AI peaked in the mid 00s

AI peaked around 2006 and has never ever even really surpassed the heights of that era.
>A-Life for STALKER being the single most complex, detailed, "open world" dynamic AI system to this very day, if you're killed by another stalker, and you use console to observe, you can actually follow that Stalker as it makes new allies, goes adventuring etc. mutants, animals etc will literally roam around based on prey, activity etc in an area.
>FEAR having the most immersive AI, despite actually being very basic behind the hood, the way enemies use items to create their own cover, flank and shout out orders, is way more immersive than anything you see in games today.
>Oblivion's Radient AI basically hasn't been attempted in all seriousness by an RPG since, still has the most detailed routines for AI in a town/city in a game to date.

Honestly, why hasn't there been a attempt to bring AI into the modern era like there has with graphics? S.T.A.L.K.E.R is still popular today nearly 15 years later largely purely because of it's AI system.

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So you don't replay them and instead have to buy the sequel every year

>stalker
>good AI
El em ay oh

It has it's problems but when it works it works really well.

they're all retarded as far as combat is concerned

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literally me

Compared to a modern open world fps? Are you joking? Are you stupid?

oblivion's AI made the NPCs seem really strange and retarded in the end, but that's part of its charm. Only game I've played where the NPCs resemble other actors in the world instead of scripted automatons.

coding is hard, just consoom.

>>A-Life for STALKER being the single most complex, detailed, "open world" dynamic AI system to this very day, if you're killed by another stalker, and you use console to observe, you can actually follow that Stalker as it makes new allies, goes adventuring etc. mutants, animals etc will literally roam around based on prey, activity etc in an area.
Imagine being that retarded. Nice headcanon dumbass
Nothing you described is present in stalker. Npx just migrate from one gulag to another and die in barrels with fire. They don't hunt for artifacts, don't exterminate monster fucking nothing. Just a braindead openworld. Fucking kys you retarded zoomer faggot unironically nostalgiafagging for 7th gen shit

>literally go on alert if you load save near them rendering stealth useless
Nice ai, govnoed.

can guarantee there's devs out there who would absolutely love to delve deeper into siming "living" worlds with things being driven by AI regardless of the players actions, but sadly there's no money it.

The average gamer just doesn't care about this stuff, it's never going to be a priority for big the game studios. if we're lucky TES VI will try things but I wouldn't bet on it. Are only hope for this kind of thing is in small indie studios doing it out of passion and not for the profits.

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If you activate full A-Life (literally just a few lines of code in _g.script), NPCs will actually do quests, set up bases and camps in new areas and such and there are dynamic faction relations and everything.

>just downloaded Trespasser after the dino thread the other day
>getting all the community content now before I play the greatest AI achievement in gaming history
Any advice? Will it ruin all other games for me forever?

Wait, really? Played STALKER quite a lot and never knew this

You can't just copypaste AI from one game into another game. You want FEAR's AI in every game? Hope you are also okay with FEAR's level design in every game then, this AI won't feel as impressive when not placed in endless cubicle mazes.

>MODS
retarded inbreed
>NPCs will actually do quests, set up bases and camps in new areas and such and there are dynamic faction relations and everything.
Nice joke retard.
>quests
What quests you fucking mongoloid? Generated shit provided by Sidirovich tier npc? Guess what fucktard, these quests involve either bringing some shit or kill stalker/mutants and npc so retarded because they dont pick up anything in SOC and only kill somebody once in a while because it was on their path to a scripted gulag. Fucking kys you have no fucking idea what you are talking about instead of posting retarded shit like
this

That doesn't make the AI retarded in combat

No, it's just user being retarded.

You realize STALKER AI doesn't work right? They will kill each other by walking into fire.

FEAR AI works because it's literally confined to small spaces/set pieces.

I think the most outstanding AI is found in strategy games.

>in combat
>only rush to you, no flanking fucking nothing
Kys

>can guarantee there's devs out there who would absolutely love to delve deeper into siming "living" worlds with things being driven by AI regardless of the players actions, but sadly there's no money it.
Don't worry. There are companies that are actively working on AI technology that can be used in video games. All the greatest AI advancements will come from outside the industry

>no flanking
Simply not true. STALKER AI can be counted on to attempt flanking. That's the one thing they try to do
>kys
viper you a fag

>They will kill each other by walking into fire.
This
AI so retarded it become online once the player approach their vicinity. Fucking faggots believing cocksucking slavshit games will make them look like elite folk.

I see, you're retarded.

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>IT IT COUNTS
>rush you in a straight line
Kys retard. Christ why every thread with stalker involves retarded hipsters like you

>AI so retarded it become online once the player approach their vicinity.
That's how most games do it. There's no reason not to

>Пyк
Tы зaчeм нacpaл ceбe в штaны, дoлбoeб?

wot? They DO try to flank you. You said they don't

Contrarians thinking it will make them sound smart, but not actually giving any examples of games doing AI any better, almost like the statement in OP is true.

>They DO try to flank you.
>Bump into walls shouting cheekibeeeki
Nice flanking 10/10

I've played some modern open world fps games and none of them have the AI point their gun against the wall because they can't figure out what to do.

You think being a slav gives you any inherent ability to assess a video game just because it's made by other slavs?

Isnt stalker ai gimped and you have to use mods like amk mod to unlock it

>Пyк
it u xd bcos of tine leetle brain

What's your point? They try to flank. They always try to flank. This is especially obvious in engagements in open areas

You will make demands onlt to your mom in your fucking 4x4 room you autistic mongoloid.
>Posts retarded shit
>gets called for it
>HUR DUR CONTRARIANS AGHOOO
kys

Nah but those help.

settle down, okay

>still 0 examples
>being this desperate to impress randos online
no you are really cool and smart, probably the first person to notice games like stalker aren't particularly well polished that's crazy dude

No it gives me ability to shit on newfags like you who found out about stalker through reddit tier garbage like anomaly, misery, ssseth. And shouting retarded nonsence like stalker having god tier ai while it is nothing but a braindead npc in dead pseudo openworld.

You almost had me until you decided to mention "radiant AI" which everyone fucking knew was dumb, overblown horseshit and a classic example of Bethesda marketing spin.

Oчкo ceбe зaceтeлдayни, дoлбoeб.

One game tried but everybody was too busy shitting on it that it gets overlooked.

Yes, well done, you know two languages. I, too, am bilingual, and that has fuck all to do with discussing STALKER AI