Let’s settle this:

Which is the more legitimate art form? Film or vidya? I think pic related pretty much resolved this conflict five years ago.

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Video games have the potential to be art by using the medium to tell a story in ways that film can’t.
Hence why Undertale is objectively better than The Last of Us.

You're an idiot OP and probably don't even understand what makes the media different.

You could have picked Shadow of The Colossus or Dark Souls but no, you had to pick that dumb fucking game, fuck you

Who gives a shit?

Sure. One form of media offers interactive fun. The other form offers cathartic reflection

seethe

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based and true

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You're pretty much comparing apples to oranges. It's like comparing literature to film. They're just too different of a medium to actually compare the merits of the two. You could prefer one to another but saying something like film bad coz it show thing instead of artistically telling you via words is dumb reasoning.

Games offer both.

Games have more layers of artistic depth than any other type of media, but they're not art. Games go above art. Games are many different kinds of art all meant to go together to form one cohesive interactive experience. In this way they are like a collage of art. We have no word to describe just what a game is, and that's what makes them the best.

Kino is art
Video games are toys

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Get a load of this fag

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film

>marvelshit is kino
>marvelshit, the most soulless, money-sucking form of entertainment is art
I guess making money is a form of art.

4THPBP
SAGE

Obviously film but I do think some games are getting closer. It's just such a new genre it needs time to come into its own.

>marvelshit is kino

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Unrelated but I really liked Hardcore Henry. Just a really damn good movie

both are trash as art, only good for entertainment.

Yes, marvelshit is cinema/movie/film, you tvedditor.

dilate

I have never heard of anything or Toby Fox back then. I played UNDERTALE blind, and I really liked it.

I can get over the majority of its cringy fanbase, because I don't praise it that much, but totally respect its ideas and how this dude approached them and put them all together.

Just like Binding of Isaac, I keep coming back to that game usually just to kill time.

A movie is passive, while a video game does give you control and you invest more empathy.
Even with the "illusion of choice", you're still invested more than in a movie which is limited to a timeline.

BUT IM PRETTY SURE EVERYBODY IN THIS THREAD ALREADY KNEW THIS.

vidya would have a much better time of being """""art""""" if devs would stop trying to imitate movies.

>muh kino translates to film in Deutsche
Cinema, film, and kino are tiers of artistic integrity
Capeshits are fucking flicks meant to sell money, not works of intellectual pursuit.

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Video game story telling is trash almost 99% of the time

and games hardly dwelve into deeper themes and when they do, they are hamfisted as fuck.

You got games with absolutely amazing narratives like "Planescape:Torment" or "Final Fantasy Tactics", but then you get hamfisted shit like "Brothers" or "Hellblade: Senua's Sacrifice".


Now i still think video games are still in their infancy, and are trying too hard to replicate movies. Compared to film or even certain TV shows, video games often fall flat. Only because similar to how a viewer has to lower his sense of disbelief to enjoy a fantasy flick or action movie. A player has to fill the gaps of whatever game he is playing with his own imagination. Or at least that was the case, before video games started having super-realistic graphics. Now we are getting remakes that fill in those gaps for use, and thats why we are in constant debates over soul & souless. When 10 years ago, we were at war against casuals vs core audience.

For example, KotoR 1 & 2 are amazing games, Some might say that those games offer more insight and tackle more interesting themes than the entire film franchise. Some might say they are even better than the films That might be true. But to ask some to play them in 2020, the graphics and technical limitations of the game itself acts as a buffer for people who lack the imagination. Preventing them from enjoying the game, because all they see is outdated and clunky game.

Its not their fault, its the same as people who can't enjoy a movie because its black & white or its "too old". Some people just can consume certain types of media right off the bat.

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>A movie is passive, while a video game does give you control and you invest more empathy.

i was gonna agree with everything up until this trash take

While movie watching is a passive action, you are insane if you think vidya makes you invest more sympathy

Movies, GOOD movies can make people feel an entire palette of emotions.

Its easier to empathise in film because you are watchin another human being. In video games, you have to put a lot of effort in your imagination, in order to "humanize" some pixels or polygons.

Are there any other movies like Hardcore Henry or is it a one of a kind?

Film easily

Movies don't have to be fun or pleasant to watch and they can still be art. The same can't be said for video games. Video games should always be considered product first, art second (or third or fourth or not at all)

You mean like first person perspective movies? Russian ark is the only other movie I can think of
youtu.be/ZV1kphEEXn8

the Doom movie had a first person segment near the end

but an entire movie done in first person? Not any good ones that i know of.

The only reason Hardcore Henry got made, was because of a popular music video IIRC. And they decide to turn it into a feature film. .