What's appeal of using keys over an analog stick? I play FPS all the time, but I would prefer stick + mouse, because keys don't have sensitivity.
What's appeal of using keys over an analog stick? I play FPS all the time, but I would prefer stick + mouse...
It's not WASD that's so good, it's the hundred odd keys around them. Controllers are very limited.
>What's appeal of using keys over an analog stick?
Immediate, digital input.
In FPS games you rarely need 360° movement. Most of the time you want to move forward or back as fast as possible forwards, or as fast as possible out of the way of a projectile or your enemy's crosshair, which will always be straight to the side. Any movement in a direction in-between those will be less efficient.
A stick needs to be deflected which costs time. It's the same reason why a hitbox gives you an advantage in fighting games.
Floaty no acceleration fps games are terrible though.
Precise movement is rarely needed in a game and when it is it's better to have directional keys that will always move you in a straight line that you can then fine tune with much greater precision with a mouse than it is to move with an analog stick and especially when you try to fine tune it with another analog stick for the camera. The analog stick give you this false idea of precision over digital keys but it's actually the other way around. The only instance where analog sticks for movement are better than digital keys would be for third person perspective games with detached camera, ie games where you can't fine tune your movement by moving the camera because the camera doesn't change the direction of your character, games like Dark Souls for example. For FPS however digital keys are infinitely better.
WASD or equivalent may not be analog, but it's much more responsive. Any analog movement you need can be accomplished by turning with the mouse.
Stick plus mouse looks like it would be really hard to learn though
You have access to a bunch of other keys as well
you also lose a lot of nearby buttons on your left hand
To put it in simple terms, try to play a first person game with paper thin platforming with a controller and then with a mkb. The difference is absurdly huge.
Why do people uses QSZD movement? I couldn't find a single post about this. It's super weird, gives my hand cramps, but the way you can counter-move by having Z and S as forwards and backwards has drastically improved my aim. Anyone else play like this? What tips do you have?
There isn't actually any point ever going below full speed in most game genres.
What if I'm using a short-ranged weapon and want to approach while having at least some semblance of lateral movement so I'm not shot immediately?
>have to follow NPC
>walking speed is slower than NPC
>running speed is faster than NPC
Following NPCs is trash design regardless of what control scheme you're using.
Not at all.
Left Joycon has 10 buttons, 5 of which are immediately accessible. Plus mouse can have more buttons.
You can press A and D while moving forwards in order to have lateral movement while moving forward.
What if I want a 30 degree approach angle because at 45 I don't catch up?
>walking speed is slower than NPC
>running speed is faster than NPC
That's a problem of game design, not a problem of the control scheme.
And in a single player game you can easily hook up any controls you want. The point is that in multiplayer games you have an advantage using WASD.
Then you get shot.
You don't want to move either at 30° nor at 45° constantly. What you want to do is move fowards while spamming A-D in order to evade. For this evasive movement 45° is more efficient than 30°.
Not to mention that a WASD user can switch directions much faster than you, which is the actual benefit.
In any game with even faintest semblance of momentum the difference between pressing the opposite button and sliding the stick there is negligible.
Too much momentum to movement only makes your game feel clunky and adds unnecessary jank.
It's more efficient for evasive movement but it's not as efficient at gaining ground. Analog lets you balance those factors, as well as give you unpredictable angles that may be harder to track.
Just like all late Rockstar games
>want to turn around
>character makes a large 180° turn
>slight difference of elevation
>character stumble for ten fucking seconds
Yeah, I'm already used to having my mouse in my right hand. Guess what, stick also has to be in your right hand, unless you live in some backwards ass country that has a wheel on the other side of the car.
If I'm playing a fast shooter, sure, maybe the sensitivity doesn't matter much, but there are certainly a lot of games that benefit both from being able to control the sensitivity of the speed and the 360 direction
its not really necessary, and it can even be advantageous to hit 100% of your potential velocity in different directions in an instant
What the fuck do cars have to do with analog video game sticks
I'd like to see you airstrafe when rocket jumping or play scout in tf2 with a stick
or play surf, or bunnyhop, or play any doom jumpmaze wad.
>because keys don't have sensitivity.
When used in combination with mouse movement they have a form of sensitivity. ESDF is better than WASD though.
Then you'll get shot and you might just as well go forward 0°.
As soon as you make a beeline of any kind you are predictable and really easy to shoot down.
Where my hand is on my keyboard with wasd, I have access to 29 buttons, not counting the windows key. Any standard controller doesn't have that many buttons, much less accessible by one hand
qszd is wasd on an AZERTY keyboard
It's a CSGO copypasta
>Analog lets you balance those factors, as well as give you unpredictable angles that may be harder to track.
There is no such thing as an "unpredictable angle" since your enemy makes only lateral movement with his mouse. If you approach your enemy you're essentially a target moving on a plane that gets gradually bigger. A 30° angle simply means less deflection on this side which makes you easier to hit.
Who really needs that many buttons?
>1 button to change weapon to sidearm
>1 grenade button
>1 button to crouch/prone
>1 button to sprint
>1 button to jump/mantle
>1 button to use kill streak special
>1 button to switch to special weapon
>1 button to melee combat
>1 button to general "use"
>1 button to reload
So that's 10 buttons you need for a FPS game. So this is nonsense that you need more buttons for a FPS game. There's a reason controller is the most popular compared to keyboard and mouse.
I just want to complain in here about how I hate when in video games you want to turn around and move quickly but your character has to slow to a crawl and then turn. What happened to just immediately turning whenever you wanted? I hate this stupid momentum stuff
But user! It's realistic!
>character can't do a 360° on himself, he have to jog on a wide circle
REALISM!
Controllers = better for racing games and 2d platform games.
And that's all.
I still think that analog sticks catching on as a control scheme for FPS is pretty much everyone but me collectively going insane.
What the fuck is this argument?
Only an ape can't play with a keyboard.
On one hand you're right, on another the immediately accessible buttons are shift, ctrl, alt, space, Q and E- 6, just one more than on Joycon. The remaining buttons on it are a "d-pad" and home which would be pause, while keyboard has two straight rows of buttons.
Only an ape needs 20+ dedicated buttons when face buttons with a shift function on any/all triggers is more than enough
>entire genre gets bogged down to fit on a controller
>hurr you don't need more buttons
1 button to go prone because holding down a button is retarded
1 button for the map
1 button for each weapon
1 button for each gadget
1 button for voice chat
1 button for the map
1 button for the inventory
the list goes on. Not every game is Call of Dude kid.
what if you have access to 8 different weapons and don't want to scroll from 7 to 3 faggot
>Only an ape needs 20+ dedicated buttons when face buttons with a shift function on any/all triggers is more than enough
You can do the same with a keyboard, it's fully customizable.
1 button for the mandatory conga taunt
Yes, but I can't hold an entire keyboard in my hands and putting them on little tv trays or on my lap is shit
Weapon wheel, bitch.
>1 button for each weapon
>1 button for each gadget
scroll wheel
>voice chat
cancer
there are analog keyboards ya idiot
I don't have big hands and I can reach 7UJN without any effort with my thumb, in fact a lot of games on PC take this into accounts.
weapon wheel is probably a lot slower than even scrolling
WASD movement in and of itself is just fine, not particularly amazing. It's nice that response is snappy and immediate though, once a button is actuated it's at 100% and it's very quick to change direction, unlike a stick which you have to swing all the way to the other side. That isn't such a big deal though, the major advantage is the large number of keys available around, which you can bind a lot of other actions to.