Crash 4 gameplay today bros

Crash 4 gameplay today bros.

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there was already gameplay. it's like sonic fucking rings for some reason

sauce? i dont see anything anywhere

Sony's State of Play Show

what time?

1PM PT.

fuck nigga look like a DORITO lol

danke

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>Toys for Bob

Where's Crash? Who is that smug faggot?

>look them up for a lark
>they made Pandemonium and the 102 Dalmatians game
Huh.

>those fuck me eyes
Wtf toys for bob

he's so tudy now.

those eyes say he's gonna do the fucking

If it doesn't show or confirm gameplay as Dingodile, Tawna, and Nina from that viperian dev conference leak, then it'll be waste of time watching.

If Reignited taught you anything, it's that TfB is absolutely full of gay furries. They even have an unfortunate tendency to fuck up the lead girls.

Nina is shit. The rest I agree with.

And the /vg/ threads will stay dead for another month.

>Nina
They already fucked up Neo, Coco, and Tawna so I expect the worst if Nina ends up being in this game too.

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why because they actually look like cartoon characters now

monitoring this thread

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>they actually look like cartoon characters now
Are you seriously going to imply they didn't before?

the nsane designs were uncanny shit. literal interpretations of the old limited in-game designs.

Sure if your only exposure to cartoons are Illumination movies.

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N. Sane designs were fantastic overall

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new designs are better

What's with you fags acting as if prior designs didn't look like cartoon characters?

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The fur shaders look awful. Like fursuits.

LET'S GOOOOO!

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Is that from N Sane Trilogy?
No?
Are you just pretending to be retarded?

we all have opinions, at least you're happy with the new designs

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>the nsane designs were uncanny shit. literal interpretations of the old limited in-game designs
A few but most were fine and just needed a few touch-ups in lighting and model rigging, not complete overhauls that change half of their proportions.

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>pic related doesn't look like a cartoon character
You're being really disingenuous.

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Reminder that opinions do not exist on Zig Forums

>few touch-ups in lighting and model rigging
yeah they need cartoon shading instead of this illumination wannabe shit. even the new game could use that. its mainly crash and coco's nsane design that pisses me off, the new designs definitely look better. they look more like something drawn unlike the nsane shit.

I'd say the new Cortex and Crash look like mediocre Illumination designs while the new N Gin and Coco look like background characters in Norm of the North.

god damn this crash aged like shit. He's got that Homer simpson five o clock shadow.

Yea dude all those cartoons with fur shaders.
I loved N Sane Trilogy, outside of the pill shaped hitbox it was a nearly perfect representation of the PS1 games, but 4 looks much more like what was intended when the originals were made.

>illumination wannabe shit
You just described the IAT designs.

I can appreciate how far the animator and rigger went with that model, but its still uncanny shit and the lighting doesnt look like a cartoon.

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Can someone explain to me why they like these games? I started playing the remake trilogy and it's pretty awful.

>camera stuck at a shit angle for a platformer
>imprecise jumping controls in a fucking PLATFORMER
>Crash just randomly slides off platforms after landing on them sometimes
>enemies are randomly immune to attacks
>invisible walls everywhere
>absolutely garbage boss "fights"
>rules on ! boxes don't make sense, boxes that were present at one run of a level vanish in the next
>rules on spins aren't consistent, sometimes you can airspin without breaking the box you land on and sometimes you can't
>game demands perfect runs of a level in order to get unlocks which is simply unrealistic considering how bad the controls are

I can't believe Zig Forums of all places likes this game.

>calling the NST/NF designs Illumination when C4 Cortex looks like a minion and Coco looks like Vector

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you see what im talking about
crash here looks like something that was drawn.

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>camera stuck at a shit angle for a platformer
The game switches angles constantly so not sure what you are referring to
>imprecise jumping controls in a fucking PLATFORMER
You can turn midair and have enough air control to jump forward until you hit the apex, turn around, and land on the same point you left on
>Crash just randomly slides off platforms after landing on them sometimes
Totally valid problem with the remakes. The originals use square hitboxes for the player and the remake uses pill shaped hitboxes which makes jumps slightly harder than they were designed to be
>enemies are randomly immune to attacks
Theres a few enemies (like ones completely encased in spikes) that are immune to attacks. Most have at most immunity to 2 of jump, spin, and slide. The vast majority have no or only one immunity.
>invisible walls everywhere
You can literally crawl on the edges of many of the levels to skip parts
>absolutely garbage boss "fights"
K
>rules on ! boxes don't make sense, boxes that were present at one run of a level vanish in the next
They make something happen, generally either boxes become uninivisible or a door opens.
Green blows up all nitro.
That's it.
>rules on spins aren't consistent, sometimes you can airspin without breaking the box you land on and sometimes you can't
No, your timing is just bad. You have to be ending the spin as your feet reach the box to land on a box. This is also a glitch that was carried over to the remake, and is totally unnecessary to even know exists.
>game demands perfect runs of a level in order to get unlocks which is simply unrealistic considering how bad the controls are
I was better at this game when I was 8 then you are now.

Funny how you're still harping on fur shaders instead of talking about proportions.
N. Sane and Nitro Fueled nailed the majority of the Crash cast's original shapes while It's About Time has the biggest deviations from the original designs next to the Titans games.

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