Are you actually interested in video games or is gaming just the most accessible form of escapism for you?
Are you actually interested in video games or is gaming just the most accessible form of escapism for you?
I enjoy video games
my escapism is dreaming. i often sleep 17 hours at a time because i will wake in the middle of a dream, yet go back to sleep to finish it.
yes
I like video games.
My escapism is alcohol.
I like video games.
I haven't much to escape from.
I've loved video games ever since I was a child and that hasn't changed.
I'm genuinely fascinated by videogames as a medium, and I've been very much since I first stumbled upon Pathologic 1 back in 2007 or so. While I do play a lot games purely for relaxation and amusement, I also love titles that I can over-analyze and break down in a similar fashion people analyze literature, cinema and theatre: both from a mechanical and narrative standpoint.
Titles like Pathologic 2 or The Void or even The Witness are genuine treat to me and I may have more enjoyment from analysing them than I have from any other medium safe for a very, VERY isolated books and movies.
I guess it's a professional deformation, as I teach narrative theory, theory of communication and more insane genres of literature for living.
Still, sometimes I just need to clear my head and distract myself with something utterly mindless too. So I guess in that sense, they are occassionally a form of escapism for me too.
>escapism
Don't be ridiculous, of course I love video games. My escapism is fantasizing in my head 12 hours a day about going back to college, and what internships I would get, what girls I would date, and what jobs I would get after graduation.
90% of ppl on v dont actually like video games
I fucking love video games which is why every day I come here less and less
yes.
escape from what?
escapism doesnt only mean "ah, my day at the mcdonalds burger flipping job sucked, but now i can escape into videogame worlds!"
a SHIT TON of people, especially on Zig Forums, use videogames as a placebo for life achievements and personal progress without realizing it
heres a simple test: tell me your best definition of what a "game" is
Sounds like a YOU thing.
You can tell by the two main kinds of games people play. If it's fast, gameplay focused, little downtime, and mostly about personal achievements, you like games.
If you mostly play games about increasing your level, dialogue, cinematics, map completion and "community", you probably don't actually like games.
Compare fighting games, shooting games or puzzle games to people who only play "comfy" games, games that let them hang out with their friends in a hub world, and games about endless minor tasks and distractions. You can see the difference in the community of these are night and day.
Both. The real world is boring
is that a good thing, or am i a cringe cuck beta s o i tranny or whatever
>tell me your best definition of what a "game" is
Game - in general:
"A system or chain of interactions governed by at least tenatious agreed-upon ruleset, with an at least implied win state, usually but not exclusively used for entertainment, competition and/ or training."
A videogame is very similar, except it obviously is represented as a digital platform (code-defined presentation of visual / textual / auditory assets) and the ruleset is usually predetermined and explicitly formulated. Condition of at least implied win-state still applies, so does the common (but not exclusive) functionality as a means of entertainment, training or competition.
i'd bet the former would be heinously bad at actually analyzing and designing video games tho
No one knows how to design games until they design games. Film fans have no idea how you really set up good shots till you get a camera out and start moving your ass around. This is universal.
And boy do comfy gamers have no fucking clue what makes a good game. What do they care? They aren't even there for the game part of it.
holy shit somebody who actually knows about ludology on v? wtf is going on.
i would add that where videogames diverge from irl play and games is the flexibility of the "optional-but-binding" rulesets. if kids are playing cops and robbers, and one of them spontaneously starts using a finger gun and says a robber HAS to stop if a cop uses it, the metarules of the game changes instantly while remaining as the original game. this kind of freedom of play is almost impossible in certain kinds of videogames, where the rules are truly binding.
a good example of this "optional-but-binding" thing is in the GTA series. once you start playing the game outside of the game's designated freedom by obeying traffic laws, walking slowly and politely, and acting like a good citizen, you realize how limited your freedom in the game actually is. there's nothing to do outside of the prescribed freedom of the game's inflexible ruleset.
incidentally, im very glad that this basic definition completely excludes gacha as being games.
not true. theres a shit ton of reading material on designing videogames and what games themselves are. it's true though that true practical design only comes from the experience of doing the process of designing yourself.
also, notice how fucking fast actual discussion of videogames dies on Zig Forums.
im beginning to think v doesnt actually like videogames.
i cum
Both
I haven't got much fun out of games for a while so it's always just escapism timesink, but it's the only kind of escapism I can do for more than a few minutes and not get bored, so I guess that's halfway to 'enjoyment'
sounds to me you need a hobby. its an awesome feeling when you get into something, look at the clock and go "what, it's that late already?!"
>reading material
Lol. Contrast the community comparing frame data, counting damage timers and making infinite combos versus the "idk I just like it" dudes. One of them loves a game so much they want to fully understand it in order to master it. Another likes a game because it's got a pretty beach and all their friends play it already.
I assume that is supposed to be a reply to and you just miclicked.
And if that is the case - I fully agree, that is what I was trying to say with the "predetermined and explicit ruleset". However, I went for "usually" (a weasel word of course) because A) there are SOME games that actually allow for alteration of rulesets on the fly - on a two different levels. One would be something like IPL's Knock-Knock literally randomising it's own ruleset in order to invoke sense of anxiety in it's players. The second would be the fact that there is hardly anything that allows you to impose your OWN rules on a game even thought they don't follow the explicit rules given by the code itself. So for an example, you can impose a role that you can't kill any civilians in GTA V - and consider your run over if you do. That is not something excplicitly determined by the game's rules, yet it's a viable way to play if you chose to.
That generally ties to the biggest problem of defining a game, because ultimately to consider a something a game is a matter of interpretation. As a kid, I could turn anything into a game: even cloud watching. Rules and "state-priority" ESPECIALLY are ultimately imposed by those who engage, not inherent to the world itself.
The definition is always going to be purely functional and largely orientational. That is also my excuse for the abundance of weasel-words (common but not exclusive, usually, generally etc...)
would you say that a person who knows how many frames are in citizen kane would be good at analyzing movies on a general level?
going into the nitty gritty of a videogames mechanical tech does not prove you understand videogames or games at a general level, or even like them. it would be like making an all-encompassing analysis of a movie by going in-depth into the machine specifications of a camera or a stage light.
also, wouldn't your example mean that people who get really good at the nitty-gritties of the animal crossing system love games just as much as fighting game pros?
I Fucking love videogames, and thanks to my new PC, I'm playing more games than ever before. There aren't many good places to discuss them though, it's really hard finding actual game discussion here.