I am at that stage where developers stop impressing me...

>I am at that stage where developers stop impressing me. Rather than appreciate their work I get annoyed that they haven't worked hard enough. There is no excuse for a game being bad in this day and age when the groundwork has been layed out.
Is he right?

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>Everything carries on as expected until we get to the Synagogue level. For a game that's about revenge and is written by a Jew it's no surprise that they wanted to mention the holocaust, however given how much we've already heard of the 6 million I can't help but wonder if it was really necessary. Coupled with the fact this segment lasts quite a while with very little interactivity it feels nothing more than preachy. For a game that puts so much emphasis on brutality this lack of interaction to stop any offense from happening seems counter to the harshness featured in the rest of the game. What I would like to have seen is a mini-game where you jokingly try to gas Dina with spores, or perhaps Dina can talk about how Jewish people couldn't let go of the past and actively helped fund mass demographic changes in the West. These additions would of fed nicely into the overall theme and explained its diverse set of characters.
Jesus Matt, I think he might have went too far with this comment.

He's braindead retard and wouldnt survive 1 month in a gamedev studios.
Paid like shit, working insane hours, running on passion fumes.
No wonder why there such a high turnover. People are burned out of vidya industry in 10 years

He is 100% correct.

Filtered

>I often spend hours examining each and every texture in an area, and the results are astounding. None of it holds up under intense scrutiny, none of it feels real. It's obvious to me that if all of these developers worked just a little harder they could have released something approaching an acceptable product. But instead, it's clear that all of the long hours and broken lives were for nothing.

I thought the DMC1 commentary was both impressive and comfy

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>The problem with Bioshock infinite is they don't say nigger enough
>Tetris is so perfect alien have made it
>I laughed when Ellie shot abby in the face
>Dear Esther has way to many fucking words in it
>God of War looks to good for its own good
I'm thinking... based

What game?

If he really wanted to impress anyone he should have did a DMD New Game run. Spliced up no hit runs are absolutely soulless. Might as well watch a bot play.

When did he say that?

His credibility is destroyed due to his apologizing for everything wrong with Kamiya’s games.
It’s obvious he holds the man to different standards.

I'm guessing this is some pretentious midget brit

this kind of thinking is how you become a jaded asshole
that said, game development would be easier if gamers didt get so assblasted about reusing assets or mechanics
the problem with game development right now is that when making a new game you have to jump through all the hoops of making an old game and then add more hoops

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> gamers should just accept any shit the devs drop out of their asses and keep buying more from said devs

fuck you, you are the problem
i mean FUCK, if you dont want to be a consooooooooooooomer just DONT FUCKING BUY GAMES like me
ffs, let people do whatever and then judge if its good or not

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You forgot one thing
>Erica is a man

>would of
*have

>working in gamedev is so awful
>he doesn't work in gamedev
Sounds like he's the smart one here.

The other day I realized how fucking tiny his channel is, his most viewed video has 44K views.
I always thought of MGZ as a medium sized channel, especially because of the production quality, but it's surprisingly niche.

>the problem with game development
is the money men being adverse to risk which is why so much cool risky stuff comes out of crowd-funding or creators funding the projects themselves

i only buy good games and deep discounts years after their release
even though im spending money on potentially shit games im certainly not going to be burned as hard as the day one drones

Spoken like someone who hasn't worked on a game.

>it's okay when kamiya does it
Fucker lost all credibility lol

When's he gonna review The Last Guardian?

Best E3 ever, did you see those pub tricks? Brilliant.

That video only has 6.5K views, and for good reason.

What was the one review where he said NIGGER the mafia 3 one? kek matthew

rent free

I don't know about you but that egg trick blew me away.

I thought he would be older

How can one small country produce so many chads? Anglos and Anderson Discord Trannys seething.

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he shoulda just sacked up and did the one where you stand on a table with 4 eggs on a serving tray and hit it with a broom

Does anyone get annoyed when he does that thing where he essentially re-explains something in a different way to sound to smart.

Does anybody else get pissed off whenever he basically explains a thing again using different words in an attempt to sound intelligent?

Sounds like a douchebag. The stance of "everything is shit unless I decide it isn't" says more about the speaker than it does about games. Being unable to appreciate the good in things and focusing only on the bad is a trait of miserable people.

What the fuck?

Who is this?

Where did he say this?

literally who

ah yes more simple bait for smooth brains to immediately get outraged at even though he hasn't said this, another quality thread on Zig Forums

I guess I'm not the only one that notices it.

Bioshock infinite

Kamiya cocksucker

>There is no excuse for a game being bad in this day and age when the groundwork has been layed out.
Which means incompetence suddenly doesn't exist? What the hell kind of point is that?

>Kamiya
who

no, using introvert-extrovert analogy was very effective for making his point about high and low energy periods in gaming

Creator of Wonderful 101 which sold 101 copies in 101 days

Why do people call him a Kamiya cocksucker? He has criticised his games as much as any other games.

Kamiya is a guy who doesn’t give a fuck and just does whatever he thinks is best for the game, even if it means treading on his superiors’ toes by sneaking in last minute gameplay mechanics that completely alter the final product. The guy is 100% unapologetically himself in everything he does which makes him more valuable than the majority of people in this industry, the reason he’s held to a different standard is because there’s no one else like him.

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He did say it, it was in a private conversation with me and our other close friends.