Sonicu Unleashed

Did you play the werewolf sonic game?

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Yes, I did play the pinnacle of Sonic the Hedgehog.

Did you enjoy it

I played it at a friends house on his birthday, I remember nothing about it..

Yes

Yes, and I wasn't really impressed. It felt like a Sonic game that was made people who didn't really care that much about the series. Only 25-30% of the game actually felt like a traditional Sonic experience, while the rest was either a largely watered down GoW clone, a generic-feeling adventure rpg with unimaginative Pixar-esque characters and grindable stats, or some other time-wasting nonsense like those pointless airplane QTE missions.

Wasn't really bad by any means, but also wasn't the type of experience I was expecting to have when I sit down to play something with 'Sonic' in the title. An fair 6/10.

I remember owning a copy on PS2 but I think my disk was scratched

the best sonic game

>the last true sonic game will turn 12 this year
Pete...

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This
And yes it’s my favorite sonic game I hate how they switched to slower paced platforming in Generations because fucking morons believe slow=good when Unleashed was actually exponentially playing more challenging and fun than ANY game that has came after it t this very day

If you don’t like it that’s one thing but it absolutely was made by people who knew and loved the franchise fuck you mean. Unleashed was a passion project through and through.

It would've been if the werehog were knuckles

Glad to see I'm not alone

>it absolutely was made by people who knew and loved the franchise fuck you mean
Not sure how you would get that impression when most of the game is spent traversing through multiple sets of hubs, talking to npcs, and playing a generic plaformer brawler with baby-tier puzzles. The fast-paced action platforming that the series is known doesn't make up a very large amount of the game for whatever reason.
Generations feels like a game made by people who liked the series and appreciated its arcade-esque roots, Unleashed instead feels like a project that was pitched to Sega and they responded "Sure we'll let you make this, but you've got to put Sonic in it." Not much of a surprise that the game's director eventually left to work at Square Enix.
>Unleashed was a passion project through and through.
Considering how little Japan actually cares about Sonic, I could definitely see a project that generally doesn't resemble a traditional Sonic game being a "passion project" of sorts.

Sure it doesnt have a lot "callbacks" to sonic lore if that's what you mean but it unironically feels more like a classic game than any of the other games that they to recapture the classic feel.

Yes. I absolutely hated the werehog stages, I dropped the game for a while at Skyscraper Scamper Night and didn't pick it back up to finish it until a bit after Colors. It's a shame because the tone of the story is perfectly balanced between 2000's Sonic and nu-Modern Sonic and the Daytime stages are loads of fun. I even downloaded all the DLC for the daytime stages.

It had dlc?

WOOO
WOOOO
WOO
FEELIN' GOOD

Yup. Clearly the last Sonic Team effort that had both budget and passion.

youtube.com/watch?v=5mkL1DmYMM4
>We will never see another short with best girl Lah
Feels bad

I SEE IT
I SEE IT
AND NOW IT ALL WITHIN MY REACH!

Shes dead user.

>finally make 3D Sonic kind-of work as a 7/10 game
>force the other half the game to be painfully mediocre
Exception to the PS2 port which must have been a developer in-joke for even making it

>Sure it doesnt have a lot "callbacks" to sonic lore if that's what you mean
I thought I was pretty clear in what I meant, but I explain it again: Most of the game doesn't actually feel like I'm playing a Sonic game. The hubs where you're forced to only jog around and talk to people don't feel like something from a Sonic game also not sure these were even a thing when each area has one other hub stage where you can actually move around like normal, the Werehog in its entirety doesn't feel like something from a Sonic game, and other content like the airplane missions don't feel like something from a Sonic game. The actual 'Sonic' bits where you try to get from A to B as fast as possible make up a noticeably small amount of a normal playthrough, which is to game's detriment.
>it unironically feels more like a classic game than any of the other games that they to recapture the classic feel
What do you mean? Again, it just feels like a generic adventure rpg with Sonic stapled onto the side instead of a game like Mania that literally set out to recapture the experience of the classic games.

That era where the PS2/Wii held the biggest install base together was so shit, so many half assed ports just to make a quick buck.

It's my favorite sonic game. The checkpoints sucked, though.

Yes. It's the best Sonic game ever made.

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Play real GoW instead of this trash.

I only played the Wii version, but I really enjoyed it
I hear lots of people complain about the HD version, so I think I probably got the better one

It had soul and passion clearly, but it definitely wasn't made by anyone who understood what made Sonic good. It's pretty much the exact opposite of a classic Sonic game.

>overly long and padded out instead of short and sweet
>forced to collect x amount of shit to advance instead of collectibles being optional
>forced to switch to play-styles that play completely differently instead of being able to choose different characters with unique abilities while still maintaining the core gameplay

And that's not just Unleashed's problem. Modern Sonic has basically been plagued by the same problems in varying degrees since fucking Knuckles' Chaotix.

Yes I did. The daytime Sonic stages are still the best boost gameplay there's ever been. Colors felt like a downgrade, and while Generations was absolutely based and fun it didn't feel nearly as fast as the engine Unleashed was made in. You know the weird thing about werehog? I disliked it, but I didn't actually hate it. Far from it, there was a surprisingly solid foundation at the core of it. A moveset rivaling fighting games, solid mechanaics, progression for leveling up your stats and moves. It felt like everything bad about werehog was due more to design decisions surrounding it rather than the beat-em-up concept. There's zero enemy variety, so you have absolutely no motivation to learn your moves. Button mashing solves everything. They play the same goddamn fight music every single time throughout the whole game instead of having separate themes for all the levels. It's actually really fucking good but because it's the only one, you get sick of it almost immediately. The framerate turns to absolute dogshit if there's more than 3 enemies onscreen so you can barely tell what you're doing half the time. Night levels are so obscenely long and padded out with stupid puzzles and shitty platforming getting through just one is an absolute slog. I genuinely believe it could have been an enjoyable experience but so much was done wrong. Makes me really sad.

user, you are my soul brother. On the bright side, I'll ask for a piece of Lah fanart around Halloween in the drawthreads. It's like my tradition at this point.

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>And that's not just Unleashed's problem. Modern Sonic has basically been plagued by the same problems in varying degrees since fucking Knuckles' Chaotix.
Sadly. I really wish it just wasn't hard for SEGA to make a replayable, physics based, 3D Sonic game that literally doesn't force you to go through a story to justify the length of the game, gimmicks that has nothing to do with Sonic's core image like Fishing and shit to pad out the game, and other trivial shit that just doesn't make Sonic's unique pinball styled platforming seem focused. This shouldn't be impossible, yet no one seems to know how to recapture exactly what S3K did but in 3D.

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Yes, and the Werehog is great. I like the change between the playstyles.