Everyone always makes fun of Dean Takahashi for his abysmal performance playing this game, but the truth is is that this game is genuinely badly designed. The tutorial level is nonsensical and outright confusing at times, it's overly reliant on text and it never teaches you how to use any of the abilities that you have in an in game situation.
The levels don't get any better, they're a mess of enemies flying out all over the places and you're just sitting there, desperately hoping that something doesn't spawn on top of your hitbox.
I know that everyone hates game journalists here for some odd reason, but can't we accept bad design here when we see it?
Dean's performance actually highlighted the entire issue with this game's tutorial.
If you look at the comparison between Dean and a pigeon moving a block, it doesn't work. The pigeon already knows what it can do to interact with the world around. Dean in this case doesn't.
He's not reading the text because he's dumb or ignorant. It's because he doesn't think it contains any new information. Like it or not, that's a design issue. The game never bothered teaching dashing before jump dashing, and as such he tried brute forcing through it without reading the text properly.
I do believe it. Just because you have some nonsensical hatred for games journalists. (Btw, this guy isn't even a player of games, just talks about the hardware) doesn't change that.
Thomas Brown
>Posts legit criticism >LOL B8! Cope
Josiah Phillips
>Legit criticism >He's not reading the text because he's dumb or ignorant. It's because he doesn't think it contains any new information. Like it or not, that's a design issue. If reading six words is a "design issue" then it's a design issue with your brain, fuck off nigger, the single digit IQ retard got rightfully gatekept, maybe he should apply himself to physical labor like a monkey he is
Isaiah Sanchez
No, the design issue is that the game didn't teach dashing before jump dashing. As such, Dean thought that it was another jumping puzzle and didn't bother reading the text. That's a design issue. The tutorial failed if somebody like Dean spends 2 minutes banging their head against a wall.
Wyatt Bell
No, he's just a retard. The game is designed perfectly. Simple as.
Lincoln Lee
>legit criticism Nope what you think is criticism is just you sucking hard at the game. Me and my bro beat every boss in the game in 30 hours. In other words, git gud.
William Richardson
>No counter Cope brainlet. The tutorial is badly designed and you know it.
Daniel Rogers
But....I didn't get stuck in that part. Most people didn't get stuck in that part. What is your point exactly?
Elijah Brooks
There's no counter because you have no point. You think you do because your limited brain is unable to grasp the true nature of reality. Remain ignorant forever.
Kayden Wright
Saying "most people" isn't an argument. Dean got stuck because the tutorial didn't teach him dashing before jump dashing. You want a player to master individual components of a game before combining them together. Being reductionist and anti intellectual about it isn't helping your argument in any way.
Eli Thomas
shit thread now on to more important matters, is this real?
>If you look at the comparison between Dean and a pigeon moving a block, it doesn't work. The pigeon already knows what it can do to interact with the world around. Dean in this case doesn't. it works perfectly even children figure out this shit in seconds. you can jump, you can dash, so naturally you'd try dashing while you jump exactly how many tutorials treat players like utter retards and spell out super obvious things like "press Space to jump, press W+Space to jump forward, press S+Space to jump backwards, press A+Space to jump to the left, press D+Space to jump to the right"? overwhelming majority of games assume the player has at least middle double digit IQ. >poor design >poor design >poor design >poor design >issue >issue >issue >issue I'd love to cave in your face so much
Jaxon Stewart
I do have a point, the tutorial is badly designed and Dean's playthrough is a point of contention against the idea that the game's tutorial is well put together when it really isn't. >Unable to grasp the true nature of reality A typical brainlet's attempting at sounding intelligent. Cope.
Wyatt Wilson
>A typical brainlet's attempting at sounding intelligent. Cope. You call me a brainlet yet you require a video game to hold your hand further than literally spelling instructions onscreen. Ironic.
Jackson King
>vaporware dlc
Ryan Johnson
You just pointed out the second issue. Why is there a need for a tutorial level when this game is clearly being marketed and made for experienced gamers? They tell you simple things like how to duck and shoot when you should already have figured that by even looking at any trailer or marketing, the team put forth.
The reason why Dean failed was because the tutorial's design was superfluous and he thought it was simply another jumping puzzle and not related to dashing since he didn't even know dashing existed until that point. The game should've taught him dashing before that jump block, that way this issue would've never had occurred. >I'd love to cave in your face so much Slow down there boy, your raging hormones are acting up.
Jonathan Campbell
Bet you wish the game had a genius galaxy-brain introductory/shadow-tutorial level like Megaman X huh?
Samuel Cooper
Don't you have a game to half play and write a review on?
Xavier Thomas
Games are designed for most people, and most people aren't retarded.
Hunter Torres
Nope, I just know how to point out shit tutorial design when I see it. Cope.
