*ruins RPGs until the heat death of the universe*
*ruins RPGs until the heat death of the universe*
Born just in time to have RPGs ruined forever.
Quest markers are pretty bad, but Diablo and its consequences have been a disaster for the genre of RPGs. Noone hardly makes RPGs anymore, they make "RPG"s that are just glorified skinnerboxes with no actual roleplaying.
>hey bud go talk to the fruit merchant down the road to the east
>spends 20 minutes talking to every NPC on the road
yes, a better time
That guy who made that long ass oblivion analysis had some good thoughts on it. There's a lot of nuance you can implement it with, like having a general radius or allowing for written directions to also be included in the game, but i doubt a lot of companies would consider these benefits, much less bethesda.
quest markers are almost universally a good thing
>Specifically tell you it's the fruit merchant.
So look for a fruit stand and talking to NPC next to it.
Not hard and this was your fucking example.
what is that icon supposed to be anyway?
Bethesda did a great job with Morrowind. Directions were written. Fast travel options were limited too. As a consequence the designers can put interesting shit between you and your objective. Elder Scroll games felt a lot more lifeless after Morrowind since you dont have all these random encounters along the way.
oh no, imagine having to explore to find your objective. Imagine game designers having to put interesting shit in their open world game to make exploration appealing. Imagine the journey, not just the destination, being interesting. Zoomers ruined video games.
I tried playing some old videogames that didnt have quest markers or objective markers
it was frustrating as hell when you got to a part that didn't explain what you do/where you go and you're forced to either just aimlessly wander about or alt tab and google it.
for me quest markers don't just tell me where to go, they also tell me where NOT to go if I want t be thorough and explore all side areas first before proceeding. Its fucking annoying when you stumble on a point of no return by accident and there's no checkpoint to fall back on to keep exploring.
>spends 20 minutes talking to every NPC on the road
Kino
yes, quest markers are a crutch for poor video game designers
i think the best argument against morrowinds direction system, even though i prefer it, is that you can't rely on bethesda to have every single set of written directions be accurate
>hey bug go talk to the fruit merchant down the road to the east
>"UGH I CAN'T BELIEVE I HAVE TO TALK TO EVERY SINGLE NPC. IT'S NOT LIKE I CAN LOOK FOR THINGS LIKE A STALL WITH FRUIT OR A SIGN WITH FRUIT OR SOMEONE SHOUTING SOMETHING LIKE 'FRESH, AFFORDABLE FRUIT RIGHT OVER HERE!'"
Imagine being so completely, utterly, gobsmackingly retarded.
I think you mean
>head down the road to the east and see a guy selling fruit
lol imagine thinking that's what people did instead of going online or checking the strategy guide.
Obviously that's what people did otherwise it wouldn't be an example, dipshit.
Love this meme. Xenoblade worlds are easily some of the most fun to explore and they have quest markers
No, faggots idolizing the past think that's what people did. Nobody scrounged around Morrowind trying to follow the vague directions for more than 10 minutes before they just looked it up. Retards glorifying the past isn't a new thing. Besides that, how fucking retarded do you have to be to let a quest marker stop exploration? If you like to explore a world then explore the world. Having a little marker that says where the King of Bumfuck is so you can talk to him shouldn't stop that unless you're literally retarded.
Oh no, people can look up strategy guides online and hamper their enjoyment of the game. Do you think this is exclusively an RPG phenomena? If you used a guide to play morrowind you cheapened the experience for yourself. My fondest memories of the game stem from crazy random shit I'd happen upon while trying to find my objectives. Fast travel and quest icons severely hampered the series. I strongly question whether anyone has played these games on release pre-oblivion if they say otherwise.
anyone who spent more than 10 minutes trying to find a quest location in Morrowind is a water-head. The directions were great.
Skyrim is meant for the widest audience. The amount of RPG veterans complaining about quest markers are easily drowned out by the people that find them useful. Todd has always aimed for the wider audience
Agreed. Elder Scrolls has been increasingly casualized with each entry. Daggerfall is immensely more hardcore than Skyrim.
Why did games get so expensive to make bros? Companies are shedding off features from previous games left and right
How does any of that ruin your exploration? Why are you incapable to wandering around the world on you own without a quest telling you to go wonder around? And why does an optional system of moving about the world faster ruin your enjoyment? Don't use it.
The cost of video games has lagged well behind inflation. Now they need to throw in all this DLC bullshit to try to recoup costs.
i remember the alexa skyrim adventure thing and hearing the words "you follow your quest marker" and figured out why games are so fucking shit now
Zoomers would rather look at the graphics for 10 hours than actually fun features
Agreed. Julian Leffay's Elder Scrolls III will unfortunately never see the light of day
I don't mind handholding UI's, as long as I can turn them off.
Some people like the game to be more challenging/thinkwork required.
Others just want to play a choose-your-adventure style interactive movie
Both are fine.
Because the elder scrolls were subsequently designed with the expectation you were fast travelling to locations. World design did not have lots of interesting little locations and encounters designed for you to stumble upon. Play skyrim and morrowind back to back and the difference is very stark
You can just toggle these off, you know. You still have a journal in the quest menu, and it gives you hints as to what you’re supposed to do so you could hypothetically do Skyrim’s quests without the markers.
I say hypothetically because I never play Skyrim’s quests because they’re all ass irrespective of whether they hold your hand or not.
Morrowind is the only elder scrolls game where you can't fast travel I think. I remember there being fast travel in Daggerfall
The funniest part about Todd is that the first Elder Scrolls game he was in charge of was barely a RPG. It was more of an action adventure game
I'm glad there's at least one person here with some fucking sense. I enjoy exploring big open worlds in games too, but vague, unhelpful descriptions of where to go during moments where I just want the main story to move forward is more frustrating than anything.
Holy crackers you're retarded.