might get phantasia or something new
>Or GrimGrimoire, but that aint happening lol.
Kinda too bad because Grimgrimoire would benefit immensely from a touch screen.
I can't shake the feeling Grand Knight's Kingdom passed under everyone's radar, which is a shame, because it was pretty good.
Hopefully something new, but I doubt it since Shade studio is just phone games now. 1&2 are better than Phantasia, hopefully some publisher like pqube picks them up since they’ve already ported Gun Gun Pixies which was also a Shade game.
I like the themes and presentation, but the gameplay is trash.
I mean, it's not a Vanillaware game, it was just made by a former Vanillaware employee.
Comcept went from this to fucking Might No 9.
Peak get woke go creatively broke.
Atlus dumping Sony for next gen. Heard it here first.
It got glowing reviews, but it only sold like 100k, which is still remarkable considering it sold on a console in a nation dominated by phone/handhelds. A concurrent switch release would have easily moved another 200k
You can emulate Odin Sphere Leifthrasir with RPCS3
It's weird it took this long for Atlus to warm up to the idea of PC ports considering all the data that their parent company Sega has that proves PC ports are lucrative.
>A concurrent switch release would have easily moved another 200k
Sounds like wishful thinking repeated each thread to me. GKH didn't move mountains as a portable game. DC, which has significantly broader appeal, much more coverage, and was available on console AND handheld both, moved 270k lifetime sales. Leiftrasir, which shared its advantages and came after, therefore building up on the reputation DC earned them, did significantly less. Neither of those had to deal with being considerably light in the gameplay department.
>Games that came after MN9 were ReCore, which got a bunch of mediocre scores, and a failed gacha game that only lasted a year
Can't forget the seemingly canceled Red Ash either. Fuck Inafune for trying to stay relevant with Gunvolt 3.