Why do people pretend this is good? It's easily the worst xeno game.
Why do people pretend this is good? It's easily the worst xeno game
pity (You)
I found i struggled to get into the game for years. I finally beat DE, and then picked up 2, and for some reason, it has clicked this time. Just started chapter 4, and I'm appreciating it much more this time.
This game definitely throws a ton of filters at you. Both Eng and JP VA being atrocious. Slow as shit gameplay to start. Rex with the questionable character design. The gacha for now reason.
Nintendo bonus
Cuz it's fun
as someone who played 1 and 2 on the switch and experienced them both there
1 starts better, but becomes very monotonous. the combat isn't very fun and the only saving grace is the narrative and characters. I ended up dropping it about 30 hours in.
2 is the exact opposite, it starts kinda slow and boring but the combat is much better, the characters are better and overall had a better experience.
DE felt like a single player MMO.
>unironic "it gets good X hours in!"
Cringe.
Kys
Yes. Though it helps to have played the earliest Xeno titles first
t. secondary
This, unironically.
The plot is a trainwreck that tries to be Xenogears without understanding everything great about it. But once the game gives you chain attacks, the combat gets absurdly fun and exploring the Titans is a pleasure.
The combat is a downgraded brainlet version of previous games though.
>the characters are better
Lmao
Shit thread. It's the best JRPG since the PS2 era and an absolute classic.
Why do people pretend it's bad?
Yeah the game has a ton of filters but if you get past them then there's definitely something good there. I prefer the first game but I will admit that 2 does have higher highs.
Xenoblade 2 combat is a direct downgrade that throws almost everything good about 1 and X out the fucking window, what are you smoking?
Because its problematic portrayal of women and Zig Forums is woke as fuck about women's rights and how they should be portrayed realistically.
Good thread, OP will just pull a "no, you" every time someone explains why they like the game
>Downgraded brainlet version
Hmmm
>Far more depth
>Harder fights, and superbosses that require actual strategy
>No clunky scrolling through your action bar
>Chain attack actually fun to use
>Cooldowns based on skill and gear, not just waiting on timers
>Pacing isn't destroyed by having to babysit your Talent Gauge between fights
>Mechons
>All combat in 2 flows in a virtuous cycle, 1 is just a typical MMO style damage flowchart
>Get runspeed by doing side content rather than by gimping your stats
Helps if you actually play the games you're talking about shitposter-kun.
Because somewhere between all the Tumblr send RetardEra raids Zig Forums got convinced that games with some fanservice and actually feminine girls to go along with plot and gameplay was a bad thing.
See: You should try XBC2, it's really good. Easily the best JRPG in a long, long time.
because of waifu shitflinging
pic related
Thanks for the reminder faggot, I still have to restart since I have a new switch yet seeing these threads gives me a boost to boot that mother fucker up in spite of these posts
I did try it, I beat it even. I have like a hundred hours in it.
> more depth
In what way? Having a bunch of menus to scroll through out of battle doesn't make up for the complexity lost by the removal of actual arts.
> Harder fights, and superbosses that require actual strategy
"Topplelocking isn't strategy" is not an argument.
> Chain attack actually fun to use
I enjoy that it has no RNG factor but I very much dislike that it's basically unrelated to the game's mechanics outside of chain attacks, so not really an improvement.
> Cooldowns based on skill and gear
"Learning one cancel with an insanely generous window" isn't much of a skill. 1 also had you shorten cooldowns via art leveling, which is roughly equivalent to gear.
> Pacing isn't destroyed by having to babysit your Talent Gauge between fights
This is actually a fair complaint, but the pacing doesn't mean much when the gameplay that's being paced is so fucking boring.
> All combat in 2 flows in a virtuous cycle
What cycle? "Charge up all three arts then cancel them into each other ad nauseum"? Yeah, real fucking virtuous, that. Way better than arts that have actual notable properties.
> Get runspeed by doing side content rather than by gimping your stats
Once again, an actual fair complaint.
All the girls in the main party are top tier, I won't fault anyone's taste. Morag is a wonderful version of a tomboy - almost reverse trap, yet still unabashed in her femininity, probably due to Brighid.
Mythra is my favorite though.
Super coomable waifus for jizzbrains.
