How do you make fun turn-based combat without adding things like QTEs or flashy animations?

I'm trying to make a story-focused game, but I don't want to skimp out on the combat. Any ideas?

Also, obligatory coombait, because that's the only way you can get comments on a thread, nowadays.

Attached: IMG_0564.jpg (720x1041, 122.03K)

Give the player a way to manipulate turn order.
>Haste, Slow, Stop
>Delay attacks
>Air/knockdown states skipping turns

speed format tcg

your coombait sucks

Attached: 1595348418574.png (992x1650, 1.61M)

turn-based combat isn't fun

Attached: 1595651629188.jpg (950x1100, 790.61K)

Well, I've heard action combat isn't good for a budding dev. I'm not Itsuno, Myazaki or Kamiya.

Give the players lots of movement and abilities, just abstracted with turns. Try out Metal Gear Acid 2, which has a fully function melee combat system in a turn based card game. It has even more combat options than most other MGS games. You can suplex enemies.

Kill yourself incel.

I had an idea for an ability to dropkick an enemy, doing damage to both characters, and stunning you for 1 turn, or holding one hostage, and negotiating your way out of combat.

>lartoria
shamferru

Attached: 25.jpg (2894x4093, 2.99M)

You're not contributing to the discussion at hand. You're even worse than Coomers.

I really don't know who this is, I just snatched it from Titty Tuesday.

Anyways, what's your advice?

Early Fallout and Heroes III had fun turn-based combat. It's just nips that suck at it.

LArtoria > flat Seiba

Attached: 48b0eff5ccc0ae32893390d0a5e1c117.png (907x1248, 821.39K)

mainly what said. The main issue of turn based is that it often forces you to take hits. This basically makes build about health buffing the norm. Hearthstone might be a trainwreck of a game nowadays but it has some good concepts for it. Things like taunt and spells that can prevent the enemy from attacking are good ways to not make combat such a slugfest

make it an SRPG like FFT instead

less is more user

Attached: 54.png (1219x2044, 1.6M)

mommi

just make a fucking turn based game its fun for me jesus christ fuck off zoomers
all RPGs are switching to this weird hyprid shit nowdays its pissing me off i just want my classic final fantasy experience back

Attached: sad mario.jpg (259x194, 10.37K)

Fuck modernism.
Less is a bore.

Attached: e0c6f7b42d733035251affae4eae41ad.jpg (800x1243, 387.97K)

Make the battles long but limited.

What people don’t like is having to fight the same enemy formations every 20 seconds in a turn based game. Nobody complains about SRPG’s being turn based because those tend to be less repetitive

>veins

Attached: 1436784996250.jpg (216x200, 15.79K)

so you make a thread to discuss something vidya related, good and all
then you turn it into a waifu discussiong
why did i even bother responding i dont know

Like this

Attached: 9881e2f210709ac0e1968c251e0c0828.jpg (1280x720, 177.33K)

Dragon Quest never went away, user. XI S is coming to PS4 and PC at the end of the year.

What if I made combat fairly rare, but made each encounter unique, quick, and lethal? Let's say even a boss should only take like 5 minutes, but they could just as easily kill you.

Literally just copy XCOM and/or Divinity Original Sin 2.

It can be considered a QTE, but Shadow Hearts has a good turn based combat system.

I didn't. I just laid out effective bait so people would even respond.

this. FGO is terrible because 95% of combat is the same line of 3 mooks over and over.
Look at FF Tactics, it has got great encounter design.

S.Alter > those other saberfaces

Attached: salter 26.jpg (706x1000, 108.87K)

>Turn based combat isn't fun

What happened to this place to fill it with such retarded casuals?

>ut they could just as easily kill you
leads to repetitiveness because you die and fight it over again a bunch of times.
Remember that most people aren't Zig Forums
even our absolute shitters tend to be better at games than the average player.

>rare/limited combat

Yawn. People want to flex their character's power.

I wouldnt call 13 or 13-2 turn based considering you can act before the bar is full

I work at a small strategy game company and all the old guard devs really seem to hate turn order manipulation for whatever reason. I'd love more games with all those things. Getting through an encounter where you deny the enemy as much as possible is such a satisfying feeling.