Does Fast Travel ruin immersion?

Does Fast Travel ruin immersion?

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No

It ruins gameplay, 100% of the time. Prove me wrong, you can't.

no, but it saves shitty games like the Elder Scrolls ones from being completely fucking awful

as long as it makes sense and you can't just fast travel anywhere

Gameplay is sometimes more important than immersion. People are getting busier these days, and not everyone has time to walk from Lost Izalith all the way to Tomb of the Giants

Depends. It murdered Dark Souls 2 and 3 alongside Bloodborne but I don't mind having fast travel in let's say Control or Hollow Knight where road between areas are huge and not fun to walk.

Even if it does its way too annoying to run from town to town.
I do like how DS did it where you eventually unlock when things get big.

Wish there was a skill for hooning it. I much prefer that.

Yes

No. I mostly use fast travel post-game or on second playthrough. Fast travel is needed for larger maps

Shadow of War is already mediocre enough except for the nemesis system and not having fast travel would absolutely make the game worse.

no

it can becomevery tedious to backtrack in games without fast travel

For example, underrail or red dead redemption.

As long as you have to travel to an area before you can fast travel it's fine

It takes an hour to walk across skyrim so if you die while travelling or crash or don't have enough time to burn you'll end up wasting a lot of time. Fast travel is necessary for the scope that open worlds are shooting for and are optional when you want to spend 300+ hours on a save file

It destroyed immersion in dark souls 3

yes, usually i like games where you unlock fast travel later in the game with a story explanation, or its limited to talking to npcs who take you to specific places, fast travel to anywhere from the start from a menu really makes you not care about the game

yes i enjoy riding my horse in BDO

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Metal gear solid 5

FF12 did a great way of fast travelling. The only ways to fast travel is to go to the Sky Ship harbour and go on a ship to go to the city you want to land in

The other way is to use an orange save crystal but you need to use a certain item to fast travel from there

The other way is to use your own airship but you only get that near the end of the game.

Each way makes sense lore wise

If you can run from any point to any other point and just ignore all the enemies on the way like in skyrim or dragon's dogma you fucking better have a goddamn fast travel system.

The "immersion" of walking the fuck around is 1000% dependent on getting *over there* being an interesting challenge in itself.

Now, I'd really love a fast travel system that's more advanced than skyrim style barely-disguised teleportation, like you have to find the boats and buses and wagon trails and whatever first before they're added to a nice fast travel interface, you see an indiana jones red line map of the path you take jumping between fast travel vehicles, etc, sometimes your travel will be interrupted, and so on

Yes and i loved going everywhere on horse in rdr2 and w3,fast travel would ruin it

Depends, honestly. If all travel is is just holding your movement key down for an hour, I don't see why there can't be some kind of way to speed it up. That said, I think games in general have really abandoned the idea of "adventure" in it's simplest form. Exploring a large continent, finding neat stuff, plotting out your own routes from one town to another, feeling rewarded when you find a shortcut that works for you, etc. Too much of ""adventure"" and rpg games rely on the story to give you your allotted sense of adventure when really they could accomplish much more through clever world/game design.

Of course that's exactly why they don't do it though, much easier to slap a story onto something than it is to put effort into real worldbuilding.

That kind yea, I've revisited morrowind lately and the system of boats, silt striders, mage guild teleporters and those dunmer ruins with the teleporters inside of them had enough for me to get where I needed to go.

So if there was a dungeon I just needed to get close then walk over.

Then it made sense why you could skip places super fast.

>follow quest marker in a straight line
>don't take detours or explore anything that's not directly in that path
>fast travel to wherever is closest to new marker
>go to quest marker in a straight line again
>rinse and repeat until story done
don't even understand why people make open world games anymore. zoomies just speedrun it all to try and finish games before their attention span runs out

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It's ruin gameplay and game design.

Liar, nobody enjoys BDO outside the character creator.

