Whiterun, home.
Whiterun, home
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Agreed, home to the biggest dicks in town, Farkas, Vilkas, Balgruuf, the Battleborn cutie, the bard guy in love with the independant woman, all of them had huge dicks, and I took all of them, some at the same time.
>14 structures not including dragons reach
>this is supposed to be the capital city for trade and commerce
bruh...
I wish Tamriel was real
>gets sucked into a soul gem and sent to the Soul Cairn
'ate jolmer
'ate imperials
'ate thalmor
luv me mead
luv da companions
luv baalgruuf
simple as
at least I can hang out with jiub
Are you related to the other 17 npcs in it?
me with the bald head and beard
why is it so hard to have an actual city in an RPG? and no, RPG's SET in one city don't count.
do you know how big and monotonousness a "real" city would be? anything larger than witcher 3 would be boring. Just look at gta.
Consoles
Assuming the Ideal Masters don't enslave and make you soul energy
me under the leaf
if my soul energy is used on her I would do it in an instant
how did Skyrim cities get even more soulless from Oblivion cities?
mod?
Every building in Skyrim has an interior cell, Oblivion doesn't have that
That makes the lack of soul even worse.
This .
Why are the Norfs so based?
I’m the guy pumping baby batter into the fat Orc slut
Witcher 3 did a good job though.
Oxenfurt and Novigrad feel like actual cities, complete with farmland surrounding it with acres of wheat fields and peasant hovels just outside the walls.
Depends on what you want, Skyrim had cities with unique npcs, whiterun had something like 55 unique npcs, some like Ysolda could take part in multiple quests, or have different interactions with you or with other npcs.
On the other hand, you can have huge open cities like in Assassins creed or witcher 3, but at the price of less interior places you can enter, and with 95% of the npcs having nothing interesting to do or say.
Personally I prefer the skyrim approach, if ES6 keeps the same style, I would rather have more unique npcs, 100 at minimum for each city, rather than have the game infested by nameless fuckers that only exist to call the guards on you.
>I would rather have more unique npcs, 100 at minimum for each city, rather than have the game infested by nameless fuckers that only exist to call the guards on you.
thank ye
Suran... Home...
Me launching a giant fucking rock at Morrowind to get rid of the Morrowind fucking shits
What is WItcher 3
>Huge city
>Hundreds of buildings with hundreds of NPCs
>NPCS have they daily routine
>NPCS behave differently depending on weather
>Hundreds of buildings with hundreds of NPCs
buildings you can't enter and nameless npcs that say the same thing
>NPCS have they daily routine
they do in skyrim
me leaning on the pillar
>buildings you can't enter and nameless npcs that say the same thing
More realistic than having 14 sctructeres you can enter with 20 Npcs running in one of the biggest towns
>they do in skyrim
Witcher 3 does it way more realsiticly than Skyrim. In W3 they change according to weather(when its raining they take cover) in Skyrim they do nothing at al.. Not to mention the small ammount of people in Skyrim overall than the huge crowds in Witcher 3
>in one of the biggest towns
It was said in Oblivion that Skyrim is sparely populated and the "cities" are mostly townships. It's why Skyrim and the Nords are seen as backwater rednecks.
I am quite certain that proper procedural cities are coming to our open world games soon enough.
Yep, I prefer witcher 3 too.
That's probably going to be Starfield