Why are video game morality systems so disliked?
Why are video game morality systems so disliked?
Are they disliked?
It's usually black & white morality
And what is wrong with black and white morality? Isnt it all about the execution?
Most developers don't understand their own morality
One of the paragon options in mass effect involves brainwashing the heretic geth
even though in almost any other setting such a thing no matter who or what is getting brainwashed would be considered wrong and inhumane
I like it
Because I don't want to be judged in a fucking virtual space too.
It was that or destroy them. There was no other choice unless you wanted a massive contingent of geth just wandering about fucking up anything that isn't them.
because its always between being nice and doing what makes sense or being comically evil and doing something retarded
>paragon
For self-insert faygots so desperate to be liked that they crave the validation of fictional characters
>renegade
Interrupting fictional characters in funny-as-fuck ways with occasional gameplay payoff
If all morality systems were like this, everybody would get what they want
It wasn't until I played Fallout 4 and Mass Effect Andromeda that I realized how much I like them
At the very least there was some replay value
They're only hated by fedoras and women who want games to be le deep and philosophical. The rest of the planet doesn't care that much.
>And what is wrong with black and white morality?
Binary choices that lead to binary endings commonly result in you either being mother theresa or literal hitler. It's boring execution and not helped when developers favor one option over the other via mechanical perks.
Andromeda is at the very least better than the majority of the people say it is on here.
It's typically implemented as a lazy "press X to be mean, press Y to be nice" system. It lacks nuance and if it has any remotely significant bearing on gameplay I have no incentive not to just pick X or Y every single time, respectively, with no regard for the actual choice I'm making. That said Papers Please is the best moral choice system I've seen implemented in a game, primarily because it's not even presented as a mechanic. You['re just stamping these potato peoples' passports and then one of them hits you with a particularly good sob story and you find yourself having to choose between splitting up a family or feeding your own. There's no glaring "[ ] EVIL or [ ] GOOD" prompt, it just puts you in a shitty situation and trusts you to navigate it.
They're not implemented properly.
Your choices are usually only surface level in depth.
You aren't given enough options to fully make use of a good/evil morality system.
The developers impose upon you their own depictions of good/evil through your restricted dialogue options.
It's always either "Nicest guy you've ever met" vs "Twisted fucking psychopath".
Some dialogue choices lead you to believe that your actions will go in a specific direction, but when chosen, your character does something completely unexpected because some retarded ESL autismo wrote the dialogue options.
because they are boring, and morality is a spook anyways so who gives a shit
There really isn't any well-done morality system in video games. They're all extremely biased towards whatever the writer/dev's worldview is.
>GOOD CHOICES = things the dev think is right / moral
>BAD CHOICES = things the devs think is wrong / immoral
Like take Mass Effect for example. Bioware loves diversity and prefers multicultural societies over homogenous ones. This is why siding with your own human race is somehow seen as the evil Renegade option. But sacrificing humans to save an incompetent council and promoting a multicultural galactic community is seen as the good Paragon option.
>Kill an entire town and gain negative karma
>Give some homeless dude water and all is forgiven
>Unpopular opinion
Mass Effect 1 trough 3 had a perfectly balanced and nice morality system.
What's better, to die free with your beliefs intact or live subjugated against your will? That was the only moral choice in that game that had philosophical weight to it.
no room for morally grey storylines. Also the binary doesn't leave room for exents of extremism. Such a system doesn't discriminate between punching some drunkard in a bar and selling someone into slavery. Likewise it also doesn't discriminate between giving a buck to a beggar and solving world hunger
>Be Good
>Prices cheaper, more options, NPCs are nicer
>Be Bad
> Everyone hates you, no advantage over being Good
I don't mind moral systems, but holy fuck, game balance is important
Because I'd like to deeply consider my choices instead of just picking between pure good and cartoonishly evil. I want more to my choices other than "Do you want to SAVE THE TOWN or BURN IT DOWN FOR SHITS AND GIGGLES?"
I, too, want to get the worst ending because I gave a lactose intolerant diplomat a bagel with cream cheese 5 chapters ago
They aren't though, no one cares if they're in games.
NPC: "Um, excuse me, my cat got stuck in a tree, can you help me get him?"
>Good Option: "Yes, I will help you get your cat"
>Bad Option: "No, fuck your cat, and fuck you, you worthless unlovable piece of garbage. Your cat probably ran away from you because it found out just how truly worthless you are, to fuck yourself."
That's why. The bad option is always so exaggerated. They could just make it simple extortion, but they always do that shit.
Its not even black and white 99% of time but lawful stupid vs chaotic stupid.
Also i have trouble to name even one game where beign evil was more profitable for you.
>Why are video game morality systems so disliked?
Because there are retards that hate being locked out of certain paths and just want to cheat the morality system to see everything. Probably the same retards that bypassed most of the dialog choices which the mass effect developers were disappointed with.
Ace Combat Zero is the only one that i can think of that did a morality system properly.
>Mercenary: More money to buy planes, but harder boss fights
>Knight: no money for planes, but much easier boss fights
Not to mention that being neutral is a viable path too.
no, the game never punished paragon decisions, save for wrex on virmire if you let him live the game will guilt trip you to hell and back about the genophage
even the last decision on ME1 didn't, the alliance should have lost at least 5 times the war assets that the destiny ascension gives and should have been buttfucked by the Batarians in ME2