What is the best turn-based system ever made, Zig Forums?
What is the best turn-based system ever made, Zig Forums?
>final fantasy
>good
nice bait
excluding superior SRPG and tactics games, Grandia 3
Either Chrono Trigger's interpretation of ATB or Lunar's "open field" style.
Final Fantasy ATB or Shin Megami Tensei those are the top 2 for me.
Well it sure as shit ain't ATB, that is for damn sure.
Literally the worst of both worlds between menu combat and real time.
Unironically Persona 5
I don't know why people hate ATB so much. It's certainly an improvement over the older method of all your characters go and then all the enemies go, repeat.
Because menu combat is already miserable enough without adding a timing element to your navigating the menus.
No it isn't.
Persona/SMT systems are acceptable, but there's no good turn based system
lmao the you are just shit.
Personally, Chrono Trigger. It is simply the pinnacle of JRPG and it is a shame the way it has been treated by Square-Enix.
Blessing in disguise. They couldn't even really get the sequel right twenty years ago. Do you think they'd be competent with it now?
Press-turn
I am Setsuna proved to me that expanding on the location-based battle system is not really fun gameplay.
>you're shit
It's braindead easy. It's just not fun. Especially in IX where you set all your commands at once, then wait for a minute while each character slowly gets their chance through the queue.
I honestly can't think of a single RPG where the battle mechanics would be independently entertaining if divorced from the surrounding game. The only possible exception would be strategy RPGs but those are in a bit of different class.
Etrian Odyssey's combat system. Simple, with few frills, but executed perfectly.
>Shin Megami Tensei
which one?
DOS2 is better than any japshit
atb with pause is fine and is probably the best solution for the whole speed problem. The actual meat of combat matters more than the system itself though because none of this matters if the game has nothing but elemental rps with a little buffing/healing in between
is slay the spire "turn based"? Because that shit was great
Chrono trigger and FFX-2 are the only games that made ATB functional, and still doesn't make atb a good system, fuck it
this, except dos1 is still better since it doesnt have 2's armor system
FFVI has genuinely one of the worst combat systems I’ve ever seen. I would say they’re the worst in the franchise but FFII and VIII exist.
Persona 5 is the epitome of turn-based combat
anything that isn't rpgmaker
If you liked Slay the Spire, you should check out Monster Train. I've been having a good time with it.
You know how all the memes about turn based combat say it's boring because you have to wait around? ATB actually works like that instead of just being a meme, the system is designed around waiting
>just turn up the speed bro
Now you've made it impossible to do anything except the basic attack without wasting time, which turns it into a button masher and this actually works in most ATB games
divinity os: ee
turn based games with action points are infinitely better than waiting for a bar to fill up to do one thing
The Mario & Luigi series for turning turn based combat into an interactive cartoon.
>love turn-based RPGs growing up
>favourite genres
>love the stories
>love the characters
>grow up
>hate turn-based RPGs
>so fucking slow
>stories are fantasy bullshit
>characters are still sometimes interesting
anyone else grow out of turn-based RPGs? shit's slow-af
Unpopular opinion but I loved FFX combats.
I liked the hexagon system on Wild Arms 5
The Brave point system from the Bravely games and Octopath traveler is my favorite. Really elevated the combat for me in those games.
Yeah, me. I fucking hate turn-based shit.
Thats not an unpopular opinion underage. Most people like the combat of X.