What games did you think you were gonna hate but you actually liked instead?

What games did you think you were gonna hate but you actually liked instead?

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Payday 2, friends kept nagging me to play it. Then I got hooked all the way to infamy 25. They are still plebs but I will always carry them.

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skyrim

undertale

This game seriously had no right being this good

Metro Exodus. Slavjank console port garbage. Rage quit the first section 4 times before getting hooked after getting to Caspian sea. Pulled an all nighter to finish it.

XBC2

Deadly Premonition 1

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If I thought I would hate a game I wouldn't play it.

I am not sure what I was expecting from Deadly Premonitions (the first one) to begin with... but I ended liking it, which on itself is weirding me out.

So does the gameplay get better or does the one with the tits keep bothering me? I had huge frame rate drops between the first two areas. And stopped once I got to the church.

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This, kinda. I didn't think I was going to HATE it because I have faith in Monolith Soft but I really hated the art style and the slow start and the game felt really rushed out at launch with the bugs, shitty menu navigation and subpar voice direction. Thankfully most of my gripes with the game were fixed with post-launch updates or just me getting good at the game.
Now that I've finished it it's my favorite Xenoblade game gameplay-wise and also has my favorite lore in the series. So really it's not that I thought I was going to hate it, but I didn't expect to like it as much as I ended up doing.

Also this. The way Zig Forums talked about it I thought it was going to be a walking simulator until someone posted a webm of the Muffet fight in a webm thread and I realized there was actual gameplay there. I decided to give the game a try and turns out it was great and Zig Forums were just seething for the sake of being contrarian yet again.

That one
TWEWY
Pokemon White
TWEWY actually became my favorite game of all time

Dark Souls.

Went into it with the remaster, only knowing the series due to the difficulty memes. Thought it would just be difficult for the sake of it, however I absolutely fell in love with the RPG aspect of the game, the fantastic feel of the combat system and the freedom in world exploration (especially with regards to getting items when you want). I played it through several times and even started speedrunning it before moving on to 2.

Conversely, DS2 was a game I thought I'd love, but instead absolutely hated.

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If you're talking about the original TWEWY and not the remake then it is the best game ever made so you are correct. If you're taking about the remake then play the original.

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I knew I was going to like it, I just didn't realize how good moving turn based tactics into puzzle solving would be until I played it.

Of course I'm talking about the original
Solo Co-op is an okay stopgap for the Switch remake but it still doesn't compare

What about 3?

Drop the texture details down to high/medium. Makes a huge FPS difference but minimal visual. Game felt a lot less frustrating when you learn that shotguns destroy mutants and rifles destroy humans. Explore so you always have materials for gear. Even on hardest I never ran outta supplies. You can mostly ignore Anna.

I downloaded Euro Truck Simulator 2 after getting it in a bundle thinking it was just some shovelware that people were memeing about but it was actually good

Ayy nice. I'll pick it up again before it becomes a part of the backlog.

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Nu Shadow Warrior, I didnt even notice it in my library until four years later.

also this.

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Saw a trailer for Shadow Warrior 3 on this and it stuck out really well visually. I also remember a tie in with Visceral Cleanup Detail but I've never actually seen gameplay for the older games till now.

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I actually really enjoyed 3. My main gripe with 2 was the overbearing magnetism on all the enemies and how clunky the game felt overall. It looked like DS1's combat, but it was just nowhere near as tight.

I was completely fine with it overhauling it to be more like Bloodborne. It gave something different enough that I could enjoy learning some new systems, and gave way to some fantastic boss battles. I think the Dancer and Gael are my two favourite bosses in the whole series.

With that being said, it just wasn't quite DS1. The level design was good, but just not as good. I preferred the slower paced combat of Dark Souls 1, combat scenarios were more like a puzzle than a test of reactions.

I'm going to be arbitrary and try to define something I don't know the name for, but have been calling the "flow of the combat". This essentially entails how the fight is progressing, how certain attacks should lead into another style of attack based on where they finish, the position the enemy is in, and so forth. For example, imagine a knight swinging a sword diagonally down from right to left. You can almost imagine his next move is to swivel the sword up and progress with a top left to bottom right attack. There are encounters in the first game you can comfortably first time if you can begin to feel this flow. The best examples, I would give, in the first game would be the Taurus Demon, The Four Kings and Quelaag. You can almost naturally read their movements and respond without ever seeing the attacks before. It also helps that due to smaller degree of magnetisation, you can just as well be rewarded for good positioning as you can for fast reflexes. Fighting these feels fluid and immensely rewarding because you can respond naturally, and, the resultant reduction in difficulty be damned, these are some of my favourite bosses for this reason. 1/2

Compare this to the "The Duke's Dear Freja" in DS2. A spider firing a laser beam halfway through the fight is contrary to my arbitrary "flow of the combat" because it comes out of nowhere. Sure, surprise elements have their place, but this facet of design is egregious in DS2 as so many fights have caveats to moves that punish moving into the logical positions (turtle knights that fall on to you, the arc of Velstadt's horizontal swing etc.). These don't feel as natural to fight and instead become a matter of learning moves and dodging on time.

Dark Souls 3 is definitely more towards this style of design, however it makes it feel so much more satisfying. Rather than enemies rapidly pivoting to prevent backstabs, knights will shield bash you to punish your ambition. Combine that with an overall more fluid and responsive combat system, the game plays so much better than 2.

This culminates in fights like the Dancer where the whole spectacle of the fight is just how fluently you're moving between the bosses attacks (Pontiff Sulyvahn is another good example of this I feel). All together, this overall gives the game it's own style of play, and as a result I could truly enjoy it for what it was, rather than Dark Souls 2 bastardising the excellent system of Dark Souls 1.

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>Mario plus one of the most obnoxious franchises/characters known to mankind
>Not a Platformer, but XCOM
>Precise statistics that are easy to understand
>Writing that compliments both franchises
>Game that rewards creative thinking and trying new tactics
>Music by Grant Fucking Kirkhope
>That's before adding on the DONG EXPANSION

for $20 the gold edition was a fucking steal I haven't had so much fun playing a turn-based strategy game before

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Nu Shadow Warrior was fun until just past the halfway point
The game felt like it was really dragging its heels and should have ended long before it did
Shadow Warrior 2 felt like shit to me and I dropped it pretty fast