Kino
Kino
no
Yes. Pure kino
Kino
Based and ellie pilled
Pic related is what a kino shot looks like, OP. That screenshot of yours is 2/5 blockbuster flick tier.
Go to
Ues
>Go to No
The problem was it was predictable. The game's heavy handedness was firing like a fucking rocket in the direction of
>but... she WON'T kill her.. and she'll forgive herself... because she needs to move ON from HATE....
I liked the graphics and gameplay, I went in blind to this shit, but the moment it dawned on me Abby's portion was going to last more than the two hours maximum it required I realized I might as well strap in to the fucking retardation heading my way like a runaway freight strain. One of the most bizarre gaming experiences I've ever had, where the gameplay pulled me along through some of the worst writing I've ever encountered in a story taking itself way too fucking seriously.
how would you have written the ending?
For a game with 11 hours of cutscenes and called cinematic I would hope that the cinematography of TLOU2 would actually be good. I hate game journalist calling games cinematic because that is arguably throwing the medium under the bus and also misunderstanding what cinematic even means. The only games that have earned to be called cinematic is Kojima's work because he actually understanding filmmaking while still also being a innovative game designer.
>while still also being a innovative game designer
what did kojima invent in this game actually?
>11 hours of cutscenes
What the fuck are you talking about
No but is meh.
Abby is a good girl.
This game wasn't kino. It was manufactured trash that uses shiny graphics to detract from its glaring flaws.
It was polished centimeter-depth gameplay, railroaded narrative that detracted from the experience more than it added by trying to play the simp card for both sides while leaving the player feeling unsatisfied with both, and overall a game that wanted to tell a fucking retarded story more than it wanted to be a game.
Yup, I'm thinking it was kino. It's GOTG for me
Seethe, cope, dilate, etc
most based post ITT
>relies on catchy meme words rather than refuting arguments to defend their opinion
Typical for someone that is simplistic enough to like this over-funded garbage. Enjoy being categorized into the the David Cage bargain bin with all the other "deeply moving narrative" games that nobody talks about.
I just love her so gosh darn much
The "argument" presented in isn't really an argument at all. It's a statement - not really an argument - that cinematic games are bad, and it's also a statement that the story is "fucking retarded", so again, no argument
GOTY for me.
>ABBY PLEASE NO THIS ISN'T WHAT I WANT GET OFF ME AHHHHHHHHHHHHHHH HELP ISAAC MANNY ANYONE SHE'S GONNA RAPE ME AHHHHHHHHHHHHHHH
>That's that
Scrape it entirely because nothing in either character's journeys nor in the world in which they walk justifies their dramatically being brought together for a one on one fight on the beach. The first Last of Us did a good job making the progression of events feel organic, created as a result of individual character agency and motivation which brought the cast of characters into the myriad conflicts and resolutions they faced.
Last of Us 2 is like Uncharted 3 wherein it's clear as day that the narrative setpieces, as opposed
to gameplay setpieces, were devised in advance, with the surrounding storybeats written in justification of leading us to them. This is brought up in the early interviews of LoU between Bruce and Neil, where Bruce outright states he sent Neil back to the drawing board numerous times to rewrite the script/plot until it was sensible, with Neil "banging his head against the wall" until he, Bruce, was satisfied with the finished vision. I don't know what happened in the writing room of TLOU2, but the forces that pushed and pulled until TLOU was a feasible story clearly weren't around for pt. 2.
seethe COPE dilate tranny you game failed and no one want you here
>ptafags
lmao these are the people who call you a pleb
~$400 million or more in revenue so far beg to differ
you retards lie and inflate the number each day its below 100 mill on a over 300m mill budget for the game alone no ads it flopped
and you have no human rights so you best leave before you get hurt trash
you are not allowed here
we dont want you
no one does
so no one will come to help
It was pretty good
1 was 7/10
2 was 8/10
I think that people who unconditionally hated 2 are the same faggots that self-inserted as Joel and couldn't comprehend why his death was an interesting plot device in 2.
It wasn't even THAT good.
Factions 2 will literally be the greatest console multiplayer game ever made. You have no fucking idea how much I love multiplayer games that promote sneaking and conservation. The mechanics are simple enough that by just having other players instead of AI, it makes the gameplay so much more intense.
The sneaking, looting, and gunplay are so much fucking better its not even funny. TLOU1 multiplayer is easily my favorite 'alternative' multiplayer ever made to single-player focused game.
6 million sales so far, cheapest edition costs $60, that's minimally $360 million ignoring the higher-priced editions
>b-but they're lying! they haven't sold that many!
"Prove it!"
>a over 300m mill budget
I've seen several different estimates of the budget as being near ~$100 million - even on places that are highly critical of the game like /r/thelastofus2 on reddit.
>blah blah blah look at how retarded I am
Yes, you are.
>check trophies
>half of the players didn't give enough of a shit about Abby to finish the game
OH NO NO NO NO NO
It'll be funny seeing players being dumber than the supposed horrible AI. Not paying attention to anything, missing every shot as people charge them.
>
6 million played
not owned and most are 2n hand copies
rest you posted is proof you are subhuman retarded trash
its legal now to kill you