Why are subscription MMOs dead, Zig Forums...

Why are subscription MMOs dead, Zig Forums? What's wrong with the concept of just paying $15/month for access to an online gameworld where you can live an alternate life? People pay more for retarded console online service subscriptions, so why not this?

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Because companies figured out that not putting effort into making a good game and indeed gutting it to sell microtransactions for whales is more profitable than making a good game.

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Camelot Unchained will fix everything.

Come to think of it, we haven't see a new non-Asian MMO in years.

>online gameworld where you can live an alternate life
this idea is not novel anymore plus social media exists. There are still a lot of people playing, but there is no need in more then 3 different mmos. Most "players" (like 80%) are on mobile, so everyone went there. Less and less computer nerds and general people using them outside of work. A lot of other games to play with friends with less hustle and commitment, on top of being free.

>you can live an alternate life
That's the problem. You don't.
Most sandbox mmos don't let you do jack shit but grind pointless skills, they're not better than themepark mmos. The only reedeeming quality is the stronger community but that's a thing of the past because mmos are not a cool novely anymore.
You say you can do anything in your favourite mmo but that's not true. And autists go to VR char or Second Life these days since those are the ultimate games of pretend.

And what will be the game that will fix everything when CU comes out and is shit?

mmo is consumerist mindset you have right now. but i guarantee i have a millionaire idea for one

>create innovative new MMO
>implement systems that are unusable at higher latency
>split playerbase between high latency and low latency
>underestimate long-term costs
>implement cash shop and ftp/premium
>split the playerbase again between free and premium
>shut down after a few years
Gosh I wonder why.

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The future is mobile

Genshin Impact

>Why are subscription MMOs dead, Zig Forums?
F2P grew big at the beginning of the 2010's that it became standard and ingrained in the minds of the ever increasing entitlement of the gaming community that adding a subscription is akin to suicide for an MMO unless you're game is so absolutely magical that it literally breaks the 4th wall.

Final Fantasy can get away with it because it's essentially the only big AAA weeb MMO, and WoW has a fanbase with extreme case of battered wife syndrome who literally can't escape from the game because they have invested 16 years of their life into it.

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>the ever increasing entitlement of the gaming community
That's some strong cognitive dissonance right there, how is believing that 5 tiers of jewing is better than a single monthly fee in any way entitled?

Nobody wants to pay for another WoW clone.

>tsw is in the middle
they... they remembered

Most people don't spend a dime, or very little, in f2p games.
Only a minority are big spenders, but they offset by a large margin.

im in the "very little" spender category, and 99% of the time its for stupid shit.
I bought a glamour before, so my characters hammer could look like a butterfly net. Its drastically less than i would have payed for a monthly subscription, but i honestly like it better that way. Let the whales pay for my game, i dont give a fuck

People nowadays don't have the attention span required for old school MMOs and new school MMOs are just glorified lobbies that you hop in then log off once done with the dungeon/quest/raid/ect. And developers chasing that Peak WoW money(which will literally never happen because that was just the perfect confluence of time/marketing/relatively established IP that will never be replicated again) have dumbed down the genre to the point that an increasing # of players just use it as a glorified chat service/erp hookup service.

>>People nowadays don't have the attention span required for old school MMOs
How do you know though? Look at ArcheAge, it has a shitload of players on both official and private servers despite P2W and fresh starts and all the other bullshit. If all those players were in one oldschool sandbox MMO you'd have a massive success.

mmos are shit because the people that play them are shit and some of the most annoying people to talk to in any other gaming community. They will be never be better no matter since the people suck, even if the gameplay is amazing.

And it bleed players just as fast. The biggest problem facing MMOs is there aren't any companies who would keep improving a game that had a lackluster or underwhelming start in order to get it to a point where people will flock back to it, shit I don't even think Square-Enix would do it for XIV if 1.0 had been released now instead of a decade ago. We shit on ToR for being lolToRtanic but its still running, makes an absolutely filthy amount of money and will continue to do so because the devs didn't give up on the game after the ABYSMAL start. If there was an MMO released today that could congregate all the players looking for an oldschoolish MMO together they'd probably be sitting pretty for a long time as long as they didn't get complacent. But micro-transactions rule the day so that type of game will probably never come out unless micro-transactions stop being profitable.
Based on your definition, you must be an MMO player yourself.

>Why are subscription MMOs dead, Zig Forums?
FFXIV is doing better than ever, and WoW is still going.
It's mostly that new MMOs fail to get their market share and usually die out, so most companies have given up on the genre. Compared to other games, it's a much bigger risk in terms of development and upkeep cost, as well as requiring an active playerbase to be enticing in the first place (this is a problem most multiplayer games run into). Most designers aren't capable of structuring an MMO in a way that's novel and fun as well. Add horrible mismanagement and sales practices ontop of that.
There's a reason why Nexon routinely shut down their games once they realized they stopped being profiatble. Pretty sure they mostly do mobile stuff now.

I don't play MMOs anymore. Glad you could relate to my point though, takes one to know one after all.

I miss Fallen Earth and I don't give a shit about any other MMOs

>pay game, they take your money away because muh toxic people
>play free game, they can't take your money
there is nop point with paid games when they will have less than a fifth of the people
also this

Speaking of the walking dead
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Based
I was in the alpha

>Implying the MMO genre didn't already die when they shut down Warhammer Online.

Albion online has more players than classic wow and gets larger every month

Nice, I wasn't there quite that early, I only started playing after GamersFirst got their grubby little mitts on it. The new owners of the IP seem to still be working on it, albeit slowly

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It was a really shitty WoW ripoff so.. .