What's the consensus on this game?
What's the consensus on this game?
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It's alright, but pretty forgettable.
Extremely fun and fresh. And kinstone fusing and the rewards/dialogue you received made for a gratifying collectathon.
Very nice style. Among the best pixel art of the GBA era.
Based, one of the best zelda games and the soundtrack is beautiful youtu.be
Weird as fuck, not on the level of the other games, and the kinstones were a mixed bag
It's colorful though
It's good. Not a favorite 2D Zelda for me but it's a good game.
Loved the graveyard level
might be one of the best looking GBA games
the sound design was also very nice. the 8bit wave channel bass. while a great wave table was maybe a little too loud tho. they do that for people listening on the shitty speaker at the cost of those who use headphones.
Can't interact with the giant girls. Bad.
Link looks up their skirts in the manga
genuinely can't remember anything past the first dungeon boss
dashrollstab and those digging mittens were cool tho
This but too bad it's trash
Game design wise, it was fairly mediocre.
Visually, is a 10/10.
It's a short game at least.
I liked it a lot but don't remember anything
The only Zelda game that was fun enough for me to make me want to finish it.
Great soundtrack but was too short and could stand to be less linear.
What did you like about it?
Minish Village is a great soundtrack that I've never forgotten all these years. Elemental Sanctuary is also great.
Forgot to mention that I also really like the graphics for Minish Cap.
What was so different about Minish Cap?
Was playing it again not too long ago. Gorgeous art, graphics, and some very nice music. Still fun to play. Bosses are fun, kingstone fusion is great, levels are nice.
I think it's a Top 5 Zelda.
Mediocre is too harsh. It's mediocre for Zelda maybe, but compared to most games it's still well above par.
Do you guys remember the Minish Cap site and its music? I really liked the music and to this day I still wonder who the composer is.
Not him but lots of cool mechanics:
Kingstone fusion - Almost every character has this little token toy they fuse with another half. When the fusion happens "good luck happens". In reality, chests and special items appear on the map to collect.
Items - Zelda games always mess around with new items but Minish cap felt a lot different then the others and the combination in general was pretty fun. Gust jar, remote bombs, picori cane, etc.
Lots of secrets - In addition to kingstones, each area was packed with stuff to find for not only rupees and heart pieces but also you had a town hub packed with shit that would take the entirety of the game's items to completely find everything.
Shrinking mechanics - This added even more layers to the hidden stuff. You have these smaller dudes who hide out in these little crevices. They're easy to spot but they not only have kingstones but they also lead you to more "locked off, hidden" areas when you also have the right items when you're shrunk down.
All the side stuff in addition to all that shit too: You have scrolls to learn new weapon skills, the seashell lottery system to collect miniature, more side missions and divergences between dungeons.
It's fucking great.
2D Zelda kino
Most underrated game in the series and one of the best games on the gba
Pretty good if a tad on the easy side. Oozes charm.
I thought it was really fun, and it's visuals are stunning.
for a GBA game it's visually terrific. gameplay wise is nothing special, but it keeps it fresh with the items you collect
As much a mediocre ROMhack as the rest of the Capcom-made Zelda games.
Worse than at, if remade it will be shit like Link's Awakening remake so that means yet again with the outdated overhead bullshit game design so you will not get a proper sense of scale when Link shrinks. Amazing how Mystical Ninja Starring Goemon did a better 3D shrinking mechanic than Legend of Zelda ever will because Nintendo is full of shit for brains.
pics or it didn't happen