Do old games look better without texture filtering?
Do old games look better without texture filtering?
>take low resolution texture
>make it blurrier
Why do people think this is good?
>Take a pixelated texture
>Make it smooth and natural
Why do people think this is not good?
it's not natural it's a blurry piece of shit
In what world is forced glaucoma natural? The filter doesn't change the texture at all; it changes your eyesight.
I've never seen texture filtering that I thought looked good. upping the rendering resolution is the only way to go
You need to get some glasses.
who gives a shit when you can just use detail textures
No it looks way fucking better with texture filtering. I don't see how you could look at that image and not come to that conclusion.
it depends on the game doesn't it?
some older games may have supported texture filtering, but the art assets weren't designed for it and it just turns every texture into soup, others may have had the art assets designed for it, and would then obviously look better, or more "as designed" anyway, with it.
depends on the game. ive been playing doom since '95 and texture filtering with a modern resolution and source port does make the game look better
Yes. Video games are escapism why the fuck would I want my miopia simulated in game?
>it depends
That's too nuanced an opinion for Zig Forums to handle
Doom and build engine games look like crap with filtering. Mipmapping without filtering however does wonders.
>take a pixilated picture
>make it blurry
That said I don't give a fuck. I wouldn't notice anyway.
Texture filtering only looks bad with low res sprites. If you like the pixelated look of 3d games you're a retard.
Most 3D games newer than Quake 1 look better with filtering and supersampling. Quake 1 and other look best with supersampling and no filtering.
bad example because the top has buggy texture streching from opengl.
xash3d can fix it.
based, OP is a nigger
>Top: PS1
>Bottom: N64
And the other is a sharp piece of shit, your point?
As opposed to squares vomited all over the place?
At least smooth gradients occur frequently in the natural world.
>Filterlets will defend pixel crawl and shimmering
They were designed for CRT's where individual pixels would bleed over into each other, so they're trying to recapture this look with blurring. It doesn't work that well though.
It depends on the fidelity of the texture art and the texture map size. Pic related is meant to be played with filtering. Quake 1, not so much.
>Sharpening filter
Wrong, computer monitors didn't do shit like that, pixelation looks the same today as it did years ago. TVs on the other hand make pixelated games look very good.
I think it depends mostly on bit-depth rather than resolution.
Old DirectX 5 games often look very distinct when filtered. Noisy dithered textures look like puke up close with random dots of green and red. You don't get these discontinuities on the floor here for example, so filtering is a pure win.
>Pixelation looks the same today as it did years ago
2 is better
1 is better