Is this the greatest game ever made?
Stardew Valley
only if you have two X chromosomes
No
it's alright
pretty comfy game to play once in a while when there's literally nothing else
just wish there were good porn mods
I wouldn't know. I bought it when it was on sale and never turned it on.
Yay my transition must've been successful then!
Why is this 4 and a half year old game getting shilled so much today?
>atrocious game balance means half the crops in the game are utterly worthless (one is so terrible it literally COSTS you money to plant) and 1/10th of them are so stupidly OP you can break the game without even trying
>DUHHHHRRFFF YOU'RE NOT PLAYING THE GAME RIGHT!!!
You know you can just look up porn?
possibly the most comfy game ever made, but definitely not the greatest
I just play it for Prairie king nowadays
Yes. Chicken husband best husband
You don't get it, user. Porn by itself is boring.
Mixed into vidya though and it's great.
How does this game compare to Animal Crossing?
t. Haven't played neither but I want a comfygame to play.
the balancing certainly is the weakest part of stardew valley. Game needs some kind of system where items go into and out of demand, and their value diminishes the more you sell
>that sound when killing a stump with an axe
so satisfying
it pales in comparison to story of season and trio of towns.
the farming is too tedious and stuck in the SNES era, little to no customization and land area is too small. also, the item management is the worst
>story of season and trio of towns.
what exactly do these better? they only have the farming and social aspect. dungeons, fighting, looting is all missing from those games. you get up, you plant your crops, water them and then....? you wait until next day? what? that's done in 1 minute now it's 9 am game time and you're already done, I don't get it
it's great but the movement speed needs to be at least doubled
It became my favourite game and I don't even know how. I usually play first person shooter games. I might buy the Story of Seasons game that comes out in a few days. I've replayed Stardew Valley more times than I have with other games.
>not modding in literally hundreds of crops and machines to process them and selling whatever the fuck you want
A challenger appears
That's one thing I kind of advocated for when the game was new, but it kills the "comfy" vibe that people are after. Which I never understand anyway because Stardew Valley and HM put you on such a tight schedule with actively passing time that you can't ever really sit back and smell the roses without feeling like you're wasting time and losing money or not maximizing your social progress with the villagers.
I think that crops' demand should shift every season and react to oversupply or undersupply. For instance, selling 5000 blueberries and nothing else during summer should cause the price for blueberries to tank--slowly at first, and then as there's nothing else being sold, like a rock. At the same time, as the price of blueberries drops, other crops should increase in value since they're in less supply.
There should also be some fluctuation of the market on its own where immediately selling your crops would net you less profit than if you held on to them. Perhaps there'd be a glut of wheat at one point, but you have a thousand bushels ready for sale. It might be best to store them for later and hold off on a sale to achieve the maximum value. This would help relieve some of the issue with exponential gains as you farm, since even if you did still farm one crop only, you could still get some benefit to its sale by spacing out the sale of the crop over weeks or even seasons.
^this person is a pedophile don't respond to it
I played Stardew Valley first then Animal Crossing. What I don't like about AC is that it's so fucking slow, maybe because it's a shitbox game but also the dialogue. Like I want to sell something and I have to listen to the same mundane shit and the process is repeated when selling. I just want to in/out with certain things then talk to npcs and listen to their shit when I want to, not every time I donate or buy shit. AC had good house and island customisation but time in the game works in real life time whereas Stardew Valley is 1 day equals something like 20 minutes in real life time. AC has limited shit though like RNG, you can buy some items each day and everyday it changes whereas Stardew the same shit is always there and it's up to you to save up/level up/upgrade to get it, I think only the Travelling merchant in Stardew has RNG based shit on Fridays and Sundays or something. Both games are comfy but for preference I prefer Stardew Valley solely for the fact that it's interface is quicker, if I want to ignore NPCs I can but in AC they fucking leave you and sometimes even if you put effort into wanting them to stay by gifting shit the ungrateful cunts can still leave too.
>dmm dmm dmm blipblipblip
fk ye
Do you guys really don't see how this system is absurdly exploitable
>lets chickens out
>no grass
disgusting
Not really, how? I suppose you could horde all of your crops until they had a high market price, but you'd just cause the value to tank as you began dumping it all. For example, your first 200 ears of corn might sell for +20% above market price, but the next 200 only sell at market price, and so on and so forth. In reality, it seems to avoid the issue of the huge burst of profit you get on the day of harvest and causes your income to stabilize over the course of many days.
If anything, it encourages you to grow a diverse range of crops every season to take advantage of the market, and avoid putting all of your eggs in one basket when it comes to your income.
Did you deliberately pick a picture that looks like absolute shit as bait, or do you genuinely think that's a great way to sell something?
Too tedious.
Please be patient, I don't have autism.
Garbage inventory management ruins the game