What Metroidvania has the best exploration potential and world design?
What Metroidvania has the best exploration potential and world design?
world design
>ori
exploration
>definitely not shovel knight
They’re all trash
la mulana
ori's world design is boring as shit and shovel knight is not a metroidvanias
post some examples of good world design from it.
I tried to play the first la mulana. The game definitely was clunky as shit. Every puzzle was non-sensically cryptic, and you could essentially softlock yourself every 5 minutes. It's sad because it looked interesting, but outdated as fuck. Not sure if the second is better.
cringe
Ori is not a metroidvania
You have to have a pretty narrow definition for Ori to not be metroidvania.
Yes, it is very narrow and very faithful to the creator of the genre - SoTN. Since its release in 1997 I can cound about 4, may be 5 games that meet the definition and manage to present enough features that would fit a metroidvania.
Shitty indies, trying to cash in on the genre hype amongst the niche playerbase and calling every their pice of side-scrolling pixelshit a "metroidvania" managed to devalue terms in 20 years.
But oldfags remember and respect the values.
Fuck off Bugfags. Ori is better than R*ddit Knight and it's not even a competition. R*ddit Knight is a 2D Soulslike more than a metroidvania and it's very obvious especially considering you only get handful of useful upgrades for exploration. 2D Soulslike is a term that's an excuse to make half assed metroidvanias really and there is no exceptions to that rule.
Can Terraria be considered a metroidvania?
Gotta be considered good AF to begin with before you can get overrated user
No.
There is plenty of genre definitions to go around. People need to stop trying to put their [one of] favorite genre onto another game of another genre just because they like it. "Metroidvania" is a very, VERY niche sub-genre definition that was supposed to group a very specific games together, separate from simple side-scrolling platformers. Terraria does not fit the criteria. Not Haydee, for example, despite devs trying hard to market as such. Yes, it has some core values, abut also lacks a lot and more importantly - it is 3D. 3D games, especially TPS, didnt really have much issues with world-exploration so they did dont really need to have metroidvania sub-genre to define type of game(s) they had long before SoTN made said specific sub-genre a thing.
Define Reddit as something else besides "thing i don't like" newfag
pic extremely related no? hyper light drifter was pretty great too
Things that create attention in R*ddit. Such as Souls games and Hollow Knight. Don't tell me this doesn't smell R*ddit.
>posting shitty fanart or "back up his point"
sure showed him
these things look better than the shitty enemy designs that hollow knight has tbqhwy
>you only get handful of useful upgrades for exploration
So in Ori you get:
>double jump
>air dash
>wall jump
>fireball
>ground pound
>bash
>super jump
>glide
And in HK you get:
>double jump
>air dash
>wall jump
>fireball
>ground pound
>hyper dash
>invincible dash
>firefly
Am I missing anything?
thats actually pretty good
Post more nigga. These look neat.
Here have a treat r*ddit.
Based
Last one.
>exploration potential
What the fuck does that mean
>reddit likes it
>so I, i mean WE, are not allowed to like it anymore, right ?
>moths are dragons
that's clever and Oceiros' design is perfect
shadow ground pound and you have the general thing of striking spikes to jump on them
don't know about ori
This game tries too hard to be 2D Darksouls. Just like how Blasphemous tries to be 2D Darksouls.
Also with a lot of metroidvanias using melee it almost reminds me of Zelda 2 instead of Metroid.
Shadow ground pound is just higher damage and i-frames. Spike pogo is available from the start.