Jrpg gameplay

>Persona 5 is a game about phantom thieves committing heists...and it plays like a generic jrpg.
>Suikoden is a game about rebels waging guerrilla warfare against a tyrannical regime...and it plays like a generic jrpg.
>Dragon Quest is...well nevermind, that one is actually just plain generic.
How come we never see jrpgs experiment with new gameplay systems? Wrpgs actually seem to do that with how they design their game mechanics to fit their premises. Why don't jrpgs?

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P5 is pokemon with extra steps.

how's your barber doing, beepzorz?

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Because Japanese games try to be fun and not try to mainly impress reviewers. There is a reason westerners just play multiplayers and never finish their highly praised and beloved RPGs.

>Wrpgs actually seem to do
WRPGs have the most fucking jank ass combat systems ever, often to the determent of the whole game.

>never finish their highly praised and beloved RPGs
source?

Atlus is one of the worst offenders. They've rehashed the press turn/one more turn system over dozens of games over the past 2 decades.

They even rehashed SMT's demon recruitment into Persona, which doesn't even make sense. How the fuck does summoning a fairy or a slime or whatever give you a mask to face hardship? The whole thing is just nonsense.

>play old CRPG
>dump all points into on skill, 90% of them are useless anyways
>manage to convince the final boss to kill himself
Wow Fallout sure is epic

parasite eve
resonance of fate
valkyrie profile
last remnant
final fantasy 12
dark souls
front mission
yakuza
baten kaitos

if aint broke don't fix it

Nobody plays JRPGS for gameplay, it's all about cooming and being able to pretend you have friends.

>yakuza
But that's a generic jrpg.

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yakuza 1-6

Those are RPGs in the same way as Grand Theft Auto or Red Dead Redemption are RPGs: not at all. They have extremely superficial RPG elements.

Pretty sad that you have to resort to such mental gymnastics to find non-stereotypical jrpgs.

>levels
>experience
>skill points and skill trees
>character customization
>loot and gear
>mana (heat) and spells (heat/climax moves)
>merchants that sell health and mana items and buffs/debuffs/status items
>dungeons
>sidequests and recruitable party/assists
yeah, I'm thinking it's a JRPG

you're complaining that all JRPGs are the same and when given an example of an atypical JRPG you claim it's too different

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With the exception of Dark Souls and FF12, all of those do the whole 'separate battle screen' and 'menu-based thing' so typical of jrpgs which kind of proves the point of the OP. Even Parasite Eve and Resonance of Fate, which are all about gunplay, are still controlled through a menu.

Compare that to say, Deus Ex, which is also an RPG centered on gunplay. But it actually came up with unique game mechanics, such as how your skill in a certain weapon group (pistols, rifles, etc) affects how fast it takes for your crosshairs to get smaller, directly incporating the RPG elements into real-time gunplay.

That's the sort of innovative mechanic you rarely see in jrpgs.

On the left:
>3 tactical RPGs
>1 CYOA
Wow

>>levels
>>experience
>>skill points and skill trees
Which are in every triple-A game nowadays. That still doesn't make them RPGs. The mere existence of something in a game doesn't mean its that RPG, otherwise Parasite Eve would be a third-person shooter because you obviously shoot things.

so what defines a JRPG?

No western RPG does grid based SRPG gameplay better than Front Mission or any SRPG Matsuno game and no western RPG does real time combat better than KH2

you have most of those thing in GTA and it's not a RPG.
Are you actually one of those retard who think that Zelda and Ass creed are RPGs?

what defines a JRPG?

Jagged Alliance 2 is widely considered the best tactical RPG (or SRPG as you call it) ever.
>KH2
obvious bait.

>beep thread

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That's like saying why every FPS plays like an FPS.

These games are all turn based RPGs, it's what makes them what they are. People that buy these games want that. If they wanted something else they'd buy Nier or something.

>Compare that to say, Deus Ex
Deus Ex is a FPS with stats, not an RPG, no matter how many times you try to pretend otherwise, Beep.

Western rpgs are the most homogenized crap in existence. They rival jrpgs but are much more wonky and full of broken promises.

They're called JRPGs because they're not like any other genre so it's the best thing to call them, retard. Being a pedantic fuck who is obsessed with the tabletop roleplaying aspect does nothing to the conversation.

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It has combat that's turnbased and uses menus