Who is your favorite "enemy that gives shitload of exp/gold buy they are hard to kill and they run away easily"?

Who is your favorite "enemy that gives shitload of exp/gold buy they are hard to kill and they run away easily"?

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>reduced to DLC
Fuck Falcom.

In Cold Steel? I've only played Sky and the Crossbell games but that sounds pretty scummy.

Hate these guys, it's like impossible to fully kill three of them

...

fuck you Fuck You FUCK YOU

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I don't actually remember if Cactuar's give a lot of exp.

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Caits from Octopath Traveler. It's even better if you can hit a certain criteria with one of your skills to kill it. You can go up 50 levels off of one.

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I love how Dragon Quest is so terrible that "having to grind less" is a reward people get excited for.

wait what the fuck is that? I didn't check Zig Forums for a week and they made a new board?

Two actually. /vmg/ for mobile games.

>making the ideal setup for killing slimes
Good times

For me, it's Liquid Metal Slime.

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Better than exp, they usually give more AP

Two actually, one exclusively for RPGs which makes no fucking sense and other exclusively for phone games aka: the much welcome gacha board.

But /vg/ was already the gacha board

They banned generals so gacha still floods /vg/

It's likely why they made up that board to avoid /vg/ just being the gacha board, but then they say that /vmg/ isn't for generals so what's the point then.

This is a big thing I don't understand about RPGs. You get super excited for a peculiar enemy whose only purpose is to let you play the game less. If you really enjoyed it, wouldn't those enemies be encounters you hate or just flee from?

The Caterpillars and Beanlings from Earthbound and Mother 3

Ring Fit Adventure has both Gold and Silver versions of the 'basic' enemy that are hard as fuck to kill in comparison and can also escape. They are not random but you can see them on the map and go into a battle against them.

Gold ones give lots of money, Silver ones give tons of XP. The best thing you can do is use one of your smoothie power ups that turns all attacks to one color type and ( depending on where you are in the game ) either adds lv1 or lv2 damage up for that color. Still no guarantee you'llkill em all before they leave. Also use a 2x XP or Gold boost depending

Monsters that give more XP arent exclusive to DQ.

Except not really. "Grinding" isn't playing the game, it's grinding. If you see an enemy that lets you go up a shitload of levels, it isn't good because you're playing the game less, it's good because you now get to execute more fun and varied strategies.

What a weird thought process. Do you only use the pistol in Doom since the more powerful guns would make you play less of the game?

>Other games a shit too, you know.

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Imagine ever having to grind in a dragon quest game. Except 1, I guess

The other alternative is getting excited for an enemy that will put you over the level curve, trivializing the game. That's even worse.

All character progression systems are nothing but Skinner box garbage, literal brain-killing drugs.

>reward systems are bad

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> if a game doesn't give me all of its content in the first moment it's a skinnerbox!
> literally any delay of gratification? SKINNERBOX!
zoom zoom

Metal Slimes are fun to fight on their own, especially King Metal Slimes like in DQ8 where you have to use those "guaranteed crit but hits only half the time" skills

>First tries to deflect by bringing up other games, then he ignores the original post entirely.

Hayokontons don't run but they but they have a ton of health and their regular attacks can cause any status effect in the game

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>Gimme elixir

Sex with your mom

You literally never need to grind in any Dragon Quest after 3 if you don't run from fights.
Except maybe when Mervyn joins you in DQ7 because it's like 50 hours into the game and he only has a couple of class levels, but his character level is fine.

Well, for starters yes, people usually never play with the worst weapon in any game, unless you really like it for whatever reason. Second, the different guns in a good FPS actually change how you play, they are not "damage+1" like a poorly designed item in a bad RPG (which sadly is a VERY common and accepted cancer, specially in JRPGs).
Finally, the entire point of character progression systems is absolutely nothing bot to pad the game, so players fall into the sunk cost fallacy, and to make you addicted to it, while using different weapons is actually fun, as you actually have to choose and learn how and when to use them, not a psychological trap.

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Except in a jrpg more levels could mean new powers/skills, the equivalent of getting a new gun in an FPS.

>I have no argument so I must meme
Not to mention zoomers play almost exclusively Skinner boxes games.
But continue to waste your only lifetime and hard earned money in digital heroine, instead of playing good games, reading good books, watching good films etc, moron.

My favorite part of Dark Souls 3 was the evolved crystal lizards.

never not enjoyed killing those

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Things are more enjoyable when they aren't handed to you instantly, user.

Mfw that one comic about the audino and the gengar that was a trainer that abandoned his Gardevoir Oh and the genocidal Victini

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Except almost every single item and skill in any JRPG is just "damage+X/ -X" at best "damage+X to this type of enemy".
Play tabletop RPGs and get basic criteria and standards in equipment and skills design.