FF Tactics on the Playstation is my favorite game in the series. It has a immensely entertaining combat system with loads of classes to progress through. The story is top notch and there is a ton of things to do and collect. The music is the best in the series and it fits perfectly with the whole feel of the game. One may find themselves doing some grinding here or there but nothing painful nor boring. Even if one uses the item duplication and class exp exploits, it doesn't break the game. The game is a fun challenge and there are many hidden secrets. What is your favorite FF and why?
Fav FF gaem
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This is a Public Service Announcement that, if you want more story and world like Tactics, you should give Tactics Ogre: Let Us Cling Together a try, as it is FFT's sister game and essentially and definitely an underappreciated gem.
As for the question, I like IX and V the most, the former because it's basically a pretty great evolution of IV's fixed class system with amazing visuals and world and story, and the latter because the job system is amazing and incredibly flexible in how you can play, and the story and characters are fun and adventurous and the world feels like it has the most stuff to find and explore out of the Nintendo games.
You should play Vagrant Story if you haven't already OP.
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>None of this shit on pc unless emulated
Life is pain.
Me too. I end up playing most half decent SRPGs I find because Tactics left such an impression on me. I'll second the other user and suggest Tactics Ogre, LucT.
But my favorite? Tactics of course.
>War of the Lions will never have a proper console release, let alone PC.
>enjoying the PSP translation
Tactics Ogre is pretty much FFT without the FF, same director, artist and composer.
Trying to argue the Engrish like Oberisk has soul or something?
The funny thing is that FFT is the one that's basically Tactics Ogre plus some Final Fantasy paint, because Tactics Ogre actually came first, and was what made Square buy Quest and essentially commission FFT out of them in the first place. Going by the sheer scale and polish and amount of content of the PSP remake I actually struggle to imagine how the game could have been a Super Nintendo release to begin with, but apparently between Tactics Ogre and Genealogy of the Holy War, the SNES was a tactics game powerhouse and nobody in the west was allowed to know it at the time.
>have Vagrant Story sitting on my shelf, unplayed
>look it up
>realize it was made by the FFT team
Fuck the music has that same feel, too. Thank you so much.
Tactics share the first spot with FF IX in my books.
I love vagrant story but I highly recommend reading some tips before play. The weapons and affinities stuff is convoluted and I did 1 damage and just combo'd my way to completion.
Tactics advance was cash, fuck I sunk alot of hours into that as a kid and totally forgot about it until now. Gunna go get the rom thanks user
Fft is the only ff game that i enjoyed and finish only because i dont like how any ff games plays the girls from any game and shota mc from 15 are hot tho
Delita did nothing wrong
Console: FF7 because it was the last mainline FF game I enjoyed. FF6 was better but I quickly lost interest in 8 thanks to the magic mechanics and how Squall was basically Brunette Cloud, I didn't see 9's release but 10 I lost interest in around Chocobo Eater since it felt too big and too empty. I've not played a mainline game since and this is including when I got 13 on sale on a whim as the console refused to run the disc.
Portable: FF4 PSP. It was one of the best port jobs for the series and it included the Wiiware sequel in a single lump package without having to fuck around with Wiishop points.
Spinoff: Tie between My Life as a King / Dark Lord. Both were extremely different from standard FF mechanics but the idea was actually pretty fun. FFTA would had won but fuck the Judge system. Also because I'm a dumbass I like Pictologica because it was one of the better picross games on the Android even though I couldn't read shit. Brave Exvius was good for a free RPG but I hate energy systems and gacha especially in story-heavy games so I ditched it around when you reach the first town.
Not Actually FF: The FF Legends games. Mutant mechanics were so weird but it introduced me to SaGa.
Kin to FF: Kingdom Hearts and Super Mario RPG, naturally, and to a lesser degree also Bravely Default and Octopath since the Bravely is basically an AU FF Four Heroes of Light 2.
By the way, Blackmoon Prophecy 1 and 2 as well as Paradise Blue are the best FF fangames.
