Is it bad game design where you have to look up a wiki to play the game

Is it bad game design where you have to look up a wiki to play the game

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There really should be a journal that updates as you get further in, your relationships deepen and as your farming skill increases

yeah, its better if the game has a internal wiki

Thats basically cheating

Yes

I'm playing Pokemon HG, and I wonder if they counted on people having friends to talk with or strategy guides to read.

A game should convey all the information you need on the screen. If you obfuscate information you're just encouraging people to look it up online.

What that include solutions to puzzles?

Puzzles give you all the information you need to solve them.

Pretty sure Stardew Valley will remember what characters like or dislike after you've given them one of the items. It's in the menus somewhere, I recall.

Depends.
It can be if you're playing something even a 5 years should be able to understand like Mario even a 5 years should be able to.
When playing a PC game that expects you to take notes, experiment,... Then giving you the answer for everything is actually bad design.

As much as i like Miyazaki he is really bad with this, his games have a lot of bullshit in the quest you can easily miss. Its not good design. Also the items should say where tehy are found since the locations are so important to the lore.

A ton of 90s and early 00s RPGs had incredibly obscure shit created solely for the sake of selling strategy guides.

dunno about hg but most of the older nintendo games were made with you calling their helplines or being a nintendo power subscriber in mind

pic related

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Enter the Gungeon was insufferable with this, a good chunk of the gun/item descriptions were literally just unfunny jokes and references.

literally everyone had friends back then.
incels, neet and hikikomori are recent phenomena.

“Is it bad that I look up optional guides on the internet because I don’t want a natural game experience and just want to watch cutscenes?”

there is. it records if someone likes a gift or not if you give it to them

Is this game multiplayer or singleplayer

Reminds me of old game difficulty that only existed because the games would be like 2 hours long if they had proper checkpoints. This is pretty clear when playing stuff like Megaman nowadays, the game would be much more enjoyable if checkpoints were permanent but back when they came out they needed bullshit to pad out length.

you can play with up to 4 people

Yes it very much is. Stop being excessively vague with EVERYTHING From Software

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They counted on people calling the hotline or buying strategy guides. Read for a similar example.

The only reason I've ever needed a wiki was for monster drops. Nothing of value is lost if that info was just right there in the game. Looking at you Xenoblade and Neptunia.

I mean deeper than that. I want to know their schedules so I don't have to look up whatever the fuck Lewis is doing on a specific day, specific month and if the construction of the community centre has fucked with his schedule or not.

I always play SMT: Nocturne with several tabs in the background open for the enemy bestiary, spell name/description list, and fusion compendium.

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>literally everyone had friends back then.
this sentance is a win

Obsidian games are the worst for this because they insist on including these stupid "influence" systems for companions where if you have x in your party when y occurs and you choose z response you'll gain their approval, with approval unlocking unique dialogue trees/quests for the companion in question. The influence scoring situations are few and far between so you need to plan out which parts of the game to avoid until you recruit a certain party memember otherwise you'll miss your chance to score good boy points with them.

Kotor 2 is the worst for this but New Vegas is bad for it too.

You have to be vague to encourage exploration. If it's a linear story then there's no fun

why? Do you have that in real life for everyone you interact with? Why would a farm life simulator need that?

...

>keep forgetting favorite fish
the lost art of taking notes for games
back in my day games came with manuals with blank pages specifically meant for note taking

Nah. People would look shit up online will always do it anyways. It makes no difference

Yeah but some stuff is bullshit like a lot of sidequest design that is "go to this specific place at this specific time". You cant expect the player to run around the whole game every time they find a random item. Maybe once or twice but again and again it gets dumb.

i had a notebook of passwords and shit in the 90s

The idea was to have fun but the forgot fags like you around REEE your damn head off if can’t do a perfect play through the first time and get 100%

that system woukd work on a game that three times longer than KoTOR 2, unless you carry one especific party member thst interest you, you won't get to know any of your companions.

>incels, neet and hikikomori are recent phenomena.
Is this bait? incel is literally just wizard/turbo virgin while NEETs and hikikomoris probably predate the internet itself

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Wrong. Hermits have always existed. More exist now though because it's easier to do so.

If you legit have to, yes. If you don't like in the case of the twitter screencap (ban when?) then no.

If you read literature you can easily find books from 1700s, 1800s that mention people who are essentially incels

how is missing content that i could have otherwise accessed without issue fun? it's not like i'm going out of my way to min max, even if you have arcade in your party as early as possible for the whole game you can still miss his sidequest, meanwhile with a wiki open you can plan it out you can have him pour out his lifestory within a few days of knowing you

Friendly reminder if you go on the internet at all you are NOT a hermit. Hermits don't interact with the outside world in ANY way, including the Internet.

Depends on how much the game is based around discovery. Subnautica is far better if you don't read the wiki first.

For some games like terraria or dorf fort where there are just fucking billions of things to do or find, being dependent on the wiki is kind of a given when you're never actually going to find or even be aware of even a fraction of that shit on your own without being locked in a padded cell for the rest of your life with that game as your only form of entertainment.

Like 99% of the time though it's just casuals who need their hands held and refuse to play something blind the first time.

>mfw interacting with the internet using my subconscious so as to not disturb my awakened self

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For pokémon at least, it was meant to be a "social" game, specially in Japan, schoolyard rumours and every kid doing random shit and exploring in the games to get knowledge from word of mouth, also, official Nintendo magazines usually gave you the answer.

>53 tabs

Weak I never drop below 100

how stupid are you?

>Play MMO
>Fun times
>Content later in the game
>Abstract shit and obscure battle specific mechanics which have to be trial and error´d

I enjoy FFXIV but having to go out my way to read a damn guide or a watch a vieo for a battle or dungeon sucks, specially since some fuckers will get mad if you refuse to do it. Bonus points if it´s old content.

It can be fun to figure mechanics out with friends, though.

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I would actually say yes, The biggest offenders are games like Terraria which have a ton of stuff you would never ever find unless you just randomly did stuff over and over.

Stardew Valley isnt one of those games though. You are essentially cheating by opening the wiki page for the villagers gifts because there is an inbuilt system which tracks if you have given them liked or loved gifts, and you learn very fast that 95% of the villagers love either mayo or cheese which you can produce en masse early mid-game.