I am a recently ascended Salt and Sanctuary lore sage...

I am a recently ascended Salt and Sanctuary lore sage. I know more about Salt and Sanctuary lore than anybody else on this board. Please ask me questions about Salt and Sanctuary lore in this thread.

Attached: header.jpg (460x215, 31.1K)

Whats salt made of and why is it all in the sanctuary?

Was looking into playing this game, been in my backlog for a long time and I finally figured out to connect my controller.

I hope you enjoy it. It's best with a controller, feels very smooth and tight.

>feels very smooth and tight
Just like your mom last night. :)

I don't remember having many lore questions, so let us know the most interesting lore points

>Kinda want to replay S&S
>Remember the Bitch of the Lake
Guess I'm good

Attached: 1596024429647.jpg (153x179, 6.88K)

There are many. Much is ambiguous. One user previously asked about the Black Sands Sorcerer, who discovers one of the Island's truths and an heroes. Surprisingly, some have a pile of lore all on their own. And some are simpler.

Run a STR build, or a balance mod.

Was there really a princess?

What's up with mal?

Why was the Trinity on the island as a boss?

>Kinda want to replay S&S
>remember the goofy as fuck art style

Yeah I'm good.

Gimme the lore of the inquisitors and/or the dome of light, I remember I loved the Purifier on my faith build

Haven't played it that much, but I remember a ring for a mage build that balances fire and lightning magic.
Ring of Fire and Sky iirc. What's the deal with those elements in that world?

what is the lore reason for the game being an unbalanced piece of garbage with regards to making leaps of faith?

Evidence points both ways. She existed, as well as her handmaid; you see both and find their gear however NPC dialogue tells you that you were betrayed and lied to, as a lure.

Mal can enter/exit the Weave as it sees fit; it may the god Diadel herself.

They were imprisoned by the Nameless God and he was answering their prayers.
>A divine blade wielded by the Forgotten Knight. Once symbols of justice and courage, this now-decrepit sword and its former owner lay abandoned and powerless in the Crypt of the Dead Gods even as the faithful continued to pray for their guidance. For how long this farce went on can only be guessed, but it would seem that those prayers were being answered instead by the dark forces at work on this forsaken island all along.

The (Untouched) Inquisitor killed everything in the name of cleansing sin for Devara.
>He began to see sin in the Dome of Light, and decided the only way to purge the Dome of sin was by sacrificing three “Lambs” to Devara. The First Lamb was the entire congregation of the Dome. They now roam the halls of the Dome of the Forgotten as Whispermen and Whisperladies, not able to ever leave, as per the decree of the Untouched Inquisitor. The Second Lamb was Lainia, Lady of Light. The Third Lamb was her pet hippogriff, once a majestic creature of protection, now a bound and broken thrall of
the Inquisitor, deliberately left nameless, as the Inquisitor saw the pride and praise of the hippogriff as sinful. The Third Lamb now roams the Dome sadly, broken.
>Once the Untouched Inquisitor saw the dome as sinless, he assigned Hornet Steels to watch over the spirits of the congregation, ensuring that they adhere to the Untouched Inquisitor’s sinless standard.

Fire and Sky (can view it as lightning) exists primarily upon a spectrum where you must maintain elemental balance in order to be an efficient caster.
The first Bloodbrows--like the one who gives you the Redshift Brand, and Ronin Cran--were a splinter from the Keepers of Fire and Sky. So were the Black Sands Collective.
>Magic is based on the Tree of Life, whose limbs support the power of Fire
and Sky. Fire and Sky exist in a sort of ethereal weave that surrounds all things;
this sort of energy in and around everything. Mages are very familiar with the
weave of Fire and Sky and are able to draw from this weave and channel it from its
ethereal realm to create change in the real world

Christ my copypastes suck.
>Magic is based on the Tree of Life, whose limbs support the power of Fire and Sky. Fire and Sky exist in a sort of ethereal weave that surrounds all things; this sort of energy in and around everything. Mages are very familiar with the weave of Fire and Sky and are able to draw from this weave and channel it from its ethereal realm to create change in the real world

>tfw hardest Creed to access
>tfw next build is going to be magic

Attached: Spindlefucker.png (954x662, 213.9K)

What the hell is the scarecrow?

What was the alkymancery for? What did they do there?

Is there some evidence that the island is some kind of underwater realm? I mean...
>starting ship area is located above the sky, can be accessed by a flying glitch
>there's 3 shores, 2 on the left and one of the right
>the 2 on the left overlap vertically, as if there was "2 layers" to the island
>the ending where you jump to the depths and come out to the surface in the middle of the sea

Why is the Still Palace upside-down?

Ah so it's like an allusion active-passive chi balance, got it
also FUCK UNICORNS

>What the hell is the scarecrow?
A mouthpiece for the Nameless God. That is the most accurate and simplistic answer.

>alkymancery
Salt Alkymancy is the process of taking Salt, living or dead, and bending the will of the sea to your own, allowing you to create terrible creatures loyal to their creator and bind them to simple materials. Souls lost at sea or without their bodies returned to the Nameless Island makes Salt Alkymancy thrive on the island, creating a countless number of creatures and monstrosities. Salt Alkymancy is a11 | P a g e forbidden magic on the mainland as it bends the natural order of life and the sea, who creates all life, but on the Nameless Island, an entire compound is dedicated to Salt Alkymancy, the Salt Alkymancery. The Salt Alkymancery is run by the older twin sister Kaira and protected by her younger twin sister, Saira. You know them as the Architect and the Witch of the Lake respectively.
>Kaira made shit to bring her Salt to make more shit to bring her more Salt and so on while Saira self-experimented, becoming a BITCH

That is one theory, yes. It may be an alternate realm, or an alternate realm at the bottom of the ocean. You see several 'deep-sea treasures' typically seen at the bottom of water masses such as Pearls and Idols. The Major Kraeken at least can traverse between the island and the real world.

I have no idea but so is the Crypt.

You can spawn a gigaunicorn but it has no animations so it doesn't attack nor does anything on death.

>taking Salt, living or dead
So what's "salt" actually? It can be alive?

Salt is something Man is born with, similar to a soul. It is the life essence of man and most creatures. Gods are not Saltborn.

Go play Dishwasher: The Samurai to truly expand your knowledge

>Kinda want to replay S&S
>Remember the game is a piece of shit

Thanks but I'm good.

I don't even own any xbox product nor plan on changing this.

What's the deal with the pyramid head knockoff bugs? Why do they exist and what do they have to do with salt?

Why is it so shit looking?

Characters are deviantart tier

>pyramid head knockoff bugs
uh what

Armour mites, had to go look up their name.

pedo

can you kill the boss at the start?

>A cave-dwelling, heavily armored, chitinous creature. The Armor Mite is actually two creatures: an Ogre Crab and the fleshy, bipedal victim (usually a man) it has repurposed as its torso half. The victim doesn't actually die during the fusion, though once the process has begun, it cannot survive without its host.
but also
>Chitin of an Armor Mite. When the creature fell, its once-hard shell disintegrated into ashes and dust, leaving behind this hard fragment of chitin. Perhaps it holds some power?
Yes.