Quest: to go to a place and find a dude

Quest: to go to a place and find a dude
>Morrowind: Am given directions, expected to find the place myself, told to ask around to figure out where the dude is.
>Skyrim: A marker has been placed on your map, compass, and on your screen.

Has any first/third person RPG come out in the last 10 years that's actually good?

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>play morrowind
>most directions are either wrong, obtuse or overly specific to the point of being outright useless

morrowfags are the worst

You forgot to add
>have to endure what feels like a 10 minute """cinematic""" instead of playing the game in order to complete the quest
to the skyrim portion

>Am given directions, expected to find the place myself, told to ask around to figure out where the dude is.
this actually means guess where the directions actually want you to go, bump into the town you need, and then run around the town quickly pressing E on every generic NPC you can see until the quest log updates

>most directions are either wrong, obtuse or overly specific to the point of being outright useless
Imagine being so much of a brainlet zoomer you cant follow simple directions. There's probably only like 3 or 4 total quests with shoddy journal entries

>I have a negative attention span and zero awareness
Ladies and gentlemen, the fortnite generation

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>There's probably only like 3 or 4 total quests with shoddy journal entries
One of which is the first serious main questline fetch quest,

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I just wish more games explored weird and unique or alien settings. I mean, I like medieval fantasy, I fuckin love LoTR, but I want some trippy stuff too.

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>he got filtered by the cube
zoomer adhd brainlet confirmed.

I bet you both played it for 2 hours after playing Skyrim or Oblivion after buying it in a Steam sale 3 years ago.

The cube is actually really good game design because it teaches you that loot and important items fit naturally in the game world. That you shouldn't expect to find them in a big glowing chest at the end of the dungeon but that they could just be sitting on a shelf or on top of a dresser or laying on the floor somewhere. If you don't bother to look around you'll miss out on a ton of loot because of the way the game is designed.

I like the concept of actually using vehicles for transportation like the boats or services like the guild guide teleport but sometimes it's a pain in the fucking ass that i can't actually fast travel to the city i want to go from the one i currently am, added that mark only works once

when oblivion introduced instant travel I did not object at all, it sounds good le realism, but in practice it's just a lot of work that give you that "thank god it's over" feeling more than actually enjoyment. Also why the fuck is there only like 1 song in morrowind?

>directions tell you it's in the ruins
>it is
What's the problem here?

I almost got filtered trying to find the scrolls the khajit girl from the balmora mages guild needs for her report because i expected to find them inside a desk or closet, i had to think outside the box to find them behind/under stuff

>when oblivion introduced instant travel I did not object at all
Oblivion's fast travel is far worse than Skyrim's. You don't even need to go to the major cities to fast travel to them at first. It really did seem like Besthesda was just desperately attempting to pander to the console crowd.

Gothic did it way better though.
Fuck Morrowind and Skyrim

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Just turn off compass and floating markers

there are 2 directions in the game that are wrong

Doing that makes Skyrim even more difficult than Morrowind due to how simplified the """journal""" is.

That doesn't work because the game was designed around those markers. NPC's don't give you any useful information they just say "Here I'll mark it on your map" and poof there's a marker.

There are like three quests in the game where the directions are less than ideal and can cause massive confusion. For the most part they're correct, stop being bad.

Did you use the physical map that came with the game?

the dialog doesn't tell you where you're supposed to be going, by direction, or by name
you'd still be forced to follow the map, it's not an option to get rid of a destination point set by the quests, the quests are not functionally acommplishable without them

>go talk to this guy
>actually go talk to this guy
>actually go talk to this guy
>actually go talk to this guy
>actually go talk to this guy
riveting, it's like I'm a real detective

>Artificially extending a quest by having to talk to NPCs is good
What a gay post

It's pretty impressive just how quickly zoomers have turned on skyrim. Perhaps there is hope for their generation after all.

I know right? Fucking morrowind and its shit quest design.

Never understood why people have such a hardon for "muh directions", unless its a rpg where your character is actually being the first person to explore a new area in hundred of years, there is literally no reason for you to not just use a map or pay a guide to take you where you need to go.
Is the game combat so boring that even searching for some copy pasted landmark sounds better by comparison? I dont know man, I worked delivery both in cities or rural areas, and the amount of people who manage to give the wrong address or directions to their own fucking home is mind blowing, just remembering makes me rage, I truly dont understand why people want to subject themselves to this hell in a virtual world.

>bring up the fact that you have to talk to a bunch of different people in a row as a good thing
>180 completely and say it's shit design
okay retard, you don't even believe the shit you post, kill yourself poser

bitch i played it back in the mid 2000s when i was 13 and put hundreds of hours into it

Funny thing is that the majority of Morrowind's NPCs are actually fucking Wikipedia if you simply click all the blue words, cope harder

>I truly dont understand why people want to subject themselves to this hell in a virtual world.
why do you want to get into a sword fight in a game if it hurts
why do you want to fish in a game when they're gross to touch
why do you want to cook in a videogame when you have to clean dishes after

not being able to abstract videogames from reality makes you either autistic or a serial killer

>Is the game combat so boring that even searching for some copy pasted landmark sounds better by comparison?
Combat always becomes boring after a while unless it's an FPS or some shit. I don't know hwy combatfags even bother playing rpgs. All they want is an FPS that has RPG elements like every Fallout after 3.

Is that supposed to be a strength?

Are you fucking implying that information dump is actually better than talking to different NPCs and getting to know what you have to do in an organic way? No, bethestards can't be this retarded

Imagine actually s'witposting Morrowind.

This. I hate reading. I'd rather listen to a 10 second dialogue from an NPC and then bitch online about how poorly acted it was than read a fucking paragraph.

>Ugh why do i have to talk to a fuckton of faggots just to advance?
>Ask the right guy and you are good to go
>Ugh why is the correct NPC actually useful and saves my time?
Just

The cube is unabashedly one of the worst quests in the entire game. It's small, dark, and placed in a easily missable location on a shelf in the middle of a dungeon. It's absolutely a bullshit quest, but one of the few in the game.