>The story is top notch
Commit suicide please
Good taste, user. Final Fantasy Legend I had some great moments for what it was, the whole Su-Zaku layer with you getting hounded constantly on the overworld by the giant bird monster that literally caused the apocalypse and having to move around through derelict subway tunnels and sewers was great.
FFIV got a lot of loving treatment over the years, it both has the PSP remake that is beautiful to look at, and the DS remake that has great gameplay and actual difficulty for the standards of the franchise and even competent voice acting and cutscene direction.
I fucking miss this godly level of character design in modern JRPGs...
Fun fact, unless I'm mistaken, Akihiko Yoshida is the hand not only behind the art for Granblue Fantasy, but also Nier Automata. He's definitely has not been left and forgotten, thankfully. The man's style is wonderful.
The PSP era for SE was great. The remakes for FF series were all generally good.
Mixed feels on Crisis Core as while the gameplay was good and I liked the chance to play as someone working for Shin-Ra, I hated the "oh by the way there were other Firsts who went Sephiroth before Sephiroth and they were all friends" shit and doubly so for Gackt Rhapsodos.
Dissidia was a good fighting game but I don't really go out of my way for the genre.
I also had fun with KH Birth by Sleep.
You are mistaken on almost every count. The remake of Tactics Ogre was handled by Tsubasa Masao based on the 95 art of Tactics Ogre SNES done by Yoshida, Granblue Fantasy was handled by Hideo Minaba (art director of FFXII), and Akihiko Yoshida did NieR Automata, but not even every character.
thank Nomura for this
Whatever things Crisis Core may have gotten wrong, I at least feel it made Zack very endearing, even if not quite as successful at doing the same to those around him. I don't know what on earth Square was thinking with Genesis, other than generally probably a deep sense of cultural clash between us and them on what classifies as "cool", because good lord. By the looks of it he was supposed to have been a big piece of whatever VII sequel was in the works before that train derailed, and I can only imagine how much more insufferable he would have gotten there.
Ah, I see, so incorrect information on my part, then. I could swear Yoshida was involved with Granblue on some way, but maybe I just mistook him for another person I knew had been involved with Square's Matsuno projects then
Any of the ones written by Matsuno are great. Also the crystal chronicles spinoffs.
You keep Auron out of this, young man
Do you have a problem with auron?
The rest is true
The civil war B-plot is really captivating. Ramza's hunt for the chaos emeralds wasn't really necessary.
6 or 8.
6 has the best music and is THE ONLY PIECE OF MEDIA EVER MADE that manages to have +10 characters yet give them all equal attention and love (unless they're optional).
8 has the coolest setting, lore and I really like the characters, except Zell and Selphie. Plus it had the best sidequests.
Sakimoto is a god. I would kill for another game done by the holy trinity of Matsuno, Toshida and Sakimoto.
Why? They all feel pretty same-y and it'll never be better than Tactics, which alongside vagrant story most consider to be unplayable garbage.
The PSP port having a zombie Algus optional boss was a little too pandering for my tastes.
who is "most"? Almost no one says that except retards like you
Everyone? Wish I could live in your bubble of delusion.
Worse crime was over-dramatizing his speech. The reason it works in the original is because it's so direct. You're animals; end of discussion.
>arguing in favor of the ps1 translation
You are dangerously fucking weeb. Jesus.
While the lines themselves aren't as impactful, like most characters in the new translation, it helps to flesh him out a lot more. It speaks to his bitterness about his situation, and goes a long way to explaining why he would try to murder Ramza, a noble, pretty much for no reason.
Fuck Genesis. Angeal would had worked on his own. I never understood how they decided to make the buster sword suddenly something important like that but the character itself would had been fine on his own without Genesis's whole bullshit plot.
But forget him being Sephiroth's friend, that job can go to Zack deciding one day that Sephiroth needs a friend before Shin-Ra's sudden but inevitable betrayal.
They all reviewed super highly, you are genuinely unhinged.