Street Fighter X Tekken

>40 characters in base roster
>shitloads of character interactions, story bits and fanservice
>4 player 2v2 game mode
>character pass was 12 characters for 20$ (which is pretty cheap when you consider that usually they are like 30$ for 6characters)

>one of the worst rated FGs of all times because gaymers needed to rise up when they found out that some of the dlc characters were already finished at launch

wish capcom and Bamco would revive this game for current gen with some basic visual enhancement, we really need a 4 player tag fighter. It won't happen tho, because people still have to circlejerk and pretend how this is an "evil anticonsumer game" and nitpick every little shit about it to justify why it is the worst thing possible

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Gem system was shit

Would be a better game without the tekken characters. Tekken chars are just so fucking bland and generic

This.
Also, 1.0 was basically a Time Out fiesta, it was boring as fuck.

remember being dissappointed with this when the game launched, and I think pretty much everyone else also just wanted a basic SF game with Tekken characters and didn't want to deal with all this new bullshit

but after going back and seeing it as a unique FG mechanic it's a completely fine system
nothing proves this better than how clowns like Max shill the hell out of Fighting EX Layer and how fun this exact same system in that game is, yet he still does this cringy "have to fit in" shittalking of SFxT and it's gem system

the time out wasn't an issue because the game was slow, it was an issue because the matches were on a fucking short time limit. DBFZ gives players 300 seconds or what, while SFxT gave people like a minute. Still, I remember this being somewhat addressed in a patch

PC ver is still a gfwl husk.

pair play was sick.

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I really enjoyed this on Vita. It introduced me to Street Fighter mechanics. Pretty good port too.

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I liked this game a lot, my online gripe was the gem system, gems needed to be completely reworked, or removed.

>40 characters in base roster
which a good portion was ported from sfiv and most of the rest was edited from sf4 models

the difference between xtekkens gems and FLEX's dougi is that xtekken gems are stupid shit like "land 5 hits in a round and you do 20% more damage for 10 seconds", while the gougi are more interesting things like "hit someone with 3 heavy normals in one round and your heavy normals can cancel out projectiles on contact". they actually change your playstyle instead of just making you better at doing stuff you were already doing temporarily.

also you don't glow ugly ass neon colors when they activate, that helps too.

I'm one of the biggest apologists for this game but it was genuinely garbage until the 2012 rebalancing. you know a game is fucked up and released too early when a balance patch has to make the lifebars less distractedly ugly and adjust the timer on top of more obvious stuff like frame data/hitboxes

capcom was felling themselves too hard after SF4's success and had too much hubris

you mean like 1/3 was "ported but also heavily reworked" and 2/3 was brand new?

>capcom was felling themselves too hard after SF4's success and had too much hubris
And then they made SFV which was even worse and was only kept alive because of the money thrown at the FGC to shut the fuck up.

TxSF FUCKUNG NEVER

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honestly, I couldn't get past the gem system or how ugly everything looked.

That outfit they gave King that was an Alex reference fucking owned though, wish they'd bring it back.

will be a launch title on the 3DO 2 (aka 4DO)

didn't say it couldn't be made more interesting, but my point is that the whole idea of "doing miniquests to "level up" attributes of your character" in an FG is a solid idea, and a welcome one after most modern FGs are still just glorified, reskinned SSF2s

The whole system got such a horrible reputation just because people still have to circlejerk this "sfxt (and everything related to it) bad" shit
this is also the reason why we will probably never see TxSF ever, or even other FGxFG games. People went way overboard with the shitflinging of SFxT

>also heavily reworked
you mean had their attacks tweaked in properties so it can seem new? lol

I will never understand not including Karin

Lili/Asuka vs Karin/Sakura should've been a no brainer

this, how did they fuck this up
ono was even "surprised" by karin's popularity

People didn't like it was because Capcom monetized it.

I'm just replying to the post saying that someone is a just trying to fit in/be a shill by saying they like FLEX's system but don't like xtekkens, when the system is only similar in it's most basic form and in flex it's an actual gameplay mechanic instead of a vector to sell DLC (reminder that until the 2012 release you didn't even have preset gem setups, you had to waste time picking out which exact arrangement of generic temporary stat buffs you wanted, or you spent real money on shit like autoblock gems that were comically overpowered)

tweaked in properties and with some new moves added
that's usually what new mainlin e FGs get.
There is also like 45 minutes worth of characters doing new supers, tag supers and rival interactions to each other

saying that this game didn't have shitloads of new content made for it just because they also ported some shit from SF4 is just bullshit

I hate when these once-in-a-lifetime crossovers happen and they end up being shitty. It’s not like there’s a guaranteed sequel with the exception of Marvel vs Capcom.