Notice how 99% of xc2 "discussion" boils down to muh waifus.
i thought it was pretty kino, and it’s probably my favorite xeno-game either tied with or just behind xenogears
>Implying any of this is true.
I can tell you've only played 2.
Brainlet meme.
Galaxy brain is supposed to have Malos or something similar. This is bad.
Nobody's pretending, the game's just good.
>In what way? Having a bunch of menus to scroll through out of battle doesn't make up for the complexity lost by the removal of actual arts.
1 just follows an MMO flowchart. A is better than B so use A, then B etc. It's very, very binary. 2 you can build all the characters as you like, and you can either minmax Blades, or use them as your situation warrants. 1 tank 2 DPS? 0 tanks? 1 healer? 1 DPS Healer? 2 DPS healers? You can do whatever you want, build for your preference and it's all viable so long as you're not retarded.
And the fights actually ask that you understand the mechanics, compared to 1 where you'll beat bosses and almost all superbosses in one go because there combat is so binary.
>"Topplelocking isn't strategy" is not an argument.
That's another thing, Driver Combos are way more fun in 2 aswell, the reward for Smashing and trying for Fusion Combos is much better than 1's very basic implementation.
>so not really an improvement.
When you can itemize and build around it, it's unquestionably part of the mechanics, and it's also the direct result of the combo system. You spend your time while fighting setting up for a huge chain attack and full burst. That's miles better than it just being a somewhat okay super attack.
>"Learning one cancel with an insanely generous window" isn't much of a skill.
Again, this feeds into 2's virtuous cycle. The better you position, time and play the shorter cooldowns you have and the more damage you'll do. 1 is just waiting for the timer to finish.
>What cycle? "Charge up all three arts then cancel them into each other ad nauseum"? Yeah, real fucking virtuous, that. Way better than arts that have actual notable properties.
You shouldn't be "charging" anything. Ideally you'll only autoattack 3x in a fight (contrast to 1, with about 60% of the fight being autoing as Shulk).
(Cont)
Every single action you do correctly in 2 feeds into the virtuous cycle and improves every subsequent action, with exponentially scaling damage at every step. It's an incredible combat system design, and leagues above the binary flowchart 1 offers.
Making the combat not feel like shit is a positive for me.
Waifushitters.
I've played both, but it seems like you've played neither. Please do explain to me how you get run speed without itemizing for it (skills count as this because it's still an opportunity cost)
Don't act like you've played anything other than Xenoblade faggot, you would know that's not even close to the worst Xeno game if you did
So you dropped Xenoblade 1 before having played as much as you had to play Xenoblade 2 before it got good. Do you see how your post is retarded in more than one way?
Still better than the trainwreck of a "story" that was X.
> 2 you can build all the characters as you like
And none of those builds feel any different to use. They're all channeled through the arts, which are, every single one, completely boring and barely differentiated from one another. Attacks with bonus effect on back or side hits felt much more meaningful in 1, and stuff like force topple/daze has been completely removed in favor of passives you can optimize for in menus rather than gameplay functionality you can interact with in real time.
> Driver Combos are way more fun in 2 aswell
No debate here, I'm just saying that 1 isn't composed entirely of "le topple lock meme". If you get to count all of 2's "build options" that feel fucking identical to actually play as toward its complexity and you boil 1 down to "do the same thing for every boss" that's just not fair.
> When you can itemize and build around it, it's unquestionably part of the mechanics
Yes, but as we've established, I'm judging the gameplay by what you actually interact with in battles. Not the shit that happens outside of them. And chain attacks are not playing off of anything that was established outside of themselves other than "elements exist".
> That's miles better than it just being a somewhat okay super attack.
In 1, chain attacks were notable for letting you apply effects enemies would otherwise resist, like topples. It had a gameplay purpose related to mechanics that existed outside of chain attacks. I find that more fun than 2's version.
> The better you position, time and play the shorter cooldowns you have and the more damage you'll do
And that's true, aside from cooldowns unless you're playing Sharla for some reason, for 1 as well. Cooldowns being non-negotiable doesn't negate skill.
> Ideally you'll only autoattack 3x in a fight
What the fuck? Are you high?
> Every single action you do correctly in 2 feeds into the virtuous cycle and improves every subsequent action
What the fuck do you even mean by this?