How would you do a WW1 horror game Zig Forums?

How would you do a WW1 horror game Zig Forums?

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Probably a psychological horror focusing around the protagonists shellshock.

Zombies would be really easy, maybe even too easy. How about ghosts instead? Just hordes of angry ghosts rising from the thousands of corpses littering the no-mans-land, seeking to avenge themselves on the living, because the earth simply can't handle all that death happening all at once in one place.

Spoopy

How would you do it without relying on a supernatural element/twist?

The Darkness 1 got the whole Hell/WW1 thing right

the horrors of trench warfare

They really did and would have loved it if there was more

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>fight long, brutal, near apocalyptic war
>war suddenly ends one day like it was all just a game
>can't even get a fucking job afterward

You play as adolf hitler as a messenger.

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It exists and it's called foxhole.
I've seen retardation you wouldn't believe.

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en.wikipedia.org/wiki/Attack_of_the_Dead_Men

Pathologic 2 sort of does this in a way.
It's set in almost the same era and has mystical/horror elements while still being immersive.

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Zombies wouldn't be easy if you were stuck in a maze of trenches.

Have it in WW1?

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Unironically Auschwitz dust monsters.

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IMHO This game is literally the only video game to ever do psychological horror right in a video game format. Every single person you talk to in this game is a bullshitter or speaks in outright riddles.

You could make a Grue style infestation of Mustard Gas. Basically make any horror of World War 1 and personify it.
Mustard Gas = Grue
Explosions = The muddy ground eating everyone alive
Rotting/disease = Body Horror, infestations. Zombies/mutants
Barbed Wire = Much like how you make the earth a living being fed by the blood of the fallen, the barbed wire encloses and traps you, killing many
Decoys = there could be uncanny valley related shit with all of the decoys that would be placed for snipers to use during the wars. Maybe they talk and there is a rift between what is reality/insanity and what is truly supernatural
Hunger/attrition = Cannibalism
Your only friend during the adventure could be like a talking bird based on Cher Ami. He could be like a Cheshire type character, a mystic guide.

Hell you could even do a sort of Paths of Glory type interpretation where the generals are all aristocratic snobs and upsell them as a vampiric force sucking the life out of their own soldiers.

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Can you? Aren't people desensitized to regular suffering even if it's extreme now, if someone made an ultra violent un-fun gory trench game the audience would get bored waiting for a ghost jumpscare to happen.

you're in the trenches but there's a raptor out to get you. every game needs to have a dinosaur

>Every single person you talk to in this game is a bullshitter or speaks in outright riddles.
That's what I hate most about the game. I want to continue playing but the constant reading is putting me off more and more.

Where's a horror game based on the ww2 eastern front?

>Unironically Auschwitz dust monsters.
OP said WW1 not WW2 you mongoloid

They'll never expect time travel

It plays like Chaos Theory in blown out towns and trenches and your greatest threat is the silhouette of a sniper on the horizon

>"safe" environment is a trench half full of mud that rots your feet off
>artillery fire that you can do nothing about but go under the lip of the trench and pray none get a direct hit
>at any time there's a break in the bombardment your captain might whistle to signal another push, where you slowly march into machinegun fire or get executed for cowardice
>at night you can hear the wounded that were too far out to recover pleading for rescue or death
>creeping gas that liquefies your lungs and drowns you in your own blood if you breathe it in, giving you seconds to put on a mask at best, may be your own side firing into bad wind
Oh and I guess a spooky monster jumps out and goes boo.

>god sends dust zombies back in time to kill hitler as a soldier before he comes to power
>you play as hitler

Large scale FPS. Limited respawns per person, die your designated amount of times and you're kicked from the server. No benefits from shooting opposing soldiers, (officers get bonuses if underlings make kills), but either surviving near death or killing a player will add to your shell shock, making your appearance more dishevelled , and causing you to hallucinate gas attacks and dead soldiers walking more often.
>waiting for enemy to charge
>ragged guy next to you starts screaming and shooting at nothing
>climbs out of the back of the trench and tangles himself in barbed wire
>cant see 10 feet in front of you because of smoke and fog
>then you hear the artillery whistling overhead

Just focus on the never ending nightmare aspect of the war.
Battles that last months, shelling, shellshock and gas attacks. The carnage and brutality making soldiers slowly lose their humanity and accept the madness.
This also comes to mind

Random chance to die from bombardment seems spooky until you realize how aggravating it would be to actually play. Unless there was some kind of indicator so you could either sit there and die or try to sneak/rush to the next safe area.

a faint whistle, growing louder.

>Chemical weapons shroud war-torn Europe in a constant, Silent Hill like fog of death
>You are a civilian character of your creation with different backgrounds for different playstyles/difficulty settings, ranging from child to former policeman.
>Your goal is to make it to refuge within a city of your choice, but first you must escape no-man's-land.
>Each venture out into the overworld is timed based on your gas mask or makeshift covering
>Sparsed throughout the early game you can use functional telegrams/radios to learn about troop movements and try to avoid them or engage and risk death
>Eventually the reports become more commonly about a new unkillable, reanimated threat caused by the soup of poisonous gasses mixing with the millions of untreated corpses, which become the obligatory zombies

just make an accurate ww1 game