Why did overwatch take such a sharp decline after 2016? I remember playing it up until december.
Why did overwatch take such a sharp decline after 2016? I remember playing it up until december
Lack of content + retarded balancing
The meta formed.
Bad balancing and zero content.
blizzard doesnt know how to balance and kept releasing moba characters that dont require aim
Putting a competitive focus on the game to try to ride esports hype just made it completely unfun.
Literally the day they added competitive queue it was ruined, and just kept getting worse with every update after that.
for whatever reason i never had a single memorable moment in overwatch after a year of playing regularly
why do people talk about this shit as if they have any insight into the popularity of the game
It has no soul
I want a chubby unkempt chinese gf
it became clear that their vision for the game was seasonal events and future "e-sport" finagling
/thread
are you referring to when 90% of the playerbase just dropped the game 2 weeks after launch?
they made a shitload of money from lootboxes so decided to just do events to manipulate people into buying them instead of doing good stuff
Quite literally all they have to do is pump out more new characters. And as much as I love role queue, tons of people don't have the patience to wait in 10 min dps queues. At least double shield is finally going to die
Saturated with diedard autist players (the only ones left now).
Focus on being competitive, therefore the game was only balanced for competitive spastics.
No content ("reworking" doesn't count).
Casual was too casual to be enjoyable.
Competitive exposed the game for having a retarded, no-fun meta.
Overwatch is a prime example of what happens when you spend all dev time turning a casual team shooter into a hardcore competitive esports bullshit fuckfest of a game akin to MOBA. They should've focused on making a fun game first with tons of content and gamemodes.
Fuck compfags and fuck esports
Muh esports
I didnt use to agree with this but looking back it's so obvious.
Every large game change they do to cater to competitive ruins fun for everyone else. Honestly the reason this game was so much better at launch was because they hadn't done retarded character reworks and introduced the literal who new characters after ana and sombra.
I still play OW from time to time and I agree with this a lot.
They shouldn't have focused on the casual and competitive part at the same time.
tanks and healers became the focus of the game, which is a more specific answer to the "retarded balancing" a lot of people will give. an fps game shouldn't have a majority of each team be tanks and healers like it's a fucking mmorpg dungeon.
they tried 1(tank)-3(dps)-2(healer) for a little bit and it genuinely made the game so much better: suddenly things could die and tanks actually felt dangerous again since they all got huge buffs to make up for being solo tanks, but the retarded niche fan base that still plays the game instantly melted down on their forums until jeff said they'd never try the play mode again.
what a shame.
I'm still bitter that 1-3-2 didn't work out
I'm still playing it :)
I hate myself
we hate you too retarded namefag, fucking leave
Blizzard's method of balance was really bad, and all of the new characters added after Sombra didn't fit in with the established design philosophies
I want to marry and impregnate Mei
Mystery heroes is the sole reason I'm still booting that game up
]>Wanting to marry and impregnate my wife
user, what's in it for me?
Other than twitch views there is no evidence that OW had a sharp decline. Blizzard never told us how many players are there, only copies sold.
Well, there's the fact that as a healer I routinely had 40 minute queue times when I was still playing
Combination of people realizing the retarded design choice of being forced into roles you don't want to play 2/3 of the time and blizzard's patented way of balancing the game as wrong as possible.
Popularity does not equate to quality though.