Now that the dust has settled, is it even a good RPG?
Secret of Mana
Decent but flawed. Inferior to the game that came before it, and the game that came after is a complete upgrade in every way.
What flaws?
>and the game that came after is a complete upgrade in every way.
Nah, SD3 made combat flow even worse.
Everything freezing for special moves and magic is worse than caster + target freezing for magic.
Especially when you consider all the enemies that have guaranteed counter attacks.
I adore the game, but its jank incarnate. Hit detection is completely sporadic, it has odd difficulty spikes, level design feels all over the place, magic absolutely trivializes the game and the way you level weapons and magic is stupid grindy.
If you learn to embrace the oddities in its combat, its a very charming and unique game. 3 is the far more polished experience, but 2 has its very own unique feel.
I liked it alot, the end was too much though, I just got bored and had to force myself to finish.
>Hit detection is completely sporadic
It's not. Bosses are blocking your attacks, the game just doesn't give proper feedback for this happening. Under the hood there's a separate "shield" hitbox that you hit.
Trying to hit Springbeak in the beak will result in a block for instance.
i prefer legend of mana
The end was easy only if you grinded the spells all the way to max so you could clear the boss and the mana beast. If you gotten without grinding, the spells wouldn't do enough damage to kill them both, and the mana beast was weird - I didn't figure out how you were supposed to really hit it with the sword.
most of its praise is undeserved, it was hardly the first action rpg, even if it was baby's first action rpg
it's a pretty good game though
Yes, but I am still never ever buying a shitch
Honestly can't go back to playing it after the Turbo hack. The clunky combat slow is agonizing, and the fact that the game was basically unfinished and missing a good chunk of what they wanted to do is really obvious.
and we'll never get the brighter and expanded palette sprites of the mobile version in the SNES game
Randi, I...
I can't believe they turned Crystal Lust into a tree
It's damn good, but the lack of direction is too offputting for most people.
So progression wise, it's an "advance user" game, but on the other end of the spectrum difficulty wise it's stupid easy. Enemy hitstun it too long and you can just stun lock every enemy.
So in the end the game really only appeals to certain exploration minded people.
>Indie Game
>It's actually good
More examples?
100% i just played it as a child and the infinite amount of time i had made me explore every part of the game. its also one of the most thematically cohesive games ive ever played, that theme being love and its importance. that, along with the amazing soundtrack (yoko shimomuras best work imo) cemented it as a very influential game to the development of my own worldview and even tho i know its not for everyone as a game, i think its worth checking out, especially is you want that "child like wonder" that seems to escape us after adolescence.
>yoko shimomura
Well now I have to play it.
>that theme being love and its importance.
I'm not sure I got that out of the Fairy plot.
Where the unrequited "love" that Matilda felt for Irwin is basically what causes all the problems in the scenario
Seems more like that plot is about how Daena should just cut toxic friendships out of her life instead of suffering for idiots.
Bretty good but suffers from a lot of "shit where was I supposed to go again ah fuck"
I just started writing shit down because a number of NPCs just give you some snark if you try to talk to them again
I played through it a couple of years ago and liked it despite the framerate slowdowns. Not the best 16 bit action RPG I played but cool. Terranigma is still probably my favorite.
For the most part, the game is structured that if you just keeping going to whatever new area you unlocked you'll eventual run into the Dragon arc and that story gives tons of direction to the player compared to the rest of the game.
So bumbling your way to the ending isn't tough.
It's my favorite game despite the gameplay faults and cut content. It's a shame they ditched weapon switching and seamless encounters in all the sd games after it
>What flaws?
>CPUs are practically useless
>CPUs are constantly in your way, will slow you down if there's enemies and can get you stuck or nearly stuck because the multiplayer border restrictions apply to them
>Even playing 2 players the remaining CPU is annoying
>Game's dialogue and story are pretty throwaway
>Bosses are absolute bullshit that moves all over the place unless you magic spam their weaknesses
>Game lacks giving you proper direction, especially in the beginning
>The fucking Neko that has gear you absolutely need to even survive on the lost continent is inexplicably hidden on the other side of the map
>The weapon charging gets on the nerve late game, it's too damn long
>I can't tell if the hit detection is awful, or if attacks misses or enemies have too much evasion... There's basically no indication, so awful hit detection is assumed
Etc... The fucking Neko shit got me on my first playthrough as a kid. I was also retarded and didn't use magic, so I know the extend of how badly designed the bosses are
But yeah, I got the Mana Collection and learned to appreciate it a little more, but it's still an extremely flawed game. If you want a game with similar everything, but that actually function better and has a bit of a better story, play Secret of Evermore
Played it recently. No.
In 1993 as one of the few multiplayer (3 player!!) action RPGs? Yes.
Today in 2020? No.
Some of the music is absolute top tier for SNES, though
I tried playing this game with my brother and neither of us liked it. The menus were infuriating and the hit stuns (on both you and the enemy) gave me conniptions. Plus, hearing about the tedium of leveling up your skills put me off the game probably forever.
I did start playing Trials of Mana (the original) though, and I'm liking it so far. Most of my chagrins were fixed, but maybe I'll feel differently when I get father in, who knows.
Based. One of the few games that legitimately has real soul
Seiken Densetsu 3 > Final Fantasy Adventure > Secret of Mana
Shame that Secret of Mana will never get a remake with as much love as SD3 received and restoring all the cut content.
This
I played the mana collection in reverse order and man, I was surprised at how good Final Fantasy Adventure was
The game is total shit
SNES aged like milk and knowing that dialogue was cut extensively ruined it for me.
The remake is slightly better, but still suffers from the same clunky battle system
I can't stand the mobile aesthetic.
Nope. The gameplay is janky garbage.
>Especially when you consider all the enemies that have guaranteed counter attacks.
Stop spreading misinformation. If you actually paid attention to the game you'd know which enemies counter.