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>muh money
come on, this is such a shallow argument
you got everything gameplay related in a 20$ bundle that also had fucking 12 characters in it, so if you even remotely cared about the game's competitive scene you got it already. It was nowhere near as expensive as season passes in today's FGs, and those also give players adventage with new charater they can play and tech in training

The game lacked content that was pulling casuals into fighters at the time like story mode, with some really ugly graphics. Meanwhile on the competitive game the gameplay lacked in the worst area possible, being dull and drawn out. Games can be bad and get by, but XTimeout killed so much interest. Then you had the DLC fiasco push shit over the edge.

Tekken players never seem that interested anyway, cross sexual assault was the only time I remember any getting into it. The team did a neat job with the Tekken characters but it was that kind of CvS2 thing where it was a capcom game for capcom players which happened to feature other characters.

>4 player 2v2 game mode
These mode suck and Zig Forums pushing the idea every other week is annoying. Waiting for your friend to finish and getting randomly tagged in is shit.

>you got everything gameplay related in a 20$ bundle that also had fucking 12 characters in it,
or I could buy mvc3, which is a much better game with more characters AND it's dlc is cheaper
> if you even remotely cared about the game's competitive scene you got it already.
problems with this:
1: all the dlc gems were banned and all the dlc characters were low tier
2: having to invest all this money into a game (when again, there were tons of other games that were better and cheaper) is a good way to get people not interested in the games competitive scene

> those also give players adventage with new charater they can play and tech in training
unlike a bunch of new characters and overpowered gems you had to run into online?

>story mode
literally no FGs at the time even had story modes aside from mk9 that was released around the same time
sfxt still had a robust arcade mode with tons of cutscenes for the characters

>drawn out, muh timeout
you sound like a perfect example of an anti-sfxt drone who just parrots negative shit you heard about but didn't even actually face the problems yourself
the timeout issue existed because the fucking short time limits, NOT because the matches were drawn out

>These mode suck and Zig Forums pushing the idea every other week is annoying. Waiting for your friend to finish and getting randomly tagged in is shit
they are fun as fuck with friends, but regardless, they are such a low effort modes to add. I fucking hate how games like DBFZ or MvCI don't give you more than 2 players options when they would be the perfect games for this.

>but my point is that the whole idea of "doing miniquests to "level up" attributes of your character" in an FG is a solid idea
It generally blows whenever anyone tries it though. Even FEXL which some are more open to is an awkward system that they have abandoned in their latest beta tests. Where some of the ideas have been made into mechanics you have more control over. This whole idea of land 5 lights to X doesn't actually add strategy, cause you can't just spam some move without getting called out on it. You are ultimately better off just playing the game normally as any strategy around do something a lot will be linear and obvious. Whenever stuff like this happens instead of adding a layer of depth, everyone plays the same and sometimes gets a bonus they just role with.

It is one of those things that people who don't play fighters much thinks sounds amazing and can theory craft how many strategies it will open up. Then a player goes well I'm more consistent just playing normally

>t modern FGs are still just glorified, reskinned SSF2s
lmao retard

>jab x timeout
miss me with that shit

This game was worth it for the coomer side of my brain

>literally no FGs at the time even had story modes aside from mk9 that was released around the same time
T6, SC4/V (and V was slammed for no content), BB and Injustice. The industry was moving that way, a robust arcade mode being a shitty rival cutscene and ending wasn't enough any more.

>you sound like a perfect example of an anti-sfxt drone who just parrots negative shit
I get you are on some dumb meme crusade but I am right. People did draw and lame out matches cause it was such a valid strategy. It was so easy to recover health and slow the pace of a match to a crawl. So match were drawn out by a slow pace and a meta based on waiting for the clock to run out. They weren't frantic fast pace matches that ended early.

> I fucking hate how games like DBFZ
Calling me out for being wrong when you are dead wrong on this one. DBFZ got it added after release, no one plays it cause it is a shit mode that never catches on

>Whenever stuff like this happens instead of adding a layer of depth, everyone plays the same and sometimes gets a bonus they just role with.

you are saying this shit was tried so many times or that (You) or even other people actually played FLEX of SFxT in such a high competitive level that could prove the game's most ideal meta

even if FLEX and SFxT didn't nail the balance perfectly, it's all about optimization, giving these optional tasks just enough benefit where they situationally become more important than just ignoring them. It's no different than any "power up" ability FGs already use fine, the only difference is that this would be an universal (and more complex) mechanic for all characters in the game

>lmao retard
say that to the the newest big FG: GBFV

Pretty sure they're just putting what assets they made for that into Tekken 7. Akuma, now a guy who totally isn't hastily repackaged Sagat. Now they're probably trying to figure out how to make Ryu not obviously be Ryu.

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