>I genuinely know people who thought Persona doesn't have gameplay and it's just a school simulator.
I don't know about 3, but I am playing Persona 4 right now, and it has a more fucked up dialogue-to-gameplay ratio than motherfucking Planescape: Torment. You're forced to endure visual novel segments for weeks or even months of in-game time before you're allowed access to the next dungeon.
Let me explain what I mean when I say it's a visual novel.
In Planescape: Torment (or any normal RPG), when you enter a shop, you can walk around, look at the wares on display, talk to any NPCs who are also shopping, attempt to steal stuff, etc.
In Persona 4 the shops are not even real environments, they're just static screens where you select buy/sell. Everything in the game is like this. You don't even get to walk to school, instead it's a cutscene.
In Planescape: Torment, outside of the linear final stretch of the game, you're free to explore, fight monsters, do side quests, etc. Dialogue is not mandatory outside of a handful of plot-critical conversations. When you do talk to NPCs, you're in full control: you always get to choose when to start the conversation, when to end it and how you respond at every step of the conversations.
In Persona 4 there is no real exploration. All you do is select what cutscene to watch. Training with Chie? It's a cutscene. Going into town with Yosuke? It's a cutscene. Tailing Kanji to see what he's up to? It's a cutscene.
And yet, the game almost never gives you dialogue choices, and when it does, they seem to be mostly meaningless outside of giving the right answer in class (I reloaded to test different outcomes).
But it gets worse. The dungeon design in Persona 4 manages to be even worse than Planescape: Torment, a game where combat is a complete afterthought. How the fuck do you reach that level of incompetence?
Is 3 anything like 4 or is it an actual game?