ITT: Games with a good story, but shit gameplay.
i'll start with one of the worst offenders
ITT: Games with a good story, but shit gameplay
>Shit Gameplay
>Puts up game with fast turn based combat in which random encounters are generally still engaging because of how quickly shit can fuck you up if you're not careful
How does Strange Journey have shit gameplay?
Oops wrong pic.
>Good story
>"Hur dur human bad, they do war and pollution and that's not nice at all" for 50 hours
>meaningless random encounters can end your game if you're not careful each and every time
You tell me
but that's the best part
One of the best stories of all the Mario RPGs but the ‘gameplay’ is watching the game play itself then occasionally it tells you to do a QTE.
What the fuck are you talking about?
Git gud
>literally the GOAT vidya storyline
>long, tedious, unplayable maps
>Meaningless
There's several reasons why you'd want to have random encounters in the game, because the game is literally designed around recruiting the different demons in the encounters and leveling them up so you can get their source, then fusing them off to create better demons so you can better deal with random encounters and bosses. Also, would you rather have engaging challenging combat encounters or just press A constantly like in a majority of JRPGs where random encounters as just easy time wasters.
You saying this means you missed the point of what the Neutral route is about you tard. Based Gore wins again.
best SMT with soul hackers and devil survivor, prove me wrong
protip: u cant
Why do you do this OP?
I know you're not as much of a pleb to think its shit.
Did you just do it to get replies?
>demon co-op system is shit compared to press turn
>map design is monotonous and frusturating
>nonstop trial and error
in the end i really loved the game but the gameplay was ball crushingly frusturating at the worst of times.
That's the plot for every arcs in the game
You need to kill some random demon representing a deadly sin who don't like humans because they are very sinful
Seriously, there's not a SINGLE thing that can redeem anything in persona 2 that is not the story.
Shit gameplay, dungeons, exploration, negotiation, demon mechanics.
Everthing.
>map design is monotonous and frusturating
Maybe the backgrounds, because the actual dungeon layouts and mechanics are far better than nocturne and every mainline after it.
Dungeon crawling is fun.
Filtered so hard his butt still hurts lmao
Haven't played Soul Hackers. But Devil Survivor 2 is pretty damn good, along with Devil Survivor 1.
I will agree that the Map Design in some sectors sucked ass. Specifically Sector E. But I think the demon co-op is a nice change of pace from the pressed turned battle system. Also, almost every challenging boss in SMT games usually requires trial and error because of how you need to switch demons around to best handle the boss. And most of the time you won't have the right demons fighting a boss for the first time.
>pitfalls and dark rooms are good dungeon design
no.
literally not meaningless
>bland corridors with literally nothing in them are good dungeon design
No.
And yes, teleporters, phase shifts, door unlocks and stuff are fun.
Especially phase shifts.
PREF PREF PREF PREF PREFERABLY
God, I loved SH's atmosphere. It had a bit too easy gameplay though.
I wish the coronavirus would kill millennials like you off and not boomers. Cancer killing gaming is you, retarded CoD checkpoint handicap veteran glue inhaling faggot.
>YESSSS I LOVE HAVING TO RE-DO THIS PART OF THE LEVEL BECAUSE I STEPPED IN THE WRONG AREA AND WASTE MY TIME WITH MORE RANDOM ENCOUNTERS
no, you're just coping.
user. There were like. Only four demons that actually represented that kinda stuff. That being the first four sector bosses. You have a point on it being a reflection on humanity and what it does to the planet. But the neutral path is literally like, "Yeah. But humanity still has positive things. The wars, destruction, pollution, and other problems are only one side of humanity as a whole."
>oh no I was a retard and had to waste all three minutes!
Just say you don't like dungeons and everything should be as dull as IV.
it's funny when zoomers try to play dungeon crawlers, SJ is even one of the easy ones
Honestly. The only part that's really tedious is Sector E. That teleporter maze wasn't fun. But every other area the map filling out on its own helps a lot and once again the random encounters are designed to be FAST and CHALLENGING. If you don't like the series with one of the fastest and most engaging combat systems than you really shouldn't be playing most jrpgs because most of them have slower combat systems my dude.
