Why are early 3D graphics so full of soul?

Why are early 3D graphics so full of soul?

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because realism looks boring

because they had no idea what they were doing and you had no idea what you were seeing

looks like shit
is shit soul?
i take a soul every day then

CRINGE

Because it looks like your childhood

Based populous 3 poster

still one of my favorite games

I used to cheat and surround my entire base with shear cliffs with one chokepoint entrance surrounded by dozens of guard towers filled with fire warriors and they would fucking blast any intruders into orbit and I'd watch them land halfway around the planet in the ocean and drown.
RIP bullfrog

>shitty 3d
>soul
get a better bait faggot

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They just had a very strong art direction backed with a complete mastery of their 3D engine.
Now that everyone use Unity or Unreal engine they can't get anywhere near that level of attention to detail unless they go full autism and rewrite the engine like the Guilty Gear devs

no u

Because it takes more artistic skill to make something shitty look good than something hyper-realistic look good. So you literally had to be a better talent to make video games back then. Now, like the customer base, the developer base has gone from being smelly autistic men to a bunch of normies and trannies.

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>Why are early 3D graphics so full of soul?
They weren't. 3D graphics didn't look acceptable until PS2 generation.

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Negroid spotted.

early 3D graphics still had to stimulate your imagination to fill in the blanks which completed the look of the games making them appear more detailed than they were

once imagination has no room to breathe you are left with crude hyper realistic polygons and all you can do is find flaws in them, the same reason artists stopped doing realism and started going for impressionism, it was just boring and, quite literally, souless

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>played consoles only
fuck off, and even then early 3d graphics were good.
>but muh reelism
realism is for apes who don't know what they actually like and just think it looking close to real is good.
style>realism
i'd rather have gritty and dark low poly high texture games than high poly blurry textures using post processing but it looks realistic but shitty.

always loved the worlds of pop3, still do

Shut the fuck up. Stylized games didn't even look good until PS2 era. PSX 3D games looked like hot shit compared to its 2D games.

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>he acts as if ps1 and n64 graphics were not mind blowing at the time and looked great on a crt
gen alpha so how's the fortnite?

At the time? Eh not really. Even as a kid, I had hard time making out what the fuck PSX 3D graphics even were. Some outliers like FF8 and Tekken 3 looked really good. But 3D games reached a new level of immersion with PS2 and how you could actually see now what the fuck the artist intended to be modelled. MGS2 and TTT were mindblowing things to behold back then. So much that people even doubted if MGS2 footage was in-game!

>early 3d
I absolutely loved aesthetics in Earth 2150, my only complain would be that models looked "flattened" when angling camera close to ground. Ability to set team colors on vehicles to look fluorescent was great idea.

ps1 and n64 games look like shit

>He didn't get impressed by Ape Escape, Crash, MGS and others
Sucks to be you, I'm still impressed by them today

Hardcore nostalgia goggles ITT

no u

interesting funky look because of limited resources

Kino.

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Lots of really dumb faggot answers here as usual, but here's my take on it:
It's a form of impressionism. Since perfectly realstic details are impossible, the artists had to use limited colours and shapes to imply real things. But in that implication there is much room for interpretation, and so you end up with very unique and expressive art. When modern graphics represent a thing, it is just that thing, but old graphics could be so much more because it was fuelled both by your own imagination filling out the gaps, but also by the artists who ahd to creatively reuse textures to make things look somewhat sensible, even if they didn't make perfect sense.

PBR killed soul. Game looks samey now.

Populous 3D was never terribly pretty.
It's wonky as fuck looking.

100% based and truth pilled.

This

This. These early 3D games all looked like absolute ass compared to the beautiful sprite work they were replacing. Ocarina of Time is warm vomit on a pile of compost.