>Game has false failstates
>What seems like a negative outcome ultimately ends up positive
>You're discouraged to metagame because failures might lead to interesting content
Post your favorites.
>Game has false failstates
>What seems like a negative outcome ultimately ends up positive
>You're discouraged to metagame because failures might lead to interesting content
Post your favorites.
>game has giant anime tiddies
don't care about that at all
really like this
>one combat theme, but more instruments or sections are added as you progress through the story
>the weakest weapon/companion transforms into the strongest if you keep them around and don't get rid of them.
>you can corrupt your party members into becoming evil
name 10 games
>battle music is just more intense version of the overworld music
what games do this? I will put this in all of my games but I'm wondering if there are such games. Probably some obscure indie shit but any game even a small amount of people might know?
>you die
>game crashes
Why?
>exit game
>"encountered unexpected error"
>fighting game
>even the most basic and balanced face of game character has depth and deep mechanics, and can go toe to toe with the top tier characters if mastered
This is how it's supposed to be tho, if you cant win with fundamentals your fighting game is not worth shit
Not all games make the effort, tho. Or also their top tier characters are so unbalanced the average Joe ones seem like shit in comparison.
Cave Story kinda has this
>an early game boss reappears later on as a regular enemy
Game puts an autistic amount effort not to break the forth wall and has an in-world explanation for everything.
The Souls game are so good at this shit. Contextualising death, contextualising tutorials...this is a miracle as far i am concerned but it goes underappriciated.
Other thing that makes me coom is tutorials that are integrated to the main game but are entirely skippable so skilled players dont have to waste time doing boring shit. Again Souls games are excellent at this except Sekiro which is one of the reasons i found it disappointing.
Game ends with darkness prevailing as light expires and the head Sorafag begins to winge and complain like a bitch
kingdom hearts has been doing this since the first game
I only played first one and second one a little bit as a kid, didn't remember this. I never paid much attention back then, if I now played then I'd notice it most likely.
Hm maybe I should replay the first game on emulator.
>All multiplayer options are performed by using in-world items instead of though a UI menu
>Game has a softban feature for players who regularly lose connection and the option to reconnect when you fix your net
>Even this feature is managed in-world
>The description of the item explains restoring your Internet connection within the lore as Strengthening the Connection Between Worlds
Absolutely kino
Kingdom Hearts is not high tier. It is overrated and Disney characters have brainwashed you all into sucking Sora's dick. And Donald is a super asshole
never claimed that the games are high tier, only remember the music being one of the better aspects and the battle themes are variations of the level themes most of the time. the story and everything around that ends up being dog shit and it gets worse with every game
You're retarded, it has some of the best ARPG gameplay ever made
>failstate
>metagame
>content
Invisible Inc. is great. GREAT!
autogenerated post
user no like when OP use the hard words
I'm a little confused what the wojak here means.
I feel embarrassed for the folks who post these things.
What does this hairy little man say about you? What does this imply?
Imagine downloading these gifs in order to mock other sad, ugly, unfuckables.
Play your mario kart in peace, my children.. No one will mock you with a weird little reddit man there.
>story actions are made through in-game actions instead of explicitly labelled choices
Love that shit
>I'm a little confused what the wojak here means.
It's just a schizophrenic poster, don't think about it too much.
Disco Elysium did this
Lisa did this
The game gets rid of intrusive UI elements and creates a better mechanic
>exit game
>keeps running as a high priority background process
The only examples I can think of are the Shadows of Mordor/War games. You have to die repeatedly if you want to level up orcs to get legendary gear and orcs so that you can get more exp when you kill them.