Fallout: Pip Boy

Should Fallout games do away with the pip boy?

Pros
>It's a staple of fallout games now
>Lore
>Holotapes are kinda cool

Cons
>Looks silly
>All armor sets have to accommodate the dumb thing
>Harder for modders to change than a traditional UI
>Have to go through an animation to look down at the thing
>Old timey green on black screen creates UI limitations
>Large amount of UI screen space wasted on pip boy model

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It's optional in F76

Another point I think you should add to cons, the plot sometimes have to bend over backwards to give the player one. In theory getting rid of it means we can more New Vegas styled stories are you're not a vault dweller. The question is what do you replace it with. The pipboy is used so much in fallout writing that I'm not sure what could replace it

The only plot feature of the pip boy I know of is using it to open vaults in FO4. I don't think you need to replace it with anything. As you alluded to, most people running around aren't wearing pip boys.

>what could replace it
nothing. SkyUI didn't harm the Skyrim experience and Morrowind had one of the best menus in RPGs so just go full video-game with a fullscreen menu

I think it or an alternative to it should exist. However it's used to track in game information by looking at it in first person on your weapons viewmodel rather then as the games main menu. With the game menus being stylized as a mix between something like Skyrim and Fallout 4. As examples for the pipboy rework or replacement, for example let's say there's a watch-boy or something. And it displays the current time, radiation, stealth detection, enemy position, direction, and quest waypoint on its digital face and rotating wheel. With a button to focus on it which displays more information you might want to see but without pausing the game entirely, like a minimap or information about your hp, survival needs, and limb integrity.

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What I mean is in-universe the pipboy has a lot of roles and they sometimes come. Sure you could just not write them but man it would feel weird

come up in quests*

>next fallout you can choose to start in vault or outside
This requires additional writing and planning so bethesda won't do it

Occasionally a character will say "You're wearing a pip boy, you must be a vault dweller." but that's about it. If you make a protagonist that isn't a vault dweller then you don't need that line.

Or do the obvious and have the first hour of game and early zone have one character who references it. Then just ignore it's existence to not muddle up the writing.

Depends on the game, If they plan on making an rpg than yes but meme looter shooters can skip it

Like what fallout 4 didn't let us do?

But why is it more valuable in an rpg? I've seen a thousand rpgs that get along perfectly well without a pip boy.

It'd be cool if you start off with something else that's similar to a pip boy but doesn't stop time. Then later you can find the corpse of a vault dweller and take their pip boy, allowing you to now stop time like the old games.

you're deadass a retard if you think they should get rid of the pipboy

the implications though

Pros:
It looks soulful
No armor sets are nearly as good looking as the T-45b anyway
modders are dumb fags generally
old timey green onblack screen creates pleasant memories and easy navigation.

PDA version like that one new vegas mod, or some experimental hologram version like the MGSV thing.

Can be customized. According to your weapon/armor durabilities it will also change, cracked screen, grime, etc

explain

I've thought about the possibility of being given the option of having a Pip-Boy or Pip-Pad.

With the Boy being wrist mounted and better suited for console players/layouts, and the Pad being handheld and better suited for M+KB.


Problems are the Pad wouldn't sit on the wrist which usually clashes with armors so players would be more incentivised to pick the Pad and also the pad would have to either hang from the belt (to not upset autismos) or have to be pulled out of hammerspace (which would upset immersion fags).

>the plot sometimes have to bend over backwards to give the player one

They could have a small playable prologue where your character scavenges one/is given one by their Overseer (if they were to implement alternative starts, but it's Bethesda so it's unlikely unless all their starts involve starting in a vault with a missing relative)

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Anyone complaining about some kind of pad coming out of nowhere should be complaining about any sort of inventory system at all.

You can choose not to use it, but if you don’t use it you don’t get VATS

>looks silly
Subjective. Discarded.

2 birds with 1 stone then
because VATS is another feature that has had its day

it's neat that the menu is integrated in the game world

How many missions start with you finding a radio signal while traveling?

Like 3 maybe? And you could just have a radio instead.

You're baiting me, this is bait. I'm going to give you this (you), close this thread and hopefully forget about it

It's literally the only positive contribution Bethesda has made to the IP.

In FO4 there's a brotherhood of steel one, the tower one, and the comic store one. There might be a few more, but I can't remember them. Point is it's not a long list.

I haven't played the original games. If it's not in them, I'm going to count that as another reason to get rid of it.