Power of teh C3LL

>"Unlimited power of the Cellâ„¢"
>$600 launch price for the ultimate powerhouse console
>Supposedly the stronger than 360

Meanwhile, in reality...

>Just a crippled PowerPC you could find in old macs
>Can't emulate PS2 in software, so only early models had B/C
>At the same time, can emulate PS2 on a cheap Core 2 Duo PC
>360 can handle software B/C, despite OG Xbox being more powerful than PS2

PS3 wasn't really more powerful than 360, despite the price tag, was it? Was CELLâ„¢ the biggest piece of marketing bullshit, topping "Blast Processing" and "Power of the Cloud"?

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Go back to 2005, oldfag

It also had no games

>over a decade later, most pcs still can't emulate PS3 games decently
Really makes you think

Sup bitchs

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don't expect brain dead fanboys to think anything other than what the advertising tells them,

>>At the same time, can emulate PS2 on a cheap Core 2 Duo PC
I have a mid level i5 and PCSX2 still shits the bed sometimes

Sorry, but /vr/ is 1999 or older

Never forget that MS asked IBM for a CPU and IBM just straight up took the powerPC core of the Cell and made a triple core version of it and gave it to MS, and that was a infinitely more dev friendly CPU while still being powerful. Ultimate cucking.

Regardless of opinion people always tout POWER OF LE CELL xDDD when it had way more fundamental problems like 256MB of fucking RAM

i5 2500K or a laptop i5 is not "mid level", old man. Upgrade your shit.

If I recall, the Cell was actually a good CPU in terms of pure power for its time, but barely anyone could actually get it to work well because it was a bitch to actually work with.

ps2 runs like shit too if you didn't know

but OP claims it can be done on a cheap Core 2 Duo retard

It's a 6500 you dindu nigger

why do people keep saying it launched at $599? it was $499 for the 20GB model, $599 for the 60GB

>>Can't emulate PS2 in software, so only early models had B/C
Turns out it can do this, they just locked out the feature for devs only. Either way emulation is always inferior, real hardware is always the way to go, always. No exception.

>most pcs
>neither my dad's office pc nor my mom's laptop can't run a ps3 emulator, I'm sure all pc fags with gaming rigs can't run it either
truly thought provoking, fag

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dont discount Microsoft's talent in making Xbox 360 B/C, the team tasked with developing the emulator came up with brand new techniques that vastly improved performance. not to mention the og xbox was practically just a PC in a fancy case

>PC can emulate 7 games on a 15 year old, $40 console with 1500 games for the low low cost of $900 +tip
heh....owned console fags...

Do you have any concept of electrical engineering, coding, or CPU architecture?
You must not if you're saying this, modern PC's can have all manner of trouble emulating all sorts of different devices. It comes down to the complexity of the target hardware, the strength of the host hardware, and how well the emulator is made/how feature complete it is.
A lot of modern PC's still have issues running Citra, a 3DS emulator, and I guarantee you CELL can outrun the little ARM cpu in the 3DS.
It's about the complexity, RPCS3 and Citra have nowhere near the amount of dev time put into them like emulators such as Dolphin and PCSX 2, which still have issues by the way, despite being close to 20 years old if not that old. It takes years of reverse engineering, studying, and testing to make these things work. Even if CELL was a powerhouse, or a weakling, translating PPC architecture calls to X86 is no small feat.

>og xbox was practically just a PC in a fancy case
But 360 was PowerPC, so that is what made it difficult.

Not only that, but fucking RDRAM. In 2006.

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It's actually a pretty simple feat to translate PPC to x86; Microsoft did it pretty quickly. The problem with PS3 is the SPEs. They're pretty powerful, but they don't work like conventional CPU hardware. They're pretty good at scalar operations if I remember rightly, which makes them good for calculating a lot of very linear information. The PPC's PPE is actually a very, very simple CPU.

There are further difficulties with PS3 emulation though. You have to trick it into thinking its reading from RAMBUS memory (which means you're basically emulating a fucking memory structure), and that causes a huge performance hit. On some CPUs, you can use Intel's TSX, which allows it to cheat memory read cycles, and that can help significantly (reportedly up to 40% in some games).

On top of that, you have the PS3's shitty GPU. You have to find a way to get GPUs using unified shaders to conduct unified functions when giving it split pipeline information. Not as simple as it sounds. You can end up with very underutilised GPUs like we see in RPCS3 at the moment.

Xenia is pretty based though. They just cheated the whole shebang and got the version of DX the 360 used working on PC.

20GB model also had less usb ports and no PS2 BC at all.
Not to mention first sixaxis didn't even have rumble. PS3 release really was a shitshow

The original PS3 GPU was going to be much better than what Nvidia shat out. Kind of a shame Sony went with them.

True, but Microsoft has access to their own design documents regarding Xbox 360. This may not be the case for the RPCS3 team. But complexity is still the big issue here.

>Not to mention first sixaxis didn't even have rumble
Out of the shitty clusterfuck that was PS3s launch that was the only good thing to come out of it. What does a vibrating controller add? Do zoomers really think that firing a gun, punching, etc., feels like a dildo?

Found the PC gamer

>The original PS3 GPU was going to be much better
Nah, the original GPU just plain sucked

the game adaptation took a pretty strange turn

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It was never finished, so no. Don't post if you're going to say something retarded.

you can always just turn it off. can't turn on something that's actually missing. also the lack of rumble engines in sixaxis made it feel really light and flimsy

can handle software B/C
now compare how patheticly small the 360 BC list is compared to a fat PS3

that was more to say its easier for the engineers because they're familiar with the target architecture. not saying it wasnt difficult, they actually did some cool things I wonder why you dont see in other emulators

>you can always just turn it off
Not all the games allowed it tho.

can't tell because i wouldn't check, still, i think the point with flimsiness of it was more important

What was the information on this? The original rumour I heard was that they planned to use 2 CELL CPUs instead of a dedicated GPU.

>True, but Microsoft has access to their own design documents regarding Xbox 360
Sure, but the PPEs in the 360 and PS3 were very simple, and a well documented architecture. Hell, the original 360 dev kits were Mac Pros with custom firmware. Converting x86 to PPC is much harder than PPC to x86.

>Just a crippled PowerPC you could find in old macs
False. The main PPE core is the same that was used in G5 macs, but the SPEs are completely different and absent in macs.

>Can't emulate PS2 in software, so only early models had B/C
It actually can. The PS2 Classics released for PS3 run on a software emulator.
Sony was basically too greedy to let people use this for disc based games, since a firmware version(can't actually remember which) has a very early version of that software emulator with disc support active. You can try it out on any modded PS3, there's a custom firmware for it on some forum.

>At the same time, can emulate PS2 on a cheap Core 2 Duo PC
Yeah, but probably 2D games, or other light stuff.

>360 can handle software B/C, despite OG Xbox being more powerful than PS2
This is actually quite impressive.

It was an NEC PowerVR based design. NEC was late on delivering, so they suggested using two Cell's, devs disagreed and they settled with Nvidia because it was better than nothing.

I think locking down PS2 BC to approved releases only was also quality control. The support is really sloppy, even in released games.

why are you still whining about the 600 launch price? buyer's remorse for it made you buy an x360?

>I think locking down PS2 BC to approved releases only was also quality control. The support is really sloppy, even in released games
That could also be a reason, but they could've let you use the disc for games that they re-released on PSN, since those clearly qualify as "good enough" in Sony's eye.

Yeah but then it gets into headache territory for users who want to play final fantasy XII ZJS but it isn't supported but the regular one is. It's best left as an all-in approach.