Ocarina of Time Beta / Zelda 64

The recent beta asset leaks got me thinking about all the cool shit in Ocarina of Time that we didn't get, as well as just the interesting alternate versions of locations we did get. So, for old time's sake, here's another Ocarina of Time beta image dump, in chronological order. Here are the earliest screenshots of the action game, from footage dating back to October 1996.

This real time dynamic shadow effect isn't really used in the final game, but it exists in the debug ROM as an actor to be enabled.

Attached: BlueBricks DynamicShadow.jpg (320x240, 13.79K)

Other urls found in this thread:

youtube.com/watch?v=ihj_beFNyw4
twitter.com/SFWRedditImages

>the action game
Shit, I meant the actual game. As opposed to the 1995 tech demo of Link and the metal knight, which doesn't really count.

Attached: Chest2.jpg (320x220, 24.02K)

Do you remember your local playground Triforce rumor?

Attached: Chest3.png (686x570, 281.66K)

This looks like a very early Death Mountain. I guess it could be any old mountain, but it probably became Death Mountain. That doesn't look like a skybox to me; rather, it looks like a polygonal sky "roof" directly on top of the walls.

Attached: DeathMountain PinkSky.jpg (320x240, 25.88K)

This is a very cool Link expression. I can't quite explain it, but his face is a bit goofier than the final game.

Attached: Expression.jpg (320x240, 15.96K)

This is a mysterious sky tower that is nowhere to be seen in the final game, nowhere to be seen in the debug ROM, and didn't leak with the other stuff recently. We'll never know what this is, unless wack0's buds have more OOT stuff for us...which is too good to be true.

Attached: SkyTower.jpg (320x240, 26.55K)

A stalfos battle in a blue room. Possibly the same blue dungeon from the first picture?

Attached: StalfosBattleBlue.jpg (320x240, 28.27K)

Another blue room Stalfos battle shot.

Attached: StalfosBattleBlue2.jpg (320x240, 21.35K)

the original air temple

This went on to become Map 120 in the debug rom map select.

Attached: Room120.jpg (280x204, 13.7K)

Room 120 being used for what it was made for; the filename seems to be Japanese shorthand for "combat test"

Attached: StalfosRoom120.jpg (320x240, 20.48K)

Room 121, the second combat test room. It sure broke my heart when I realized these rooms which seemed like cool elements of a long lost dungeon were really just made for tests to shoot footage and shit in.

Attached: StalfosRoom121A.jpg (320x240, 24.27K)

The second combat test room again, but more darkly lit than it is in the debug rom. Maybe the lighting data was lost, or just not included.

Attached: StalfosRoom121B.jpg (320x240, 12.89K)

Here is Link standing in pitch black. What's the mysterious building next to him? We'll see soon. I think it's honestly pretty rare to see games shown off THIS early into development, these screens are mostly just from test rooms.

Attached: StandingInDarkness.jpg (320x240, 12.31K)

Look more closely. It's the inside of a cave, complete with stalagmites.

Now we're at January 1997. This build doesn't look all that much more advanced than the late 1996 build. It's early Castle Town! Imagine how cool it would've been to have a 3D Castle Town back then.

Attached: CastleTown Spire.jpg (320x240, 20.99K)

The skybox here looks a lot cooler than any of the ones that reached the final game. Very ominous.

Attached: CastleTown Spooky.png (265x196, 121.61K)

A very nice shot of Link in Castle Town!

Attached: CastleTown1.jpg (293x215, 15.12K)

Very tiny, but here we can see Link with a test NPC.

Attached: CastleTown2.png (264x196, 109.94K)

Here she is, a bit clearer. What's that off in the distance?

Attached: CastleTown3.jpg (320x240, 17.58K)

This is what looks like a Darknut to me, but its recent model leak shows via filename that it's actually an early Iron Knuckle.

Attached: Darknut.png (289x207, 163.25K)

Link probably having just used the moonjump code in Death Mountain.

Attached: DeathMountain Levitate.jpg (500x382, 17.54K)

Thread theme youtube.com/watch?v=ihj_beFNyw4

Wooden sword?

Why does seemingly no record of Ocarina of Time's music prior to release exist? We've heard Super Mario 64's music from Spaceworld 1995, but none of old Zelda 64's.

Attached: DeathMountain Slash.png (922x228, 521.15K)

It looks like this guy originally had actual animations. Unfortunately, his model import in Ocarina of Time after the recent leaks doesn't seem to have had a similar actual attack animation.

Attached: MountainCave Darknut.jpg (280x210, 12.22K)

This mountain cave always reminded me of the caverns inside Jabu Jabu's Belly. Maybe they repurposed these areas with a gory theme? Actually, probably not.

Attached: MountainCave Stalfos.jpg (244x171, 8.79K)

The Stalfos' very cool early shield. I was pleased to find that the beta Stalfos model actually leaked recently, but I don't think it had this shield anymore unfortunately. It must be from a slightly later build?

Attached: StalfosShield.jpg (320x240, 16.01K)

April 1997. This floor texture looks like something from Mario 64.

Attached: BeanCanyon Entrance.jpg (400x302, 20.5K)

This is an early screenshot of Dodongo's Cavern. It makes a lot of sense to me to think it was the first real dungeon to have been added to the game.

Attached: DodongosCavern1.jpg (400x294, 23.89K)

They really did overhaul this dungeon quite a bit eventually. For the better; it's too bright here.

Attached: DodongosCavern2.jpg (640x480, 49.75K)

This evokes Turtle Rock in a lot of people, but it's more recently been theorized as the original location for the Dodongo's Cavern head, before they mode it to inside the dungeon, based on the texture on it being the same as the old Cavern texture.

Attached: EvilHead.jpg (640x480, 41.01K)

Here's an interesting area. I used to hypothesize that this was the Lost Woods, but honestly these trees were probably all that's modeled.

Attached: Forest.jpg (640x480, 32.69K)

this map is really what i truly want out of this leak. that town left such an impression on me when i saw it in nintendo power as a kid during all the Zelda 64 preview hype

wouldn't mind having at least those textures back. i'm a big fan of the pre-oot link before nintendo decided to make him a straight-up blonde bombshell

Actually, look at the lower left corner of that screneshot. That trail and those trees are indeed the extent of this map, probably.

Here is the old bow aiming.

Attached: ForestBow.jpg (320x239, 33.38K)

There was a big town map found in the Mario Kart 64 models, but it doesn't match up with the old Castle Town structures, nor did it have any textures apparently.

It looks like Poes (formerly Ghinis) were an early edition.

Attached: ForestPoe.jpg (400x295, 16.48K)

It's watching.

Attached: ForestPoeStalks.jpg (400x300, 15.71K)

Not going to post the image to mess with user's image dump, but here It looks like there's a design of a beta version of the market in there.

Holy shit, I didn't know about that. Thanks for letting me know.

Speaking of the leaks, here is an earlier version of Ganon's Tower that leaked recently. It's likely they made these rooms as a test, but thought the aesthetics they made would serve a final dungeon well, so they repurposed them for Ganon's Tower. Otherwise, it would be pretty weird of them to have just shown off the final dungeon so early.

Attached: GanonTestTower Darknut.jpg (640x480, 50.89K)