Currently playing SJ Redux right now, I'm at Sector 3. How much farther do I have, out of curiosity.
5 more sectors, all longer than then ones you've been doing and the womb of grief in full, but that's pure dungeon crawling.
Remind me exactly how you're supposed to know theres a pitfall unless you're reading a map like a fucking nigger. it's not skill based, it's not challenging, it's just annoying. the turn based combat in SJ is by far the easiest of any megaten Mem Aleph excluded. just admit you looked at guides and that's the only reason you're shilling for it.
>good story
How? The story, and especially the alignment system that forms its central basis, is complete nonsense. For example, when first meeting a couple of important characters that are your superior officers, you can choose whether to shake their hand, which makes you more lawful, or whether to refuse to shake their hand, which makes you more chaotic. But where is the logic in that? How does not being a complete autist make you more lawful? Chaotic people can't be social? And if you are chaotic, why would you sign up to be part of a task force with a strict military hierarchy where you have to obey strict orders?
The next dialogue choice that affects alignment is equally nonsensical. A character asks you if you are anxious about going out to research the mysterious phenomenon:
"Feeling relaxed, are we?"
• I've been trained. (Neutral)
• Deep down, I'm praying. (Law)
• I'm not afraid to die. (Chaos)
Again, what does this have to do with law vs chaos? Can a chaotic character not be afraid, or can a lawful character not be fearless? I could go on, but it would be pointless. Virtually every dialogue choice in the game is equally nonsensical.
A game that actually handled shifting alignments logically was Planescape: Torment. In that game, if you lie, bluff and break vows, it makes you more chaotic. But if you tell the truth and make vows (and uphold those vows), it makes you more lawful. That actually makes sense.
The alignment system in Megaten is abstract mumbo jumbo pretending to have some deep message about human nature. It really is literal nonsense.
>Remind me exactly how you're supposed to know theres a pitfal
You don't, unless you're playing redux that has an app.
You deal with it and move on.
> it's just annoying. the turn based combat in SJ is by far the easiest of any megaten Mem Aleph excluded.
>easier than IV that not only has the most forgiving press turn in existence skill inheritance is an actual joke and you can slap all your strongest skills on your strongest demons with zero consequence
>and not a single demon is hard after minotaur
Wow so humanity is not totally bad after all... that's deep
that's cool, I like the dungeon crawling. It's been a bit too easy though, although I hear Redux really decreased the difficulty of the original. How much changes in Expert mode?
Honestly, my main issue with SMT is that they never do anything interesting with the law vs chaos dichotomy and never set up any interesting ideological conflicts. Like, in Planescape: Torment that stuff is not really a focus and only really present by virtue of it being a D&D game that comes with an alignment system but it's subtly woven into the story into all sorts of ways.
The Nameless One's original incarnation, in becoming immortal not only defied the natural laws, but he did so specifically to escape punishment and avoid going to hell (since his misdeeds in his life had earned him a seat in hell). That's all about chaos vs law: becoming immortal was an act of rebellion against the gods and their laws: not just the laws that govern the limits of life (mortality), but also the divine laws that determine where you go in the afterlife.
And the other characters mirror this rebellion: both Morte and Nordom rebelled from the lawful structures they were a part of (The Pillar of Skulls and Mechanus respectively), becoming individualistic, chaotic creatures. Dak'kon is the opposite: he became enslaved, going from a free chaotic githzerai to someone who is bound by lawful oath to serve the Nameless One.
SMT games feel like a cop-out with how they always depict the world in 2 extremes: either complete tyranny under YHVH or complete lawlessness under Lucifer. It's just about the shallowest, laziest way you could tackle the subject.
saw this copypasta already, its quite dry my guy. Where's the sauce? WHERE'S THE SAUCE.
Yes, SJ is extremely fucking easy and demon co-op is one of the most broken mechanics in megaten. the difficulty comes from autistic map design. also
>>oh no I was a retard and had to waste all three minutes!
how does it make you retarded if there is literally no sign of walking into a pitfall, it's bad game design and makes the game tedious.