How did no-one notice this place for hundreds of years? There's weird architecture sticking out on the top of a hill, and you're telling me no one thought to climb the mountain or use magic to get up to it?
How did no-one notice this place for hundreds of years? There's weird architecture sticking out on the top of a hill...
>on the top of a hill
canonically its a mountain very high up, the hill is just a game thing
Why is whiterun considered a city but it has like 30 buildings?
how come parthunax was sitting on top of a hill with a staircase to the top and multiple towns at the base so its not exactly remote yet nobody noticed a living dragon for thousands of years
Try to get up there without going through the temple.
proportionality many early cities only housed dozens of families rather than bajillions
concept art
TES does not take place on earth, retard
Scale. Skyrim is much much bigger and taller than in the game. Kinda sucks for worlds to be that small but understandable
They ran out of fuel for their helicopters.
making it more proportional not less
This looks like i'd make a good Dark Souls DLC area.
but its the capital of skyrim and its many thousands of years after the first cities sprung up
I heard they banned levitation. Its illegal to fly. Legal to summon daedra in front of vigilants of Stendar though
solitude is the capital of skyrim, previously winterhold until it fell into the sea
All skyrim concept art looks better than the game.
>we'll never have a TES game that looks this imaginative or cool anymore
factual inaccuracy aside the city is literally just a defensible position
>viking lads invading new continent
>turn boat upside down and use it as a mead hall
>build forge to maintain and produce combat equipment
>on a big hill so they dont get eaten by whatever foreign creatures prowl in the night
>concept art for a game looks better than the actual game
Holy shit user you have such a high IQ
Don't know user, they nailed oblivion (except facegen) and morrowind. Even daggerfall. Skyrim is just shit.
>they nailed oblivion
Sorry, couldn't read your post over all that bloom
No one was around except for reachman savage shits and they probably just didn't care
>they nailed oblivion
hahahaha
its visible on the main road to whiterun from markarth
they really nailed that boring aesthetic yeah
>They threw out the entire established aesthetic and fluff because they wanted LoTR fans.
And not even mods can fix this.
Imagine an elder scrolls game that is not made to run on 2005 consoles.
>they nailed oblivion
To a cross. Cyrodiil was nothing like how it had been described previously.
Please don't hurt me like this user
Even the concept art is soulless