Reminder that X is the best game in the Xenoblade series, barely beating out 1 DE.
Reminder that X is the best game in the Xenoblade series, barely beating out 1 DE
It's great but it needed a lot more work. X is really weak in certain areas compared to the other games.
If they ever make a sequel with non-shit mech combat, more mech frames, and more mech customization it will be the greatest game ever made.
>Already played almost 70 hours of XB2 since I finished DE and FC
>Spent ~40 hours just doing side quests and levelling up blades
>Only now just getting to the big reveals in the story ~Chapter 7
The game just keeps getting better. The small character driven narrative reminds me a lot of why I liked games like FF9/10 where you really get to know each of your party members.
It needed another quality control pass to iron out things like the volume in cutscenes, flight replacing your basic jump when you unlock it, flight resetting the music, and some balance changes for shitty weapons like Javelin or the secret unlockable gun.
Also, the mech combat wasn't that bad. It was just XC2's combat without the orbs. You're right about more skell frames, though. I hate how bulky the heavy and medium skells' legs are. Lailah is the heaviest mech that I still like the look of because it has normal legs.
To each their own. I actually never liked Final Fantasy post-6. Dragon Quest always appealed to me way more, and I maintain that DQXI is the only Squeenix game that has ever surpassed Chrono Trigger.
X did pretty good on fleshing out most of the teammates, though. Even absolute nobodies like Murderess or Phog got more character development and screen time than Morag did. It's a shame, because Morag was my favorite in 2.
2>X>1
Sorry you can't refute this
Yes I can. Watch THIS
I wish this game got a port, I really don't feel like plugging up my wii u to play it again
>The Switch is already 3 years old, only has 2 - 3 years of lifespan left
>Still no X port
>If it happens, it'll be at the end of the Switch's lifespan
>The community will die within 2 years again
2 sucks
I really hope nobody on Zig Forums ever thinks this impressive
No
The exploration in X absolutely is impressive. I know the game inside and out now, and I still love playing through it. It's an instant classic. I replay it every other year, just like Mega Man 1 - 6, 9 - 11, and Pokemon Gen 3/4/5.
No it isn't. It's incredibly lackluster and missing basic components of a good open world game.
The exploration is fantastic because the world and level design is fantastic. You're rewarded for exploring with exp, items, and more content (enemies, tyrants, quests)
Where's the M&L in the bottom right one and the one above it?
sounds like copenhagen desu
Which one, the city or the chew?
My issue with mech combat is that it's just boring compared to fighting on foot.
You spam your strongest arts and hope the thing dies, or you wait for your cooldowns and use your arts again. There's no real strategy to any of it.
All of the hardest encounters being designed around skells also means you have to rely on shit like ghostwalker/reflect/resistance stacking to not die instantly on foot which really limits your options for ground builds.
Teammates being worthless is another issue I have with X's combat as a whole. Especially since it makes one of the best mechanics in X, the Soul Voices, pointless.
Actually, the damage resistance boost you get with teammates being in skells is pretty ludicrous. It stacks 20% damage resistance for each party member in a skell, so you can get 60% damage resistance pretty easily. Couple that with some elemental resistances/immunities, and you can tank damage infinitely.
I do think Skell combat could've been better, but it serves its function well if you understand it. You do have a bunch of support options with the arms slots, which give you things like taunt, damage immunity, and so on. Couple that with a couple of arts that give break or topple, and you can act as a disabler in your skell.
No steam no buy
Good thing X is perfectly emulated on PC at 4k60fps.
>Nintendo game
>Steam
Monolith is owned by Nintendo. They de facto do not make games for non-Nintendo systems now.
You can still emulate it, though, which might be too complicated for you.
both
Yeah, but no online play, though. I want to recruit anons' big tiddy Crosses
>tfw no big tiddy Cross gf
>The exploration is fantastic
Composed of empty fields with nothing but monsters scattered around and nothing to see or do but the same 4 repetitive tasks. There's no interactivity, puzzle solving, nor dungeons despite being a RPG.
Let's compare GTAV with Xenoblade. In GTAV you can:
>buy properties, set up heists, hang out with the other members, steal cars (obvious), do races, do triathlons, and do tons of minigames like bowling and yoga, etc, you can buy food, you can explore the city, you can stop thieves, you can sell drugs, you get high, etc. list goes on.
It's not limited to organic gameplay either
All of these little things are interactivity that add depth to the world. Not to mention, the world REACTS to your action. This is key in making it feel alive. You crash into a car, you have hit detection, impact, debris, and the person reacts. You bump into a person they respond to your actions, they're not just avatars to talk to and dish out exposition. You go on a killing spree, people run in fear and panic, cops show up, etc. As you walk around, people can be seen doing different things, going about their daily life, hanging out, etc. And GTA has been doing this for generations. None of this happens in XCX. There is not hit detection, your actions are meaningless, the world doesn't react to you, and neither do people, you can't interact with anything outside of pressing A to talk to it, or if it's a monster, engage it in combat, combat which also has zero impact or feel to it It's just flashy and cool.
Movement never becomes interesting, even the skell flying module which doesn't even crop up hours in the game.
Most of the quests are retarded unless you really like poor humor. Lots of quests have different dialouge options which doesn't change or even mean anything so what's the point. There's some of course (like the water planet) but the vast majority is just standard JRPG. The game is too easy to care about combat so that's out the window.
>Movement never becomes interesting
Not this faggot again.
Listen, GTA is built around being an open world sandbox game. X actually has structure and content to work through. You've got monsters to kill, bosses to beat, treasures to open, quests to complete, and scenic vistas to see. That's an incredible amount of content when you consider there are over 400 enemies and 120 tyrants, hundreds of treasure chests, hundreds of quests, and it's spread out in a world larger than GTA V.
>You go on a killing spree, people run in fear and panic, cops show up, etc
Lmao, with no lasting consequences. It ironically makes the game feel even less immersive. You listed nothing but novelty attractions in a theme park that get old after you do them more than a few times. It doesn't make the game feel anymore "alive" than an MMO.
The only interactivity an open world JRPG needs is combat, which X has a shit ton of, with more than enough reasons to revisit old areas and every nook n' cranny for super bosses. You can find it too easy, but the game has a solid sense of progression that encourages you to get stronger to engage in newer, harder fights. An open world game is about rewarding the player for exploring, and X does that with a shit ton of scenery and monsters. A strong foundation like that is way more satisfying than all the pointless bells and whistles of your typical GTA game.
Based low IQ imbecile.
>There is not hit detection
Cars in NLA are holographic.