Jacob Morales
lmao even a low tier scrub that could finish the game in 30 hours is owning OP
Kayden Ward
But you are fucking blind.
Michael Parker
What does dean's dick tastes like?
Asher Baker
The tutorial level is cliche and frustrating. Super Mario Brothers was the master at making a basic tutorial integrated into the level itself.
Besides which, the game already does in the second run and gun stage by teaching you to shoot diagonally up.
Caleb Lee
But it says Y - Dash right on the screen, before the obstacle, with a line right above it. He knew dash existed before that point, he read it. At least I hope he knows how to read.
Jackson Rodriguez
Fuck you and your no immunities I’ve got that protection dog saved somewhere
No he didn't, the game doesn't teach dashing before that point. Dean didn't read the text because he thought that it was another jumping puzzle, not anything to do with dashing. That's bad game design.
Jonathan Reyes
Asmongold beat the game in 7 hours. How does it feel to be worse at games than a retard who plays WoW all day and sucks at it?
Austin James
What the duck dude
Landon Lee
>"N-no! I'm not dumb, it's just everyone else is!" Cope
Daniel Murphy
>didn't read the text because he thought Irrelevant. The text was there to read. It'd be like arguing that going left instead of right because the game said to go right but not to not go left was bad design.
Tyler Evans
a person who has played a game in his life already knows to expect air mobility by just looking at the way platforms are laid out. the problem isn't the tutorial, it's that the publication sent an inept dunce to cover the game.
Luis Robinson
You're looking at this from a shitty viewpoint then. If anything I'd be thanking Dean for pointing out a very obvious flaw in the tutorial's design.
Christopher Taylor
I'm thankful to Dean for pointing out that game journalists are useless leeches who deserve the rope.
Evan Morales
No it is relevant because of the way that the rest of the tutorial is structured. If they had simply taught dashing before jump dashing it'd have been fine, but no.
Dean didn't even do anything wrong you braindead troglodyte.
Joshua Wood
>the game is poorly designed because some idiot struggled with the tutorial I see.
Justin Cooper
I think "Dean" legit didn't know that Y was a button that you can press
Lincoln Brooks
>Literally have to read it when you look at the platform you're trying to jump to But it's bad design lmao
Jackson Reyes
The text says "Quick evade on the ground or in the air" so they should've taught it to him on the ground first, maybe by having him dash over some pits, then have done the jumping block puzzle instead. Combining two mechanics before the player has even learnt and mastered one of them is shit game design.
Hudson Allen
fpbp
Josiah Long
>game has three buttons >YOU DIDN'T TEACH THE PLAYER RIGHT kindly fuck off to wherever you came from
There's other points of contention I have with the tutorial design other than this part >It doesn't explain dashing before jumping into air-dashing.
>It's overly reliant on text.
>The parry-slap portion never explains that it gives you a jump-boost, you just have to notice it and use it.
>... which would be fine, except that if you miss it, you have to go back and repeat the 3-slap cycle to re-enable the pink slap-target closest to the wall you need to jump.
>A lot of the mechanics do not require skill-checks to pass. (It never tests that you on reviving ghosts, for example, or switching between weapons.)
>The "EX-shot" says it requires "one super-meter card", but it appears to take the entire bar. (And since the segments of the bar are represented by rotating cards, that's a bit misleading.)
Ethan Stewart
>No counter argument and incoherent babble I hear your mom calling you, you'd better skedaddle.
Aaron Carter
>people defending Dean he plays every game like he's got brain damage.
the counter-argument is literally that you have to be a fucking troglodyte to not immediately understand what you are supposed to be doing. Cuphead even having a tutorial in the first place is a concession.
Zachary Ross
Based Dean ruining games lmfao
Jaxson Cruz
>Dash: Quick evade on ground or air
It's right there
Mason Smith
If it's made for experienced gamers, then why the need for a tutorial level in the first place? Plus later on the game teaches you how to aim diagonally up in the second run and gun stage. So why would the game even need a tutorial to begin with? When there's obviously better ways of designing tutorials and the developers refuse to design that way, it's their fault.
Evan Richardson
>OP keeps thinking he has an actual argument worth "countering" in the first place
It didn't teach him before that block segment. Meaning that he had to combine a newly learned skill with one that he had just mastered. Not mastering individual skills before combing them.
Jacob Taylor
I mean if you see text in a tutorial for a new game you should probably still read through the shit if you're managing to fuck up that early. I understand what you're saying about making this aspect of game design as crystal clear as possible but if the fault you find is from the player not reading out of pure ignorance then it's not even a game design issue anymore now is it?
That's because the majority of the counters are anti intellectual schlock that I'd expect from a 15 year old, which knowing the mental age of this website, it isn't that surprising.