Boomer FPS

Why don't FPS games ever have items and inventories anymore? In the old days there were games like Heretic, Hexen, Duke 3D, Blood, Unreal, etc where you could collect a bunch of fun perks to carry around to use whenever you want. I miss that in current games.

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>Boomer
Go back

I'd prefer to talk about games thanks.

Hexen had the best inventory items.

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Might I suggest you try Skyrim?

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Greetings, mortal. Are you ready to buy?

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>Play as whichever class with the gas flasks
>Use the push item on gas cloud
>Fucks with the damage values and becomes the most damaging attack in the game
>Literal sweeping brap cloud of death

Damn that's a good one. Saved.

>My marketers can smell your wallet, human

>Why don't FPS games ever have items and inventories anymore?
Consoles

What's your logic for this?

Can't drag and drop with a gamepad and also not many buttons.
Why do you think that every modern game has a separate inventory/menu screen?

>drag and drop
Have you even play Duke/Hexen/etc? They don't 'drag and drop.' Those games are even on consoles with inventories and inventory controls intact.

>Have you even play Duke/Hexen/etc?
Yeah, they use hotkeys.
>Those games are even on consoles with inventories and inventory controls intact.
Yeah and it takes you an eternity to choose the item you want because of no said hotkeys, but you have to scroll through them.

PC controls include scrolling too. Also default hotkeys are generally garbage.

>PC controls include scrolling too.
Yeah, mouswheel is a thing.
>Also default hotkeys are generally garbage.
Rebindable

Mousescroll wasn't a thing back then.

And?

>Left on dpad to move left in item inventory
>Right on dpad to move right
>Up on dpad to use

Wooooooow. Guys. Can anyone help me with this im having trouble understanding it.

The point is these mechanics and ideas were not only possible on consoles but actually used on console games back in the day. Therefore they are very much possible nowadays, especially since controllers now have a lot more buttons. therefore, your claim that it was because of consoles isn't correct.

Post me a modern game with no separate inventory/menu screen.

Because consoles became the target platform for most AAA dev, and they realized that they can deliver super streamlined games, like shit barely counting as the "minimal acceptable product" just a few years earlier, and still make tons of money with it, thanks to their hilariously low pick-up & play threshold.

It's no surprising that PC centric games still incorporate all that and more.

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Why was Hexen so good, bros?

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Ion Fury

>modern

>released 2019

It came out 2019. That's modern.

Yeah, build engine is a 2019 engine, forgot about that.

The game is modern, user, regardless of how old the engine is.
You're better off stating it's a bad example and operates and an exception and not the rule, though Ion Fury still meets all requirements of your original question.

It's eDuke32 which is constantly updated. But that's irrelevant. the game released in 2019 meaning it's modern. Enjoy your last (you).

Those classic style inventory systems are always very clunky,, becauce you either have to use specific shortcut for specific item and since there are usually 10 or more of them they are rearly convinient, or cycle to one you want to use. Could be improved with radial menu, but they also have their limits. However biggest reason is that most of those items can be turned into weapons, seperate systems or just conventional power-ups. There is no point in blocking access to you grenades by your medkit etc.