>watch the Bloodlines 2 demo >character talks to this giraffe-necked bitch, she tells the player to talk to a Nosferatu for information >gives no details on where he is at all >it's immediately marked on a quest compass for you to walk to blindly
why are games so shit now? why does it have to be this way? the original solved this already in 2004, NPCs gave directions what's even more confusing is that the Nosferatu gives solid directions on where to find this 'Slugg' character I hate that a game with so much potential is in the hands of incompetent retards
>"Bloodlines 2 will support mods with Steam Workshop integration and Paradox Mods, our independent modding platform that gives modders a direct multi-platform pipeline."
Levi Moore
vtmb is such a unique game that it was always stupid to think a sequel would live up to its name. As it stands, vtmb 2 is indeed going to be at best forgettable and at worst colossal garbage. I like what Rik Schaffer did to the main theme though.
Now, obviously VTMB2 is going to be bad (same with Cyberpunk) but not because of quest markers. Having to follow directions in video games is gay and not at all necessary to make rewarding quests.
Jackson Nguyen
That literally means nothing. Tons of games have "modding support" by just adding SW integration to them, and all mods they get are fucking portrait mods, since the engine isn't possible to mod. Don't believe their lies.
if you can't understand the merit of having characters give you directions with you having to make your way around a game world by paying attention to it, then you're just retarded my guy
Just stop paying so much attention to mainstream stuff, it's all gone downhill for a bunch of different reasons. I'm still looking forward to seeing what mods are coming out for VtMB, and eventually trying it in VR at some point.
Hunter Moore
every character got a pretty big downgrade when comparing the original CGI trailer to in-game footage. don't know why it's allowed to bait and switch like this. and you even get people inadvertently defending it by saying it's your own fault for expecting a game to look like what they're showing you.
it's allowed because nobody is reporting them to the FTC for false advertising.
Brandon Peterson
>Throws a constant hissy fit when things don't go his way. >Spends eternity wearing uncomfortable dresses to please people he doesn't like. >Never free from politics.
Jobtrue bros, what did they mean by this? Wh-why are we losing? We kneel Tremerechads.
Charles Bailey
would be easier to do something about it if you didn't have so many "fellow gamers" blaming people for falling for manipulation instead of blaming the companies for being dishonest. not sure why but it seems much more common with gaming for people to blindly defend anything bad a company will do.
Parker Bailey
If a woman is pregnany when embraced, what happens to the fetus? Does it die or does it stay inside her forever?
Daniel Thomas
None of them got that much changed, daddy Crossy outright got butchered.
The sire probably wouldn't embrace a pregnant woman in the first place but i'd assume the fetus would die.
Bentley Green
It's written in the rules. The fetus gets immediately miscarried. You're not going comatose or something, you literally become a corpse. The only ones capable of reproducing naturally (and making dhampirs) are thinbloods.
David Bailey
I sort of do because I always felt like I knew my way around Vice City and San Andreas quicker than IV and V because of the lack of GPS. In those games most of your time travelling is spent looking in the bottom left rather than learning landmarks. But I've been playing Pathologic 2 recently and having to bring up the map constantly to find your way is shit and while it suits that agonising slog of a game I'd prefer a waypoint system in a modern RPG. Death Stranding (not an RPG, obviously) is plenty immersive even with the ability to add waypoints and plan your route, which creates a dotted line across the game world.