So uh why did people say this game sucked? Its fucking phenomenal i wish I got into smt sooner this is exactly the kinda game I've been looking for
So uh why did people say this game sucked...
As always, the only people saying it sucks are the ones that never played it.
They think is SMT IV with waifubaits
Play literally any other game in the franchise after that one.
That's basically what it is. Do you want your Persona rip of waifus or do you want to be a hilarious Irish edgelord? I don't particularly play SMT for the story but the stories have gotten much worse since 4, to the point of being a huge detriment to the enjoyment of the game.
I mean even if the other games are better this is still really good ill probably play 4 or Strange journey next
I couldn't get into SMTIV but loved SMT IV-A.
Its my favorite of the series that include persona games
Good gameplay mixed with awful characters and writing and reused assets out the ass made it a mixed bag in fan's eyes.
Loved it and I’ve played a lot of SMT. It’s fine getting a different flavor once in a while and yeah there was persona stuff mixed in but it also had darker aspects. Final boss was sick.
It's storyfags
The edgy faggot on the cover.
But is he edgier than demi fiend?
It's pure edge and I love it.
I like dagda cause he's king of the fairies, no other real reason desu, other than his unending anger
It's mainline SMT trying REALLY, REALLY HARD to be Persona, it's sickening
Have you played persona?
This, IV:A has good combat at least.
>reused assets
No real SMT fan ever complained about this. The entire series is nothing but entries with reused assets.
The problem with Apocalypse is that it assumes you've played IV while recycling a shitton of content from it.
It was originally going to be a maniax version of IV but it got expanded into a sequel, and it shows.
There's a difference between reusing demon art and reusing a ton of environments.
Tokyo is practically the same between games.
The entire 6th Generation line-up of SMT games was nothing but reused assets.
People who say it is bad just plain don't care about gameplay
>There's a difference between reusing demon art and reusing a ton of environments.
And MegaTen does both for every single game.
see IV:A takes it to an extreme.
No it doesn't.
WAAAA NANASHI SAVE MEEEEEEEEE
No it doesn't. You're a tourist who played Persona 5, SMT4 and 4A and thinks this is somehow a unique situation.
Yeah it does. SMT games are not only reused assets out the ass, the series has more fucking cashed in re-releases than actual games
That's because 4A originally started out as SMT4 Maniax but they had so many ideas that they decided to just do a sequel.
I'm glad you're having fun user, it's great to see someone enjoying vidya for once.
That's good, that version of Tokio was put in an actually good game instead of being forever trapped on a shit one like SMT4
>And MegaTen does both for every single game.
Not literal dungeons. "They both take place in Tokyo" is different from "We literally took this dungeon from IV and didn't change it".
Honestly I don't think this would have been such a problem is they spaced out the new content better. In IV:A all the new dungeons are either at the start or the end with the middle being all IV stuff.
Dagda was right.
i don't think it sucked but the downgraded writing was disappointing. also it completely invalidates the endings of the previous game, especially the white ending.
I liked it but Beta Nanashi's design was fucking amazing and they fucking scrapped it and reused it for Asahi's dad.
Nice projecting retard, you're the one making shit up.
We're talking about ENVIRONMENTS. Not sprites, not models. There's a thing called scale. It's easy enough to tolerate seeing the same demons but when you're flat-out recycling cities/dungeons then it gets samey quickly. IV:A is only barely more different from IV than Redux is from Strange Journey, but the difference is that IV:A is treated like its own game and instead of a remake/port.
Exactly.
Dungeon layouts aren't just assets are.
>also it completely invalidates the endings of the previous game, especially the white ending.
??? It's a separate timeline, like in SMT4 where you go jumping around between different timelines to meet different variants of Akira/Nanashi. Whatever happens in Apocalypse does not overwrite what goes down in 4.