What is the narrative purpose of this scene in Xenoblade 2?

What is the narrative purpose of this scene in Xenoblade 2?

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To show that mythra is a tsundere.
dere because she subconciously crawls into bed with rex.
Tsun because she gets immediately aggressive instead of fully assesing the situation first
dere again because she immediately backs down when she realizes she was in the wrong.
its called characterization OP, and you have to remember that, aside from the stuff with tora, chapter 4 is where the story establishes who Mythra is and what she's like, and this scene helps do that.

also; because anime.

KYAAAAAA HE SAW ME NAKEEEEEEEEEEEEDDDDDDDEDD
BAKA BAKA HENTAI BAKAAKAAKAKAKAKAAKA !!!!

haha i laughed

>its called characterization OP
This is why the game fails miserably. It's trying to be a movie when it should be trying to be a video game. if you have to tell me to like a character, then she's objectively a bad character.

To fit yet another generic anime scene into this grey slop of a game.

The rest of her scenes don't convey that? It needs to play out like a Saturday morning cartoon?

sounds like kojima games wtf MGS2

To show you the difference between her and Pyra

You come off as someone who hates JRPGs on principal, so I have to wonder why you even came into this thread. Unless, perhaps, you never cared and are just baiting.

Honestly? yeah. you have to remember that this scene comes in after Vandahm dies, so having a more comical scene after giving the initial shock some time to set in helps lighten the mood a bit.

>was told the game gets better over time
>slogged through all the bullshit and garbage characters and the horrid anime cliches
>just finished Chapter 9

I'm not liking this game and it's only gotten marginally better. How long until it's over?

To establish that Mythra internally and subconsciously desires affection, intimacy, and outside comfort, but she is far too embarrassed and closes herself off from other people far too much to openly admit it- in fact, it makes a point to demonstrate that she goes out of her way to push people away, which we later learn is due to her fear of suffering from seeing the people she gets close to being hurt (which is historically due to her power and because of those who go after her due to her status as the Aegis). These two core conflicting motivations make up the bulk of her character arc and are the underlying reasons for most actions she takes in the story- so it is a pretty important thing to establish.

The presentation and tone of the entire game is also greatly inspired and designed as a love letter to classic 80s and 90s anime and the tropes and presentation styles that were common in that era, so the scene also functions as a homage to similar scenes from anime of that era. That is also why this scene that demonstrates something serious and important about her psychology as a character is humorous and light hearted in nature. It is EXACTLY the kind of thing you would see in the earlier, more light hearted moments of Neon Genesis Evangelion, Ranma, Dragon Ball (not Z), ect.

>so having a more comical scene after giving the initial shock some time to set in helps lighten the mood.
That's not how it works.

You're 95% done. The rest of the game is mostly cutscenes.

sorry it doesn't click with you, go play xenoblade 1:DE afterwards, since I've seen a lot of people who hate on 2 tend to love 1 so maybe that game jives more with you.
To answer the question, chapter 10 is the final chapter and its honestly really short in terms of story related gameplay. Ignoring cutscenes all you do is fight past some regular enemies and take on the final boss. Chapter 10 is more of a way for the game to go "Ok, you're at the end of the game, time to enable the superbosses"

It shows that Mythra subconsciously wants to be close with people, but doesn't show it, as she doesn't want her Driver to use her power. Over the course of the game, Mythra gets more comfortable with Rex. This is when they first met.
Outside of that, though, big anime tiddies. That's the reason you need.

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>so I have to wonder why you even came into this thread.
My apologies. I must've missed the memo in the OP that states "only positive opinions please". I assumed this to be a discussion thread, not a hugbox.

If you didn't enjoy the game by the Rosa fight, you should've dropped it. But Chapter 7 is when the kino begins, so if you weren't hooked by then, you have zero reasons to continue.

>it's okay to shit on the gameplay pacing because muh anime titties

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>plays game from a genra thats extremely story heavy
>complains about game being story heavy
you get ONE.

I didn't say that.
The scene serves its story purpose. Why are you talking about gameplay in a thread about a cutscene?

Japanese """"""""""""humor""""""""""""

I'm arguing that the scene has zero reason to exist, no matter the genre. And infact, hiding behind the genre as if that's an excuse is just a lazy copout. JRPGs as a whole should've never been story heavy, and it's been a big fat mistake that they've been repeating for decades.

>The presentation and tone of the entire game is also greatly inspired and designed as a love letter to classic 80s and 90s anime and the tropes and presentation styles that were common in that era, so the scene also functions as a homage to similar scenes from anime of that era. That is also why this scene that demonstrates something serious and important about her psychology as a character is humorous and light hearted in nature. It is EXACTLY the kind of thing you would see in the earlier, more light hearted moments of Neon Genesis Evangelion, Ranma, Dragon Ball (not Z), ect.

To further elaborate, the game feels very nostalgic for 90s kids, and this is precisely the reason why. It really feels like and embodies the style of 90s kid weeb TV. It helps even more that the Dub is almost 4kids tier. It absolutely does make you feel like you are playing some long lost early 2000s or late 90s hidden gem.

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>Zero reason to exist

Technically, no game has any reason to exist, other than to entertain. Many were entertained by the scene. Not only did it have a reason to exist, but it's reason was validated just by the existence of people who were entertained by it.

>pace the game better, no more chasing dumbass kids for two hours because they stole your core crystal
>get rid of common blades entirely, there are only rare blades and they're obtained from quests and shops and through plot progression
>no more merc missions, town development is linked more with plot and sidequest progress, can still buy your way to five stars
>field skills are unlocked permanently, no need to swap blades out to reach a certain level, tied closer to game progression
>be able to mark items and enemies on the map for quests/affinity like in DE
>make it so grunts are made as soon as the jump button is pressed instead of with a delay
>make the battle system less reliant on purely what elements you and your party are running

There, I turned your 5/10 JRPG slog into an 8.5/10 game

>other than to entertain
This is a VIDEO GAME. You should be entertained by the gameplay. If you need a cinematic crutch to hold your interest, it is objectively a failure as a game. These "people" who enjoyed it are in the wrong medium and should go back to watching movies.

Hey ACfag, expanded your scope to rage about all games now?

well then what the fuck SHOULD they be then? A cold emotionless 80 hour long dungeon crawler?

Yeah, it honestly feels like I'm playing a PS2 game like Tales or Star Ocean from the early 2000s in so many ways.

How come the game is shit from chapter 5 onwards? honestly chapter 4 is the last good chapter and a DAMN good one too.

But chapter 5-10 loses that 90's feel for me as you guys are talking about in this thread, it loses that sense of goofy adventure feel it once had and becomes a generic 2010's shonen anime.

>acfag thread
DO NOT REPLY
DO NOT ATTEMPT TO REASON

But what if I enjoy both the gameplay and the cutscenes?

I mean, that's kind of what Etryian Odyssey is and it's fantastic