Currently in the abandoned hospital stage. Random encounters every 3 steps I take.
When does this game start to get good?
Currently in the abandoned hospital stage. Random encounters every 3 steps I take.
When does this game start to get good?
ONE MORE PLEB FILTERED
When does this game start to get good?
You will understand good game design when you grow up in a couple years and become 13
It peaks with Matador and is a downhill slope from there till Lucifer cranks the heat back up
Encounter rate is almost always the same in every area, I think. That said, this is just the first dungeon, user. You are supposed to get demons and try to learn some skills here
When you fight Matador
>game has one early fight where you almost have to break it entirely to win
>but as a result, the rest of the game ends up easy since nothing can outright counter it and you get even more powerful abilities
Every time.
>Random encounters every 3 steps I take.
if you don't like that, quit the game. this will constantly be the case.
>3 steps
That's 2 more steps than smt1 or 2
Why do people pretend Nocturne has a high encounter rate? And then this is the same board that sucks off DDS and Persona 2
Play Nocturne after hearing /v say it's the greatest dungeon crawler RPG ever made
>walk a few steps down a corridor
>invisible random encounter triggers
>teleported to a separate combat arena
>no movement
>not even the front/back row system of other jrpgs
>simplistic encounters where you rarely fight more than 2-4 enemies at a time
>simplistic jrpg spells (just fire1/fire2/fire3/fire4 with more fancy names) and uninspired buffing/debuffing spells
>for the most part, bosses are arbitrarily immune to status ailments
>no non-combat skills, mostly meaningless dialogue choices once in a blue moon, linear dungeons
>no real towns or npcs to talk to, they're just represented with an image and a text box
>no voice acting
>it's yet another jrpg about an androgynous teenage boy deciding the fate of the world
Wizardry 8, low-budget dungeon crawler RPG from 2001
>enemies are fully visible in the game world, you can see them from afar and avoid them or choose how to engage them
>combat takes place in the actual game world, so you can take advantage of the environment, choke points, cover, etc.
>attacks take into account physical range (e.g. a polearm has more reach than a dagger), arrows and projectile spells can be fired from afar, you can manually position AoE spells to maximize their reach and radius
>both the party and enemies can move around during combat
>a risk-reward system where you can choose the 'power level' of a spell when casting it, increasing its effect but also making it cost more MP and have a greater chance of the spell fizzling out or backfiring on the party
>combat can involve dozens of enemies (no artificial limit), in fact, since combat takes place in the game world, it means more enemies can join in the middle of an ongoing fight
>status ailments are highly effective, even against bosses
>non-combat skills, dialogue choices, non-linear world to explore
>open world with a day/night cycle and actual towns to visit and npcs to talk to
>full voice acting
What is it about jrpgs that their fanbase massively overrates them in spite of their many flaws?
Yeah, all Shin Megami Tensei games have a reverse difficulty curve but some are worse than others.
idk why i keep downloading rpgs, i always get bored of them, what the other user said is true matador has been the most fun to fight boss yet, i am now at the point after killing the water serpent at kabukicho and nothing as been as exiting, probably gonna drop this game.
It doesn't, you've been fooled by JRPG goblins who have no taste. Play action games
Even by JRPG standards Nocturne is boring as fuck
>the greatest dungeon crawler RPG ever made
Said by absolutely nobody ever.
Especially with that "dungeon crawler" bit tacked on there to drive your narrative.
Absolutely nobody would call Nocturne a dungeon crawler when there are actual dungeon crawlers in the series, and Atlus themselves have a franchise dedicated to just dungeon crawlers.
You're just here to derail the thread into WRPG GOOD JRPG BAD.
pretty sure he just raised legitimate criticisms actually
why is it that smt fans constantly suck off the games pigeonholing you into specific strategies (alternating physical or magic for the main character every few games) and not allowing a wide variety of strategies while also fully accepting that they can get randomly fucking killed every few battles just if rng happens to go a certain way? do you have stockholm syndrome?
He doesn't even go into shit you mention.
Nocturne let's you build Demifiend in multiple different ways, and the magatamas are only there to bring in even more variety.
Even then, Demifiend is only one member of your party, and you can carry a shitload of demons that you can swap in or out, inside and outside of combat.
Nocturne level design is just as corridor like as Wiz8
Digital devil saga is literally unplayable due to the encounter rate
>Lucifer cranks the heat back up
What? Lucifer is a joke. You have Debilitate by then and cancel out everything he throws you with the Fiends. He barely even dispelss buffs too. He's the easiest superboss in the series.
I wish I knew
Nocturne's like Sonic Adventure 2: it gets a lot of undue praise for being babby's first EDGY game.
either when you fight Matador or when you get the flashier attacks like Gaea Rage or Divine Shot
alternatively it gets good right after the hospital because the music and story begin to ramp up
I just barely beat him on my first try because I had several beads and got lucky with counter procs. Was I overleveled? I hear he's pretty hard to fight, but I died to Specter like twice early on because I didn't realize I needed to kill as many of the Specters before it used gather.
You're under leveled. You could also just buy repulse bell.
They don't know any better.
This kind of gameplay was standard back then. Disingenuous to judge a 15 year old game by modern standards.
Just use cheat codes.
DDS was almost unplayable.
>Absolutely nobody would call Nocturne a dungeon crawler
How the fuck is it not a dungeon crawler when exploring dungeons is all you do in the game? It's not like a Final Fantasy game where you travel across the world.
i also beat him by spamming beads and without buffs/debuffs he is really not that hard
>This kind of gameplay was standard back then. Disingenuous to judge a 15 year old game by modern standards.
It was already dated at the time of its release. See:
>"Random encounters every 3 steps I take."
>OP spouting memes as facts
It was standard for PS2 JRPGs.
Not an argument. Two wrongs don't make a right. Other PS2 jrpgs being dated doesn't make Nocturne somehow not-dated.
Heck, even the Persona games, also on the PS2 games, have visible enemies (well, field icons, but still).
Magatama often don't make sense, many physical type moves are hidden in magical magatama and vice versa. This is worst since the unlearned skills on magatama and demons are hidden basically requiring guides and pre-planning rather than learning as you go which is quite terrible for character-building. The variety is non-existent, you can't make gimmick builds like focucing exclusively on poison attacks because status effects are useless in battles for example. Nocturne focuses on only combat, none of the skills affect anything that isn't combat but lucky field and Trafuri + the basic things all rpgs have like lighting up all areas. You can only make a setup out of combat options. The only "builds" Nocturne has are elemental (magic) or physical (Physical) and due to how the game is played it bottlenecks you into spamming the same three tools in a battle design that is already piss poor, the only difference you have is that endgame content has so many resistances STR gets advantage for a multihit crit rather than elemental weaknesses, it's braindead as fuck. If you aren't supplying DPS, then Demifiend is just a standard support unit who does nothing but buff/debuff or pass since there's nothing to the combat depth. Swapping Demons is entirely irrelevant. There's never a situation where the four demons you are matched up with can't just swamp the game, since two physical/two magical/supporters is all you need to mindlessly spam target all attacks. Demons can't even swap themselves out without nor is swapping demons ever worth it since it uses up a press turn. It might as well not even be there.
never
And yet Wizardry 8 has such bad combat that it's literally unplayable without mods. Almost as if you are overhyping the value of irrelevant factors to obscure the fact that the game is fundamentally flawed as combat is literally nothing but spamming the same attack really, really slowly and the world is even more dull and forgettable than it's predecessors