SUFFER ME NOW
SUFFER ME NOW
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This series has a fuckton of potential. Or more specifically, the nemesis system does. It's so cool and I'm pretty surprised nobody else tried to copy it.
If they keep improving it and refining it it could be the tightest shit ever.
THE PALANTIR TALION
name a better power fantasy game
>YOU CAN'T PUT BRUZ IN CHARGE
>why not he's like the coolest Orc here
>BUT TALLION HOW ELSE WILL WE TEACH YOU ABOUT THE BETRAYAL MECHANIC
>oh shit you're right guess I'll start being shitty to Bruz despite everything hey Bruz fuck you
I'll never not be mad.
I openly wept as another orc struck him on accident and one hit killed him.
RIP bruz, forever in our hearts you aussie cunt.
Forcing a story into this game is the worst thing they did, the whole point should be building a story around the characters in the nemesis system
>get betrayed
>about to get killed
>another Orc flies in and kills the traitor
>"Got your back, boss! Always."
>Thanks bro
>walk two steps away
>the same fucking Orc that saved me tackles me to the ground
>BETRAYAL
>BLOOD BROTHER REVENGE
>"You made me kill my blood brother. I'll never be free of this guilt, but I can be free of you."
I fucking love this game.
>captain is enraged by everything
>get out of sight to sneak dominate him
>dude fucks off and starts a quest
>Orc is on a much higher level with me with a lot of defenses against my attacks
>Gank him with at least 3-4 other captains
>We lose
>Orc has enraged by everything, super massive stats, is basically unkillable
>the best god damn orc on the team
>just stands still and dies in the arena to some spear chucking scrub
I fucking hate those RNG arena fights, it feels like the AI is always working against you.
>fort has lvl ~15ish captains
>go solo overlord
>lvl 38 with respawning charging olog-hai's
>feel like
it certainly does. god help you if you set up a normal uruk vs a olog-hai, your guy will gets stuck in a unblockable grab and toss animation by the fat retard until it wins
>setting up to take fort
>get idea
>subjugate all officer bodyguards inside fort
>begin attack
>200 levels under the fort
>get inside
>all orcs under my control kill their captains
>take fort without touching an enemy captain
>Send fire axe Orc to fight some guy with a mortal weakness to fire
>Watch helplessly as my orc circles the enemy and taunt
>gets killed
>didn't even attack once
>Other Orc levels up and loses his mortal weakness to spite me
> do mindrape Bruz mission
>go find him and recruit him
> transfer him back to Nurnen
>make him legendary
>promote him to overlord
>he finally got the fort
And he's not even bad, cos he's immune to ranged, so he can't be stunlocked with headshots
>YFW NO CHANCE
RUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUNNNNN
>play on Nemesis on first run
>Game is 4 invasion + 4 defense postgame
>50hrs in and no rebellions
I still don't know why I can't fly my Drake in Minas Morgul or why there's no warchiefs/overlord yet
Sadly patented by WB. A W40k or a WHF ork/orc centric game with the nemesis system would be pure kino.
>Minas Morgul
Canonically the warchiefs and overlord are the nazgul
>Sadly patented by WB
I don't think it has been, in interviews the developer's have commented on why people won't copy it any time soon as if they still could.
But user, I am the Nazgul
>second game is currently cheaper than first game
huh
in quality as well
Finished the first game 2 times. Couldn't finish the second game even once. Feels to bloatet, and only because of those fucking micro-transactions. Before you say they removed them, I know. Still left a bad taste in my mouth.
I finished it once and tried to replay it but I just couldn't bring myself to.
The first game on the other hand I replayed several times. I don't know, thespite the sequel being an objective improvement on most things, the first one felt more enjoyable to play. Maybe because I expected a bit more out of the sequel? I don't know.
>Create a unique and cool system
>donotsteal or we sue you
>Sit on it for years and do nothing with it
What the FUCK was his problem?
Corporate greed. You don't need a patent. Just do better than everybody and you'll sell your fucking games. You're leagues ahead of everybody anyway.
Elves are megalomaniacs
Im pretty sure all WB's internal big projects like new Batman or that Harry Potter game will have Nemesis system in one way or another also Monoliths next project will have that too obviously.
>final boss is a fucking QTE
I will never not forget the disappointment I felt from that game, and these were the same devs that made FEAR, condemned and NOLF
He was an elf
Never trust elves, even less ghost elves
They better leave Monolith do their thing. No more pushing fucking lootboxes in a singleplayer game about god damn orcs. How retarded can WB be?
>attacking a fort
>every orc has iron will
??????
is this even valid? I thought gameplay mechanics couldn't be patented.
>anything related to warhammer
>pure kino
lmaoing my ass off
Well, seeing nobody did anything with the system, I think it's valid. How can we check?
Space marine was good. Dawn of war both one and two, total war is pretty good even if CA is retarded. Why can't you enjoy things my brother?
Skim through it. It's pretty clear there's more to it than patenting a "gameplay mechanic".