It depends, for example in Underrail you have the train to fast travel so I guess that doesn't ruin it

It's fine if it is in universe.

should be limited to major hubs that have already been discovered, simulating a safe travel (horse or cart or boat) where nothing will happen
fast travelling to any tiny dungeon is retarded. fast travelling through a dangerous area where you might encounter enemies is stupid

Or maybe they should make interesting worlds to bother exploring. Every game is a Ubishit copy and paste these days

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It does if it's applied in a shitty way.
I'm not against the idea of providing players the means to travel quickly across the world map, but it has to be applied in a way that isn't "gamey" and fits with the worldbuilding and lore.
Gothic 1 and 2 had the teleportation runes, and Morrowind had the Silt Striders. Both of these systems are effectively fast travel methods that don't necessarily break the immersion of the game, nor do they necessarily hurt the gameplay.

It only ruins games when it's free fast travel. Fast travel by means of a taxi service and fixed locations is completely fine.

dude's teleport as well. that quest chain is a pipeworker filter so you have to earn it though

Fast travel should have a hefty cost that scales to your level. 20% of all gold with a 1 hour cooldown.

I would have it so fast travel is a spell you can learn and higher proficiency in casting it would make it more accurate.
>b-but what about us lowly non-spellcasters
Go buy a scroll or pay someone to cast it on you if you're illiterate, fuck. Or take a wagon. Spellcasters deserve more unique skills.

No. I had a work and life schedule that only left 2-3 hours for video games, I didn't want to spend 25% of that time backtracking.

>fast travel by clicking a map icon
This is not immersive.
>fast travel by paying a carriage driver to take you to any major city, and you can pretend you're sleeping during the load time (but you aren't rested because carriage rides would be uncomfortable as fuck)
This is immersive.

Ideal fast traveling was in picrelated. Basically it's activate "random encounter" mode where events have chance to happen while your figure move on the map. With more polish and more rogue like event it will be absolutely perfect.

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Maybe games shouldn't have objective markers as they're clearly complete cancer that ruins games.

I remember when I got an escort mission in FO3. Some whore needed an escort to Rivet City. So we started going, and she died. FUCK that was like a whole hour. Restart save. "I wonder if fast travel works..." Of course it does, they appear instantly in Rivet City. "Thanks for the escort!" You bald fucking retard, fucking stupid game fuck you.

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It doesn't ruin the immersion anymore than the numerous necessary loading screens that you'd have to go through to get someone you could have just gone through a single loading screen to get there.

Only difference is that it doesn't ruin/waste my time. If I'm getting somewhere I've already been that means unless a new development has occurred, any enemies between point A and B won't be a challenge enough to warrant me going through there the long way.

Yes but it's optional so it's your own fault if you let others turn you into a min maxing faggot who can't enjoy playing games for fun without copying builds or metas. Those are single player games, who the fuck cares how you play if you end up beating the game in the end.
On my second playthrough of Witcher 3 on Death March I've completely disabled UI (except for energy bar and alchemy timers during combat) and never used fast travel, while only opening map when I got lost. Shit was immersive and fun as fuck.

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this and have certain areas that aren't accessible via this system

I think the problem with a lot of these open world games is they're very boring to travel through, both in terms of gameplay (hold button to walk and shut your brain off) and content. Death Stranding was interesting because it required pathfinding and actual balancing, yet gave options for moving at high speeds. At the same time I don't know how that could apply to other non-motion focused open world games (you don't really want to be rambling around in a more action intense game and suddenly get knocked on your ass cuz you tripped on a rock). I think a happy middle ground would be something like late game Morrowind, where you can fast travel via services/spells or just travel fast via high speed motion.

yes but the assumption that most players will use fast travel by the devs leads to them cutting corners and half-assing the countryside in games

>quests designed around markers
>press X for epic vision
>teleports
pure cancer

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As long as it's optional and you can only fast travel to places you have already been I don't see a problem, some immersionfags think they're special and want to put their will on everyone.

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